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Frame Data Sagat
FRaccie edited this page Oct 20, 2026
·
4 revisions
Frames at 60 per second, against a standing opponent at point blank. ° also measured in the game · KD knocks down · Total, Hitstun and Blockstun (counted from the first active frame) are at the right end.
Key: every mark and note
| Mark | Meaning |
|---|---|
| ° | also measured in the game |
| KD | on hit: knocks down |
2(6)2 |
active: 2 frames, a 6-frame gap, 2 frames |
2(6)×4 2 |
active: 2 frames and a 6-frame gap, four times, then 2 frames |
| N hits ⁽ᵗ⁾ | active: too long for the table; the full timing is under the table |
| Proj | projectile; recovery counts from the throw |
| Air | air move; on hit and on block depend on the height, so mostly none given; Recovery is the landing recovery |
| Whiffs cr. | misses a crouching opponent; on block is against standing guard |
| No hit | did not hit a standing opponent up close, so no hit numbers |
| No block | never blocked in our runs, so no block numbers |
| Cinematic | cinematic not simulated yet; only startup and invincibility |
| Inv | invincible on these frames |
| Land | landing recovery frames |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Close LPcl.LP
|
6 | 3 | 4 | +7° | +4° | 12 | 14 | 11 | |
Far LPfar.LP
|
5 | 3 | 5 | +6° | +3° | 12 | 14 | 11 | |
Close LKcl.LK
|
4 | 4 | 9 | +2° | -1° | 16 | 14 | 11 | |
Far LKfar.LK
|
5 | 4 | 9 | +2° | -1° | 17 | 14 | 11 | |
Close MPcl.MP
|
7 | 4 | 11 | +2° | -1° | 21 | 17 | 14 | |
Far MPfar.MP
|
10 | 4 | 9 | +4° | +1 | Whiffs cr. | 22 | 17 | 14 |
Close MKcl.MK
|
7 | 4 | 12 | +3° | 0 | Whiffs cr. | 22 | 17 | 14 |
Far MKfar.MK
|
9 | 3 | 11 | +3° | 0° | 22 | 17 | 14 | |
Close HPcl.HP
|
10 | 3 | 15 | +4° | 0 | Whiffs cr. | 27 | 22 | 18 |
Far HPfar.HP
|
10 | 3 | 15 | +4° | 0 | Whiffs cr. | 27 | 22 | 18 |
Close HKcl.HK
|
5 | 5 | 18 | +1° | -3 | Whiffs cr. | 27 | 22 | 18 |
Far HKfar.HK
|
5 | 5 | 18 | +1° | -3 | Whiffs cr. | 27 | 22 | 18 |
Crouch LPcr.LP
|
3 | 2 | 9 | +3° | 0° | 13 | 14 | 11 | |
Crouch LKcr.LK
|
5 | 3 | 5 | +6° | +3° | 12 | 14 | 11 | |
Crouch MPcr.MP
|
5 | 3 | 10 | +4° | +1° | 17 | 17 | 14 | |
Crouch MKcr.MK
|
7 | 3 | 15 | -1° | -4° | 24 | 17 | 14 | |
Crouch HPcr.HP
|
8 | 3 | 15 | +4° | 0° | 25 | 22 | 18 | |
Crouch HKcr.HK
|
8 | 3 | 21 | KD | -6° | 31 | - | 18 | |
Neutral Jump LPnj.LP
|
5 | 12 | 5 | - | - | Air · No hit | - | - | - |
Neutral Jump LKnj.LK
|
7 | 7 | 5 | - | - | Air · No hit | - | - | - |
Neutral Jump MPnj.MP
|
6 | 4 | 5 | - | - | Air · No hit | - | - | - |
Neutral Jump MKnj.MK
|
5 | 6 | 5 | -19 | -23 | Air · Whiffs cr. | - | 16 | 12 |
Neutral Jump HPnj.HP
|
7 | 5 | 5 | - | - | Air · No hit | - | - | - |
Neutral Jump HKnj.HK
|
7 | 6 | 5 | - | - | Air · No hit | - | - | - |
Angled Jump LPj.LP
|
7 | 7 | 5 | - | - | Air · No hit | - | - | - |
Angled Jump LKj.LK
|
7 | 6 | 5 | - | - | Air · No hit | - | - | - |
Angled Jump MPj.MP
|
11 | 10 | 5 | - | - | Air · No hit | - | - | - |
Angled Jump MKj.MK
|
7 | 11 | 5 | - | - | Air · No hit | - | - | - |
Angled Jump HPj.HP
|
7 | 5 | 5 | - | - | Air · No hit | - | - | - |
Angled Jump HKj.HK
|
7 | 4 | 5 | - | - | Air · No hit | - | - | - |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Low Step Kick6+LK
|
16 | 3 | 16 | +3° | -1° | 34 | 22 | 18 | |
High Step Kick6+HK
|
13 | 3 | 16 | - | - | No hit | 31 | - | - |
Heavy Tiger Elbow6+HP
|
20 | 5 | 16 | +2° | -3 | Whiffs cr. | 40 | 23 | 18 |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Tiger Rage5+LP+LK
|
3 | 2 | 20 | - | - | 24 | - | - | |
Tiger Carry4+LP+LK
|
3 | 2 | 20 | - | - | 24 | - | - |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
High Tiger Shot LP236+LP
|
11 | - | 31 | -1 | -5 | Proj | 42 | 31 | 27 |
High Tiger Shot MP236+MP
|
11 | - | 31 | -1 | -5 | Proj | 42 | 31 | 27 |
