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Frame Data Rufus
FRaccie edited this page Oct 20, 2026
·
4 revisions
Frames at 60 per second, against a standing opponent at point blank. ° also measured in the game · KD knocks down · Total, Hitstun and Blockstun (counted from the first active frame) are at the right end.
Key: every mark and note
| Mark | Meaning |
|---|---|
| ° | also measured in the game |
| KD | on hit: knocks down |
2(6)2 |
active: 2 frames, a 6-frame gap, 2 frames |
2(6)×4 2 |
active: 2 frames and a 6-frame gap, four times, then 2 frames |
| N hits ⁽ᵗ⁾ | active: too long for the table; the full timing is under the table |
| Proj | projectile; recovery counts from the throw |
| Air | air move; on hit and on block depend on the height, so mostly none given; Recovery is the landing recovery |
| Whiffs cr. | misses a crouching opponent; on block is against standing guard |
| No hit | did not hit a standing opponent up close, so no hit numbers |
| No block | never blocked in our runs, so no block numbers |
| Cinematic | cinematic not simulated yet; only startup and invincibility |
| Inv | invincible on these frames |
| Land | landing recovery frames |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Close LPcl.LP
|
4 | 2 | 7 | +5° | +2 | Whiffs cr. | 12 | 14 | 11 |
Far LPfar.LP
|
5 | 2 | 5 | +7° | +4 | 11 | 14 | 11 | |
Close LKcl.LK
|
4 | 2 | 6 | +6° | +3° | 11 | 14 | 11 | |
Far LKfar.LK
|
6 | 2 | 7 | +5° | +2 | 14 | 14 | 11 | |
Close MPcl.MP
|
5 | 2 | 10 | +5° | +2° | 16 | 17 | 14 | |
Far MPfar.MP
|
7 | 2 | 12 | +3° | 0 | 20 | 17 | 14 | |
Close MKcl.MK
|
7 | 2(4)3 | 11 | +3° | 0° | 26 | 17 | 14 | |
Far MKfar.MK
|
10 | 2 | 16 | -1° | -4 | 27 | 17 | 14 | |
Close HPcl.HP
|
6 | 2 | 23 | -2° | -7° | 30 | 23 | 18 | |
Far HPfar.HP
|
9 | 3 | 16 | +4° | 0 | Whiffs cr. | 27 | 22 | 18 |
Close HKcl.HK
|
8 | 2 | 21 | 0° | -5° | 30 | 23 | 18 | |
Far HKfar.HK
|
17 | 2 | 14 | KD | +2 | 32 | - | 18 | |
Crouch LPcr.LP
|
4 | 2 | 8 | +4° | +1° | 13 | 14 | 11 | |
Crouch LKcr.LK
|
4 | 2 | 9 | +3° | 0° | 14 | 14 | 11 | |
Crouch MPcr.MP
|
7 | 3 | 10 | +4° | +1° | 19 | 17 | 14 | |
Crouch MKcr.MK
|
6 | 1 | 16 | 0° | -3° | 22 | 17 | 14 | |
Crouch HPcr.HP
|
14 | 2 | 30 | -10° | -14° | 45 | 22 | 18 | |
Crouch HKcr.HK
|
12 | 2 | 22 | KD | -6° | 35 | - | 18 | |
Neutral Jump LPnj.LP
|
5 | 7 | 5 | -26 | -29 | Air · Whiffs cr. | - | 12 | 9 |
Neutral Jump LKnj.LK
|
5 | 6 | 5 | - | - | Air · No hit | - | - | - |
Neutral Jump MPnj.MP
|
6 | 5 | 5 | - | - | Air · No hit | - | - | - |
Neutral Jump MKnj.MK
|
4 | 6 | 5 | -23 | -27 | Air · Whiffs cr. | - | 16 | 12 |
Neutral Jump HPnj.HP
|
5 | 7 | 5 | - | - | Air · No hit | - | - | - |
Neutral Jump HKnj.HK
|
6 | 4 | 5 | - | - | Air · No hit | - | - | - |
Angled Jump LPj.LP
|
6 | 6 | 5 | - | - | Air · No hit | - | - | - |
Angled Jump LKj.LK
|
6 | 7 | 5 | - | - | Air · No hit | - | - | - |
Angled Jump MPj.MP
|
6 | 9 | 5 | - | - | Air · No hit | - | - | - |
Angled Jump MKj.MK
|
7 | 5 | 5 | - | - | Air · No hit | - | - | - |
Angled Jump HPj.HP
|
7 | 5 | 5 | - | - | Air · No hit | - | - | - |
Angled Jump HKj.HK
|
7 | 3(4)3 | 5 | - | - | Air · No hit | - | - | - |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Vulture Kick6+MK
|
21 | 2 | 16 | -1° | -4 | Whiffs cr. | 38 | 17 | 14 |
Glory Kick3+MK
|
21 | 2 | 12 | +3° | 0° | 34 | 17 | 14 | |
Fragrance Palm6+HP
|
19 | 5 | 18 | KD | -5° | 41 | - | 18 | |
Falcon Kickj.3MK
|
11 | 1 | - | +11 | +7 | Air | - | 16 | 12 |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Head Bazooka5+LP+LK
|
3 | 2 | 20 | - | - | 24 | - | - | |
Hand Machinegun4+LP+LK
|
3 | 2 | 20 | - | - | 24 | - | - |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Messiah Kick LP236+LP
|
- | - | - | - | - | No hit | 45 | - | - |
