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Frame Data Dudley
FRaccie edited this page Oct 20, 2026
·
4 revisions
Frames at 60 per second, against a standing opponent at point blank. ° also measured in the game · KD knocks down · Total, Hitstun and Blockstun (counted from the first active frame) are at the right end.
Key: every mark and note
| Mark | Meaning |
|---|---|
| ° | also measured in the game |
| KD | on hit: knocks down |
2(6)2 |
active: 2 frames, a 6-frame gap, 2 frames |
2(6)×4 2 |
active: 2 frames and a 6-frame gap, four times, then 2 frames |
| N hits ⁽ᵗ⁾ | active: too long for the table; the full timing is under the table |
| Proj | projectile; recovery counts from the throw |
| Air | air move; on hit and on block depend on the height, so mostly none given; Recovery is the landing recovery |
| Whiffs cr. | misses a crouching opponent; on block is against standing guard |
| No hit | did not hit a standing opponent up close, so no hit numbers |
| No block | never blocked in our runs, so no block numbers |
| Cinematic | cinematic not simulated yet; only startup and invincibility |
| Inv | invincible on these frames |
| Land | landing recovery frames |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Crouch LPcr.LP
|
3 | 2 | 7 | +5° | +2° | 11 | 14 | 11 | |
Crouch LKcr.LK
|
4 | 4 | 6 | +4° | +1° | 13 | 14 | 11 | |
Crouch MPcr.MP
|
5 | 2 | 11 | +4° | +1° | 17 | 17 | 14 | |
Crouch MKcr.MK
|
7 | 6 | 15 | KD | -7° | 27 | - | 14 | |
Crouch HPcr.HP
|
8 | 4 | 15 | +4° | -1° | 26 | 23 | 18 | |
Crouch HKcr.HK
|
14 | 4 | 22 | KD | -8° | 39 | - | 18 | |
Neutral Jump LPnj.LP
|
4 | 5 | 5 | - | - | Air · No hit | - | - | - |
Neutral Jump LKnj.LK
|
4 | 10 | 5 | - | - | Air · No hit | - | - | - |
Neutral Jump MPnj.MP
|
5 | 5 | 5 | - | - | Air · No hit | - | - | - |
Neutral Jump MKnj.MK
|
5 | 8 | 5 | - | - | Air · No hit | - | - | - |
Neutral Jump HPnj.HP
|
6 | 4 | 5 | - | - | Air · No hit | - | - | - |
Neutral Jump HKnj.HK
|
11 | 5 | 5 | - | - | Air · No hit | - | - | - |
Angled Jump LPj.LP
|
4 | 8 | 5 | - | - | Air · No hit | - | - | - |
Angled Jump LKj.LK
|
4 | 16 | 5 | -21 | -25 | Air · Whiffs cr. | - | 14 | 11 |
Angled Jump MPj.MP
|
5 | 5 | 5 | - | - | Air · No hit | - | - | - |
Angled Jump MKj.MK
|
5 | 12 | 5 | - | - | Air · No hit | - | - | - |
Angled Jump HPj.HP
|
6 | 4 | 5 | - | - | Air · No hit | - | - | - |
Angled Jump HKj.HK
|
9 | 10 | 5 | - | - | Air · No hit | - | - | - |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Ducking Straight5+LP
|
3 | 2 | 6 | +6° | +3° | 10 | 14 | 11 | |
Ducking Straight5+LK
|
5 | 2 | 10 | +2° | -1° | 16 | 14 | 11 | |
Target Combo 15+MP
|
4 | 2 | 9 | +6° | +3 | Whiffs cr. | 14 | 17 | 14 |
Target Combo 25+MK
|
6 | 5 | 10 | +2° | -1° | 20 | 17 | 14 | |
Target Combo 55+HP
|
6 | 6 | 16 | 0° | -4° | 27 | 22 | 18 | |
