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Frame Data Sagat

FRaccie edited this page Oct 20, 2026 · 4 revisions

Sagat frame data

Frames at 60 per second, against a standing opponent at point blank. ° also measured in the game · KD knocks down · Total, Hitstun and Blockstun (counted from the first active frame) are at the right end.

Key: every mark and note
Mark Meaning
° also measured in the game
KD on hit: knocks down
2(6)2 active: 2 frames, a 6-frame gap, 2 frames
2(6)×4 2 active: 2 frames and a 6-frame gap, four times, then 2 frames
N hits ⁽ᵗ⁾ active: too long for the table; the full timing is under the table
Proj projectile; recovery counts from the throw
Air air move; on hit and on block depend on the height, so mostly none given; Recovery is the landing recovery
Whiffs cr. misses a crouching opponent; on block is against standing guard
No hit did not hit a standing opponent up close, so no hit numbers
No block never blocked in our runs, so no block numbers
Cinematic cinematic not simulated yet; only startup and invincibility
Inv invincible on these frames
Land landing recovery frames

Normals

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Close LP
cl.LP
6 3 4 +7° +4° 12 14 11
Far LP
far.LP
5 3 5 +6° +3° 12 14 11
Close LK
cl.LK
4 4 9 +2° -1° 16 14 11
Far LK
far.LK
5 4 9 +2° -1° 17 14 11
Close MP
cl.MP
7 4 11 +2° -1° 21 17 14
Far MP
far.MP
10 4 9 +4° +1 Whiffs cr. 22 17 14
Close MK
cl.MK
7 4 12 +3° 0 Whiffs cr. 22 17 14
Far MK
far.MK
9 3 11 +3° 0° 22 17 14
Close HP
cl.HP
10 3 15 +4° 0 Whiffs cr. 27 22 18
Far HP
far.HP
10 3 15 +4° 0 Whiffs cr. 27 22 18
Close HK
cl.HK
5 5 18 +1° -3 Whiffs cr. 27 22 18
Far HK
far.HK
5 5 18 +1° -3 Whiffs cr. 27 22 18
Crouch LP
cr.LP
3 2 9 +3° 0° 13 14 11
Crouch LK
cr.LK
5 3 5 +6° +3° 12 14 11
Crouch MP
cr.MP
5 3 10 +4° +1° 17 17 14
Crouch MK
cr.MK
7 3 15 -1° -4° 24 17 14
Crouch HP
cr.HP
8 3 15 +4° 0° 25 22 18
Crouch HK
cr.HK
8 3 21 KD -6° 31 - 18
Neutral Jump LP
nj.LP
5 12 5 - - Air · No hit - - -
Neutral Jump LK
nj.LK
7 7 5 - - Air · No hit - - -
Neutral Jump MP
nj.MP
6 4 5 - - Air · No hit - - -
Neutral Jump MK
nj.MK
5 6 5 -19 -23 Air · Whiffs cr. - 16 12
Neutral Jump HP
nj.HP
7 5 5 - - Air · No hit - - -
Neutral Jump HK
nj.HK
7 6 5 - - Air · No hit - - -
Angled Jump LP
j.LP
7 7 5 - - Air · No hit - - -
Angled Jump LK
j.LK
7 6 5 - - Air · No hit - - -
Angled Jump MP
j.MP
11 10 5 - - Air · No hit - - -
Angled Jump MK
j.MK
7 11 5 - - Air · No hit - - -
Angled Jump HP
j.HP
7 5 5 - - Air · No hit - - -
Angled Jump HK
j.HK
7 4 5 - - Air · No hit - - -

Command normals

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Low Step Kick
6+LK
16 3 16 +3° -1° 34 22 18
High Step Kick
6+HK
13 3 16 - - No hit 31 - -
Heavy Tiger Elbow
6+HP
20 5 16 +2° -3 Whiffs cr. 40 23 18

