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Frame Data Rose
FRaccie edited this page Oct 20, 2026
·
4 revisions
Frames at 60 per second, against a standing opponent at point blank. ° also measured in the game · KD knocks down · Total, Hitstun and Blockstun (counted from the first active frame) are at the right end.
Key: every mark and note
| Mark | Meaning |
|---|---|
| ° | also measured in the game |
| KD | on hit: knocks down |
2(6)2 |
active: 2 frames, a 6-frame gap, 2 frames |
2(6)×4 2 |
active: 2 frames and a 6-frame gap, four times, then 2 frames |
| N hits ⁽ᵗ⁾ | active: too long for the table; the full timing is under the table |
| Proj | projectile; recovery counts from the throw |
| Air | air move; on hit and on block depend on the height, so mostly none given; Recovery is the landing recovery |
| Whiffs cr. | misses a crouching opponent; on block is against standing guard |
| No hit | did not hit a standing opponent up close, so no hit numbers |
| No block | never blocked in our runs, so no block numbers |
| Cinematic | cinematic not simulated yet; only startup and invincibility |
| Inv | invincible on these frames |
| Land | landing recovery frames |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Close LPcl.LP
|
4 | 2 | 10 | +2° | -1° | 15 | 14 | 11 | |
Far LPfar.LP
|
4 | 2 | 11 | +1° | -2 | Whiffs cr. | 16 | 14 | 11 |
Close LKcl.LK
|
4 | 2 | 10 | +2° | -1° | 15 | 14 | 11 | |
Far LKfar.LK
|
4 | 2 | 10 | +2° | -1° | 15 | 14 | 11 | |
Close MPcl.MP
|
6 | 2 | 11 | +4° | +1° | 18 | 17 | 14 | |
Far MPfar.MP
|
7 | 2 | 12 | +3° | 0° | 20 | 17 | 14 | |
Close MKcl.MK
|
7 | 3 | 11 | +4° | 0° | Inv 1-20 throw | 20 | 18 | 14 |
Far MKfar.MK
|
6 | 2 | 13 | +2° | -1° | 20 | 17 | 14 | |
Close HPcl.HP
|
6 | 2 | 19 | +1° | -3° | 26 | 22 | 18 | |
Far HPfar.HP
|
11 | 5 | 18 | -1° | -5° | 33 | 22 | 18 | |
Close HKcl.HK
|
7 | 2 | 18 | +3° | -2° | 26 | 23 | 18 | |
Far HKfar.HK
|
9 | 2 | 19 | +1° | -3° | 29 | 22 | 18 | |
Crouch LPcr.LP
|
3 | 3 | 8 | +3° | 0° | 13 | 14 | 11 | |
Crouch LKcr.LK
|
4 | 4 | 6 | +4° | +1° | 13 | 14 | 11 | |
Crouch MPcr.MP
|
4 | 3 | 14 | 0° | -3° | 20 | 17 | 14 | |
Crouch MKcr.MK
|
7 | 2 | 12 | +3° | 0° | 20 | 17 | 14 | |
Crouch HPcr.HP
|
5 | 5 | 28 | -10° | -15° | 37 | 23 | 18 | |
Crouch HKcr.HK
|
9 | 2 | 26 | KD | -10° | 36 | - | 18 | |
Neutral Jump LPnj.LP
|
4 | 6 | 5 | - | - | Air · No hit | - | - | - |
Neutral Jump LKnj.LK
|
4 | 7 | 5 | -27 | -30 | Air · Whiffs cr. | - | 12 | 9 |
Neutral Jump MPnj.MP
|
6 | 6 | 5 | - | - | Air · No hit | - | - | - |
Neutral Jump MKnj.MK
|
7 | 6 | 5 | - | - | Air · No hit | - | - | - |
Neutral Jump HPnj.HP
|
9 | 6 | 5 | - | - | Air · No hit | - | - | - |
Neutral Jump HKnj.HK
|
11 | 5 | 5 | - | - | Air · No hit | - | - | - |
Angled Jump LPj.LP
|
4 | 6 | 5 | - | - | Air · No hit | - | - | - |
Angled Jump LKj.LK
|
4 | 7 | 5 | -27 | -30 | Air · Whiffs cr. | - | 12 | 9 |
Angled Jump MPj.MP
|
7 | 3 | 5 | - | - | Air · No hit | - | - | - |
Angled Jump MKj.MK
|
7 | 5 | 5 | - | - | Air · No hit | - | - | - |
Angled Jump HPj.HP
|
7 | 7 | 5 | - | - | Air · No hit | - | - | - |
Angled Jump HKj.HK
