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Frame Data Rose

FRaccie edited this page Oct 20, 2026 · 4 revisions

Rose frame data

Frames at 60 per second, against a standing opponent at point blank. ° also measured in the game · KD knocks down · Total, Hitstun and Blockstun (counted from the first active frame) are at the right end.

Key: every mark and note
Mark Meaning
° also measured in the game
KD on hit: knocks down
2(6)2 active: 2 frames, a 6-frame gap, 2 frames
2(6)×4 2 active: 2 frames and a 6-frame gap, four times, then 2 frames
N hits ⁽ᵗ⁾ active: too long for the table; the full timing is under the table
Proj projectile; recovery counts from the throw
Air air move; on hit and on block depend on the height, so mostly none given; Recovery is the landing recovery
Whiffs cr. misses a crouching opponent; on block is against standing guard
No hit did not hit a standing opponent up close, so no hit numbers
No block never blocked in our runs, so no block numbers
Cinematic cinematic not simulated yet; only startup and invincibility
Inv invincible on these frames
Land landing recovery frames

Normals

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Close LP
cl.LP
4 2 10 +2° -1° 15 14 11
Far LP
far.LP
4 2 11 +1° -2 Whiffs cr. 16 14 11
Close LK
cl.LK
4 2 10 +2° -1° 15 14 11
Far LK
far.LK
4 2 10 +2° -1° 15 14 11
Close MP
cl.MP
6 2 11 +4° +1° 18 17 14
Far MP
far.MP
7 2 12 +3° 0° 20 17 14
Close MK
cl.MK
7 3 11 +4° 0° Inv 1-20 throw 20 18 14
Far MK
far.MK
6 2 13 +2° -1° 20 17 14
Close HP
cl.HP
6 2 19 +1° -3° 26 22 18
Far HP
far.HP
11 5 18 -1° -5° 33 22 18
Close HK
cl.HK
7 2 18 +3° -2° 26 23 18
Far HK
far.HK
9 2 19 +1° -3° 29 22 18
Crouch LP
cr.LP
3 3 8 +3° 0° 13 14 11
Crouch LK
cr.LK
4 4 6 +4° +1° 13 14 11
Crouch MP
cr.MP
4 3 14 0° -3° 20 17 14
Crouch MK
cr.MK
7 2 12 +3° 0° 20 17 14
Crouch HP
cr.HP
5 5 28 -10° -15° 37 23 18
Crouch HK
cr.HK
9 2 26 KD -10° 36 - 18
Neutral Jump LP
nj.LP
4 6 5 - - Air · No hit - - -
Neutral Jump LK
nj.LK
4 7 5 -27 -30 Air · Whiffs cr. - 12 9
Neutral Jump MP
nj.MP
6 6 5 - - Air · No hit - - -
Neutral Jump MK
nj.MK
7 6 5 - - Air · No hit - - -
Neutral Jump HP
nj.HP
9 6 5 - - Air · No hit - - -
Neutral Jump HK
nj.HK
11 5 5 - - Air · No hit - - -
Angled Jump LP
j.LP
4 6 5 - - Air · No hit - - -
Angled Jump LK
j.LK
4 7 5 -27 -30 Air · Whiffs cr. - 12 9
Angled Jump MP
j.MP
7 3 5 - - Air · No hit - - -
Angled Jump MK
j.MK
7 5 5 - - Air · No hit - - -
Angled Jump HP
j.HP
7 7 5 - - Air · No hit - - -
Angled Jump HK
j.HK
6 5 5 - - Air · No hit - - -

Command normals

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Soul Piede
6+HK
11 2 17 +3° -1° 29 22 18
Slide
3+MK
7 8 12 -3° -6° 26 17 14

Throws

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Soul Throw
623+LP
6 10 34 - - Land 8 49 - -
Soul Throw
623+MP
6 11 35 - - Land 8 51 - -
Soul Throw
623+HP
6 11 38 - - Land 8 54 - -
Soul Throw
623+PP
6 11 38 - - Inv 1-7 full · Land 8 54 - -
Soul Fall
5+LP+LK
3 2 20 - - 24 - -
Soul Loop
4+LP+LK
3 2 20 - - 24 - -

Specials

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Soul Spark LP
41236+LP
14 - 38 -8° -12° Proj 52 31 27
Soul Spark MP
41236+MP
20 - 30 0° -4° Proj 50 31 27
Soul Spark HP
41236+HP
27 - 24 +6° +2° Proj 51 31 27
EX Soul Spark
41236+PP
14 - 34 +4° 0° Proj 48 31 27
Soul Spiral LK
236+LK
12 6 23 KD -8° 40 - 21
Soul Spiral MK
236+MK
15 6 21 KD -6° 41 - 21
Soul Spiral HK
236+HK
16 6 19 KD -4° 40 - 21
EX Soul Spiral
236+KK
13 6 21 KD -6° Inv 1-13 strike+projectile 39 - 21
Soul Reflect LP
214+LP
13 2 27 KD -8° 41 - 21
Soul Reflect MP
214+MP
13 3 25 KD -7° 40 - 21
Soul Reflect HP
214+HP
12 2 26 KD -7° 39 - 21
EX Soul Reflect
214+PP
8 2 24 KD -5° Inv 1-7 projectile 33 - 21

Ultra 1

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Illusion Spark
236236+PPP
0+10 14 44 - -37° No hit · Cinematic · Inv 1-10 full 67 - 21

Other

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Focus Attack (held)
5+MP+MK
21 2 35 -21 -21 57 16 16
Focus Attack (released early)
5]MP+MK[
11 2 35 -21 -21 47 16 16
Taunt
5+HP+HK
- - - - - 45 - -

Generated 2026-10-21 from the game's own files by Ember's battle simulator (build afd904246f24). Do not edit this page: it is rebuilt from the data.

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