High Tiger Shot HP236+HP
|
11 | - | 31 | -1 | -5 | Proj | 42 | 31 | 27 |
EX High Tiger Shot236+PP
|
11 | - | 28 | KD | +1 | Proj | 39 | - | 22 |
High Tiger Shot LK236+LK
|
12 | - | 33 | -3 | -7 | Proj | 45 | 31 | 27 |
High Tiger Shot MK236+MK
|
12 | - | 33 | -3 | -7 | Proj | 45 | 31 | 27 |
High Tiger Shot HK236+HK
|
12 | - | 33 | -3 | -7 | Proj | 45 | 31 | 27 |
EX Low Tiger Shot236+KK
|
12 | - | 33 | KD | -4 | Proj | 45 | - | 22 |
Tiger Uppercut LK623+LK
|
7 | 14 | 16 | KD | -10 | Land 13 | 36 | - | 18 |
Tiger Uppercut MK623+MK
|
7 | 16 | 17 | KD | -13 | Land 14 | 39 | - | 18 |
Tiger Uppercut HK623+HK
|
7 | 14 | 24 | KD | -18 | Land 16 | 44 | - | 18 |
EX Tiger Knee Crush623+KK
|
7 | 15 | 13 | KD | -1 | Whiffs cr. · Land 10 | 34 | - | 18 |
Tiger Uppercut LP623+LP
|
5 | 8 | 44 | KD | -35 | Inv 1-5 full, 6-7 throw · Land 16 | 56 | - | 17 |
Tiger Uppercut MP623+MP
|
5 | 10 | 44 | KD | -37 | Inv 1-5 full, 6-7 throw · Land 16 | 58 | - | 17 |
Tiger Uppercut HP623+HP
|
5 | 12 | 43 | KD | -38 | Inv 1-5 full, 6-7 throw · Land 16 | 59 | - | 17 |
EX Tiger Uppercut623+PP
|
5 | 13 | 47 | KD | -34 | Whiffs cr. · Inv 1-11 full · Land 17 | 64 | - | 21 |
Angry Charge214214+K
|
- | - | - | - | - | No hit · Inv 1 full | 14 | - | - |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Tiger Genocide236236+LK
|
1+1 | 7 hits ⁽ᵗ⁾ | 57 | - | -45 | Inv 1-3 full | 97 | - | 21 |
Tiger Genocide236236+MK
|
1+1 | 7 hits ⁽ᵗ⁾ | 53 | - | -44 | Whiffs cr. · Inv 1-2 full | 94 | - | 21 |
Tiger Genocide236236+HK
|
1+2 | 7 hits ⁽ᵗ⁾ | 60 | - | -42 | Whiffs cr. · Inv 1 full | 105 | - | 21 |
Full active timing ⁽ᵗ⁾:
- Tiger Genocide
236236+LK:2(1)3(2)3(16)2(1)3(1)2(1)2 - Tiger Genocide
236236+MK:3(1)3(2)3(16)2(2)2(1)2(1)2 - Tiger Genocide
236236+HK:3(1)3(2)3(17)2(2)2(1)3(1)3
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Tiger Destruction236236+KKK
|
0+10 | 19 | - | - | - | No hit · Cinematic · Inv 1-14 full, 29-95 full | - | - | - |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Tiger Cannon236236+PPP
|
0+11 | - | - | - | - | Proj · No hit · Cinematic · Inv 1-10 full | - | - | - |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Focus Attack (held)5+MP+MK
|
21 | 2 | 35 | -21 | -21 | 57 | 16 | 16 | |
Focus Attack (released early)5]MP+MK[
|
11 | 2 | 35 | -21 | -21 | 47 | 16 | 16 | |
Taunt5+HP+HK
|
- | - | - | - | - | 45 | - | - | |
Focus Attack in a cancel (held)5+LP+MP+MK
|
21 | 2 | 35 | -21 | -21 | 57 | 16 | 16 |
Ember vs SuperCombo wiki: 1 different
Our number comes from the game files and was checked in the game where marked above.
| Move | Field | Ember | SuperCombo |
|---|---|---|---|
| Tiger Genocide | On block | -45 | -38 |
Generated 2026-10-21 from the game's own files by Ember's battle simulator (build afd904246f24). Do not edit this page: it is rebuilt from the data.
Generated from the docs at cf0c5c83c; edit the docs, not this page.
Coming soon, from open pull requests:
- #51 Allow reading and sending chat directly in the room
- #76 Endless lobby music at the main menu, with a setting
- #90 Add a Linux guide for installing Ember by hand under Proton
- #100 Let spectators toggle the lobby with Start
- #102 Make table actions controller accessible and consolidate room settings
- #104 Expire chat notifications after four seconds and retain unread badges
- #105 Add LAN room discovery and direct local connections
- #108 Install Ember on a Steam Deck with a double-click
- #111 Let older copies take new package files, setup upgrade an Ember folder, and switch channel in game
- #116 Keep Ember's menu confirm on A and B for every XInput pad
- #133 Add the Ember ID passphrase and keyboard tips to the Steam Deck guide
- #139 Show the watched game in the room column, with a toggle on the board
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