Messiah Kick MP236+MP
|
- | - | - | - | - | No hit | 61 | - | - |
Messiah Kick HP236+HP
|
- | - | - | - | - | No hit | 62 | - | - |
EX Galactic Tornado236+PP
|
- | - | - | - | - | No hit | 55 | - | - |
Messiah Kick LK236+LK
|
24 | 2(26)1 | 24 | 0 | -4 | Whiffs cr. · Land 48 | 76 | 25 | 21 |
Messiah Kick MK236+MK
|
26 | 2(27)1 | 26 | - | - | No hit · Land 49 | 81 | - | - |
Messiah Kick HK236+HK
|
35 | 2(22)1 | 24 | - | - | No hit · Land 48 | 83 | - | - |
EX Messiah Kick236+KK
|
11 | 9 hits ⁽ᵗ⁾ | 33 | -10° | -14 | Whiffs cr. · Inv 1-13 full, 30-46 full | 95 | 25 | 21 |
Snake Strike LP623+LP
|
8 | 5 hits ⁽ᵗ⁾ | 18 | +6 | +2 | Whiffs cr. | 43 | 25 | 21 |
Snake Strike MP623+MP
|
7 | 7 hits ⁽ᵗ⁾ | 19 | +4 | 0 | Whiffs cr. · Land 18 | 51 | 25 | 21 |
Snake Strike HP623+HP
|
6 | 7 hits ⁽ᵗ⁾ | 21 | - | - | No hit · Land 17 | 50 | - | - |
EX Snake Strike623+PP
|
7 | 7 hits ⁽ᵗ⁾ | 32 | - | - | No hit · Inv 1-10 full · Land 18 | 56 | - | - |
Full active timing ⁽ᵗ⁾:
- EX Messiah Kick
236+KK:3(1)2(1)2(1)2(18)3(1)2(1)2(1)2(8)2 - Snake Strike LP
623+LP:1(3)1(3)1(4)1(3)1 - Snake Strike MP
623+MP:1(3)1(2)2(3)1(3)1(3)1(3)2 - Snake Strike HP
623+HP:1(3)1(2)1(3)2(2)1(3)1(3)1 - EX Snake Strike
623+PP:1(1)2(1)1(2)2(1)1(2)1(2)1
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Spectacle Romance236236+LP
|
1+6 | 1(14)1 | 29 | -27 | -9 | Inv 1-6 full | 51 | 105 | 21 |
Spectacle Romance236236+MP
|
1+13 | 2(14)1 | 29 | -27 | -9 | Inv 1-7 full | 59 | 105 | 21 |
Spectacle Romance236236+HP
|
1+15 | 3(14)1 | 29 | -27 | -9 | Inv 1-2 full | 62 | 105 | 21 |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Space Opera Symphony236236+PPP
|
0+9 | 9 hits ⁽ᵗ⁾ | 31 | - | -23 | Cinematic · Inv 1-9 full | 150 | - | 28 |
Full active timing ⁽ᵗ⁾:
- Space Opera Symphony
236236+PPP:3(6)3(10)3(22)3(17)2(6)3(9)3(2)3(14)2
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Big Bang Typhoon214214+PPP
|
0+11 | 88 | - | - | - | No hit · Cinematic · Inv 1-12 full, 13-98 projectile | - | - | - |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Focus Attack (held)5+MP+MK
|
21 | 2 | 35 | -21 | -21 | 57 | 16 | 16 | |
Focus Attack (released early)5]MP+MK[
|
11 | 2 | 35 | -21 | -21 | 47 | 16 | 16 | |
Taunt5+HP+HK
|
- | - | - | - | - | 45 | - | - |
Ember vs SuperCombo wiki: 4 different
Our number comes from the game files and was checked in the game where marked above.
| Move | Field | Ember | SuperCombo |
|---|---|---|---|
| Spectacle Romance | On block | -9 | 18 |
| Spectacle Romance | On block | -9 | 15 |
| Spectacle Romance | On block | -9 | 14 |
| Space Opera Symphony | On block | -23 | 14 |
Generated 2026-10-21 from the game's own files by Ember's battle simulator (build afd904246f24). Do not edit this page: it is rebuilt from the data.
Generated from the docs at cf0c5c83c; edit the docs, not this page.
Coming soon, from open pull requests:
- #51 Allow reading and sending chat directly in the room
- #76 Endless lobby music at the main menu, with a setting
- #90 Add a Linux guide for installing Ember by hand under Proton
- #100 Let spectators toggle the lobby with Start
- #102 Make table actions controller accessible and consolidate room settings
- #104 Expire chat notifications after four seconds and retain unread badges
- #105 Add LAN room discovery and direct local connections
- #108 Install Ember on a Steam Deck with a double-click
- #111 Let older copies take new package files, setup upgrade an Ember folder, and switch channel in game
- #116 Keep Ember's menu confirm on A and B for every XInput pad
- #133 Add the Ember ID passphrase and keyboard tips to the Steam Deck guide
- #139 Show the watched game in the room column, with a toggle on the board
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