|
6 | 5 | 5 | - | - | Air · No hit | - | - | - |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Soul Piede6+HK
|
11 | 2 | 17 | +3° | -1° | 29 | 22 | 18 | |
Slide3+MK
|
7 | 8 | 12 | -3° | -6° | 26 | 17 | 14 |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Soul Throw623+LP
|
6 | 10 | 34 | - | - | Land 8 | 49 | - | - |
Soul Throw623+MP
|
6 | 11 | 35 | - | - | Land 8 | 51 | - | - |
Soul Throw623+HP
|
6 | 11 | 38 | - | - | Land 8 | 54 | - | - |
Soul Throw623+PP
|
6 | 11 | 38 | - | - | Inv 1-7 full · Land 8 | 54 | - | - |
Soul Fall5+LP+LK
|
3 | 2 | 20 | - | - | 24 | - | - | |
Soul Loop4+LP+LK
|
3 | 2 | 20 | - | - | 24 | - | - |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Soul Spark LP41236+LP
|
14 | - | 38 | -8° | -12° | Proj | 52 | 31 | 27 |
Soul Spark MP41236+MP
|
20 | - | 30 | 0° | -4° | Proj | 50 | 31 | 27 |
Soul Spark HP41236+HP
|
27 | - | 24 | +6° | +2° | Proj | 51 | 31 | 27 |
EX Soul Spark41236+PP
|
14 | - | 34 | +4° | 0° | Proj | 48 | 31 | 27 |
Soul Spiral LK236+LK
|
12 | 6 | 23 | KD | -8° | 40 | - | 21 | |
Soul Spiral MK236+MK
|
15 | 6 | 21 | KD | -6° | 41 | - | 21 | |
Soul Spiral HK236+HK
|
16 | 6 | 19 | KD | -4° | 40 | - | 21 | |
EX Soul Spiral236+KK
|
13 | 6 | 21 | KD | -6° | Inv 1-13 strike+projectile | 39 | - | 21 |
Soul Reflect LP214+LP
|
13 | 2 | 27 | KD | -8° | 41 | - | 21 | |
Soul Reflect MP214+MP
|
13 | 3 | 25 | KD | -7° | 40 | - | 21 | |
Soul Reflect HP214+HP
|
12 | 2 | 26 | KD | -7° | 39 | - | 21 | |
EX Soul Reflect214+PP
|
8 | 2 | 24 | KD | -5° | Inv 1-7 projectile | 33 | - | 21 |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Illusion Spark236236+PPP
|
0+10 | 14 | 44 | - | -37° | No hit · Cinematic · Inv 1-10 full | 67 | - | 21 |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Focus Attack (held)5+MP+MK
|
21 | 2 | 35 | -21 | -21 | 57 | 16 | 16 | |
Focus Attack (released early)5]MP+MK[
|
11 | 2 | 35 | -21 | -21 | 47 | 16 | 16 | |
Taunt5+HP+HK
|
- | - | - | - | - | 45 | - | - |
Generated 2026-10-21 from the game's own files by Ember's battle simulator (build afd904246f24). Do not edit this page: it is rebuilt from the data.
Generated from the docs at cf0c5c83c; edit the docs, not this page.
Coming soon, from open pull requests:
- #51 Allow reading and sending chat directly in the room
- #76 Endless lobby music at the main menu, with a setting
- #90 Add a Linux guide for installing Ember by hand under Proton
- #100 Let spectators toggle the lobby with Start
- #102 Make table actions controller accessible and consolidate room settings
- #104 Expire chat notifications after four seconds and retain unread badges
- #105 Add LAN room discovery and direct local connections
- #108 Install Ember on a Steam Deck with a double-click
- #111 Let older copies take new package files, setup upgrade an Ember folder, and switch channel in game
- #116 Keep Ember's menu confirm on A and B for every XInput pad
- #133 Add the Ember ID passphrase and keyboard tips to the Steam Deck guide
- #139 Show the watched game in the room column, with a toggle on the board
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