Throws

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Tiger Rage
5+LP+LK
3 2 20 - - 24 - -
Tiger Carry
4+LP+LK
3 2 20 - - 24 - -

Specials

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
High Tiger Shot LP
236+LP
11 - 31 -1 -5 Proj 42 31 27
High Tiger Shot MP
236+MP
11 - 31 -1 -5 Proj 42 31 27
High Tiger Shot HP
236+HP
11 - 31 -1 -5 Proj 42 31 27
EX High Tiger Shot
236+PP
11 - 28 KD +1 Proj 39 - 22
High Tiger Shot LK
236+LK
12 - 33 -3 -7 Proj 45 31 27
High Tiger Shot MK
236+MK
12 - 33 -3 -7 Proj 45 31 27
High Tiger Shot HK
236+HK
12 - 33 -3 -7 Proj 45 31 27
EX Low Tiger Shot
236+KK
12 - 33 KD -4 Proj 45 - 22
Tiger Uppercut LK
623+LK
7 14 16 KD -10 Land 13 36 - 18
Tiger Uppercut MK
623+MK
7 16 17 KD -13 Land 14 39 - 18
Tiger Uppercut HK
623+HK
7 14 24 KD -18 Land 16 44 - 18
EX Tiger Knee Crush
623+KK
7 15 13 KD -1 Whiffs cr. · Land 10 34 - 18
Tiger Uppercut LP
623+LP
5 8 44 KD -35 Inv 1-5 full, 6-7 throw · Land 16 56 - 17
Tiger Uppercut MP
623+MP
5 10 44 KD -37 Inv 1-5 full, 6-7 throw · Land 16 58 - 17
Tiger Uppercut HP
623+HP
5 12 43 KD -38 Inv 1-5 full, 6-7 throw · Land 16 59 - 17
EX Tiger Uppercut
623+PP
5 13 47 KD -34 Whiffs cr. · Inv 1-11 full · Land 17 64 - 21
Angry Charge
214214+K
- - - - - No hit · Inv 1 full 14 - -

Super

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Tiger Genocide
236236+LK
1+1 7 hits ⁽ᵗ⁾ 57 - -45 Inv 1-3 full 97 - 21
Tiger Genocide
236236+MK
1+1 7 hits ⁽ᵗ⁾ 53 - -44 Whiffs cr. · Inv 1-2 full 94 - 21
Tiger Genocide
236236+HK
1+2 7 hits ⁽ᵗ⁾ 60 - -42 Whiffs cr. · Inv 1 full 105 - 21

Full active timing ⁽ᵗ⁾:

  • Tiger Genocide 236236+LK: 2(1)3(2)3(16)2(1)3(1)2(1)2
  • Tiger Genocide 236236+MK: 3(1)3(2)3(16)2(2)2(1)2(1)2
  • Tiger Genocide 236236+HK: 3(1)3(2)3(17)2(2)2(1)3(1)3

Ultra 1

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Tiger Destruction
236236+KKK
0+10 19 - - - No hit · Cinematic · Inv 1-14 full, 29-95 full - - -

Ultra 2

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Tiger Cannon
236236+PPP
0+11 - - - - Proj · No hit · Cinematic · Inv 1-10 full - - -

Other

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Focus Attack (held)
5+MP+MK
21 2 35 -21 -21 57 16 16
Focus Attack (released early)
5]MP+MK[
11 2 35 -21 -21 47 16 16
Taunt
5+HP+HK
- - - - - 45 - -
Focus Attack in a cancel (held)
5+LP+MP+MK
21 2 35 -21 -21 57 16 16

Where SuperCombo differs

Ember vs SuperCombo wiki: 1 different

Our number comes from the game files and was checked in the game where marked above.

Move Field Ember SuperCombo
Tiger Genocide On block -45 -38

Generated 2026-10-21 from the game's own files by Ember's battle simulator (build afd904246f24). Do not edit this page: it is rebuilt from the data.

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