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Frame Data El Fuerte

FRaccie edited this page Oct 20, 2026 · 4 revisions

El Fuerte frame data

Frames at 60 per second, against a standing opponent at point blank. ° also measured in the game · KD knocks down · Total, Hitstun and Blockstun (counted from the first active frame) are at the right end.

Key: every mark and note
Mark Meaning
° also measured in the game
KD on hit: knocks down
2(6)2 active: 2 frames, a 6-frame gap, 2 frames
2(6)×4 2 active: 2 frames and a 6-frame gap, four times, then 2 frames
N hits ⁽ᵗ⁾ active: too long for the table; the full timing is under the table
Proj projectile; recovery counts from the throw
Air air move; on hit and on block depend on the height, so mostly none given; Recovery is the landing recovery
Whiffs cr. misses a crouching opponent; on block is against standing guard
No hit did not hit a standing opponent up close, so no hit numbers
No block never blocked in our runs, so no block numbers
Cinematic cinematic not simulated yet; only startup and invincibility
Inv invincible on these frames
Land landing recovery frames

Normals

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Close LP
cl.LP
4 2 7 +5° +2° 12 14 11
Far LP
far.LP
4 3 6 +5° +3 12 14 11
Close LK
cl.LK
5 2 7 +6° +3° 13 15 12
Far LK
far.LK
5 2 7 +6° +2° 13 15 11
Close MP
cl.MP
7 2 11 +4° +1° 19 17 14
Far MP
far.MP
7 3 10 +5° +2° 19 17 14
Close MK
cl.MK
11 2 12 +3° 0° 24 17 14
Far MK
far.MK
11 3 14 0° -3° 27 17 14
Close HP
cl.HP
8 2 17 +3° -1° 26 22 18
Far HP
far.HP
17 2 11 +9° +5° 29 22 18
Close HK
cl.HK
10 2 16 KD 0° 27 - 18
Far HK
far.HK
19 2(6)3 12 -1 -5 Whiffs cr. 41 22 18
Crouch LP
cr.LP
4 3 7 +4° +1° 13 14 11
Crouch LK
cr.LK
5 2 6 +6° +3° 12 14 11
Crouch MP
cr.MP
9 2 12 +3° 0° 22 17 14
Crouch MK
cr.MK
6 2 13 +2° -1° 20 17 14
Crouch HP
cr.HP
8 4 15 +4° -1° 26 23 18
Crouch HK
cr.HK
17 10 9 KD -1° 35 - 18
Neutral Jump LP
nj.LP
5 8 5 - - Air · No hit - - -
Neutral Jump LK
nj.LK
5 9 5 - - Air · No hit - - -
Neutral Jump MP
nj.MP
8 4 5 - - Air · No hit - - -
Neutral Jump MK
nj.MK
6 9 5 - - Air · No hit - - -
Neutral Jump HP
nj.HP
9 6 5 - - Air · No hit - - -
Neutral Jump HK
nj.HK
7 10 5 - - Air · No hit - - -
Angled Jump LP
j.LP
5 8 5 - - Air · No hit - - -
Angled Jump LK
j.LK
5 9 5 - - Air · No hit - - -
Angled Jump MP
j.MP
8 4 5 - - Air · No hit - - -
Angled Jump MK
j.MK
6 9 5 - - Air · No hit - - -
Angled Jump HP
j.HP
9 6 5 - - Air · No hit - - -
Angled Jump HK
j.HK
7 10 5 - - Air · No hit - - -

Command normals

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Shower Kick
6+MK
16 2 11 +5° +1 Whiffs cr. 28 18 14

Throws

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Guacamole Leg Throw
623+LK
7 6 28 - - Inv 1-4 full · Land 11 40 - -
Guacamole Leg Throw
623+MK
9 6 31 - - Inv 1-5 full · Land 11 45 - -
Guacamole Leg Throw
623+HK
11 9 27 - - Inv 1-7 full · Land 11 46 - -
Guacamole Leg Throw
623+KK
11 9 18 - - Inv 1-17 full · Land 6 37 - -
Tepache Bomb
5+LP+LK
3 2 20 - - 24 - -
Chili Mexicano
4+LP+LK
3 2 20 - - 24 - -

Specials

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Habanero Dash
236+P
- - - - - No hit 71 - -
EX Habanero Dash
236+PP
- - - - - No hit 49 - -
Habanero Back Dash
214+P
- - - - - No hit 71 - -
EX Habanero Back Dash
214+PP
- - - - - No hit 71 - -

Super

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
El Fuerte Dynamite
236236+LK
1+3 4(8)5(14)5(13)4 32 - -15 No hit · Inv 1-7 full, 53-57 projectile 88 - 21
El Fuerte Dynamite
236236+MK
1+4 5(8)5(14)5(13)4 32 - -15 No hit · Inv 1-6 full, 55-59 projectile 90 - 21
El Fuerte Dynamite
236236+HK
1+5 6(8)5(14)5(13)4 32 - -15 No hit · Inv 1-5 full, 57-61 projectile 92 - 21

Ultra 1

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
El Fuerte Flying Giga Buster
236236+KKK
0+5 11 54 - - No hit · Cinematic · Inv 1-10 full 69 - -

Ultra 2

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
El Fuerte Ultra Spark
214214+KKK
0+4 11 65 - - No hit · Cinematic · Inv 1-9 full 79 - -

Other

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Focus Attack (held)
5+MP+MK
21 3 34 -21 -21 57 16 16
Focus Attack (released early)
5]MP+MK[
11 3 34 -21 -21 47 16 16
Taunt
5+HP+HK
- - - - - 45 - -

Where SuperCombo differs

Ember vs SuperCombo wiki: 4 different

Our number comes from the game files and was checked in the game where marked above.

Move Field Ember SuperCombo
Far HK On hit -1 7
El Fuerte Dynamite On block -15 1
El Fuerte Dynamite On block -15 1
El Fuerte Dynamite On block -15 1

Generated 2026-10-21 from the game's own files by Ember's battle simulator (build afd904246f24). Do not edit this page: it is rebuilt from the data.

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