Ducking Straight5+HK
|
4 | 3 | 15 | +2° | 0° | 21 | 20 | 18 | |
Slipping Jab6+LP
|
5 | 2 | 10 | +2° | -1° | 16 | 14 | 11 | |
Stomach Blow6+MP
|
7 | 4 | 10 | +3° | 0° | 20 | 17 | 14 | |
Step Straight6+HP
|
13 | 7 | 13 | +2° | -2° | 32 | 22 | 18 | |
Kidney Blow6+MK
|
8 | 2 | 9 | +5° | +3° | 18 | 16 | 14 | |
Dart Shot6+HK
|
15 | 4 | 15 | +4° | -1 | Whiffs cr. | 33 | 23 | 18 |
Throw Rose2+HP+HK
|
- | - | - | - | - | No hit | 60 | - | - |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Kidney Crusher5+LP+LK
|
3 | 2 | 20 | - | - | 24 | - | - | |
Dynamite Throw4+LP+LK
|
3 | 2 | 20 | - | - | 24 | - | - |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Thunderbolt LK[2]8+LK
|
38 | 5 | 41 | KD | -21 | Whiffs cr. · Inv 1-9 strike | 83 | - | 21 |
Thunderbolt MK[2]8+MK
|
38 | 5 | 41 | - | - | No hit · Inv 1-9 strike | 83 | - | - |
Thunderbolt HK[2]8+HK
|
38 | 5 | 41 | - | - | No hit · Inv 1-9 strike | 83 | - | - |
EX Thunderbolt[2]8+KK
|
34 | 9 | 41 | KD | -21 | Whiffs cr. · Inv 1-9 full | 83 | - | 21 |
Machinegun Blow LP41236+LP
|
9 | 2(5)2(10)4 | 20 | - | - | No hit | 51 | - | - |
Machinegun Blow MP41236+MP
|
16 | 2(5)2(5)2(10)4 | 21 | - | - | No hit | 66 | - | - |
Machinegun Blow HP41236+HP
|
18 | 2(5)×4 2(6)4 | 22 | - | - | No hit | 79 | - | - |
EX Machinegun Blow41236+PP
|
18 | 2(5)×4 2(6)4(7)4 | 20 | - | - | No hit | 88 | - | - |
Jet Upper LP623+LP
|
5 | 7 | 26 | KD | -12 | Inv 1-6 throw · Land 9 | 37 | - | 21 |
Jet Upper MP623+MP
|
5 | 14 | 29 | KD | -22 | Inv 1-6 throw · Land 12 | 47 | - | 21 |
Jet Upper HP623+HP
|
3 | 20 | 30 | KD | -32 | Inv 1-5 throw · Land 12 | 52 | - | 16 |
EX Jet Upper623+PP
|
4 | 20 | 32 | KD | -29 | Inv 1-5 full, 6-7 strike+projectile · Land 12 | 55 | - | 21 |
Cross Counter LP63214+LP
|
- | - | - | - | - | No hit | 91 | - | - |
Cross Counter MP63214+MP
|
- | - | - | - | - | No hit | 72 | - | - |
Cross Counter HP63214+HP
|
- | - | - | - | - | No hit | 52 | - | - |
EX Cross Counter63214+PP
|
- | - | - | - | - | No hit | 52 | - | - |
Cross Counter LK63214+LK
|
18 | 3 | 20 | +2° | -2° | Inv 1-20 throw | 40 | 25 | 21 |
Cross Counter MK63214+MK
|
21 | 3 | 22 | +2° | -4° | Inv 1-23 throw | 45 | 27 | 21 |
Cross Counter HK63214+HK
|
24 | 3 | 22 | +2° | -4° | Inv 1-26 throw | 48 | 27 | 21 |
EX Short Swing Blow63214+KK
|
20 | 1(6)3(12)2 | 28 | KD | -2° | Inv 1-20 throw | 71 | - | 28 |
Machinegun Blow LK41236+LK
|
- | - | - | - | - | No hit · Inv 1-14 projectile | 20 | - | - |
Machinegun Blow MK41236+MK
|
- | - | - | - | - | No hit · Inv 1-14 projectile | 21 | - | - |
Machinegun Blow HK41236+HK
|
- | - | - | - | - | No hit · Inv 1-17 projectile | 25 | - | - |
EX Duck41236+KK
|
- | - | - | - | - | No hit · Inv 1-14 projectile | 17 | - | - |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Rocket Upper236236+LP
|
1+2 | 8(22)12(39)21 | - | - | - | No hit · Inv 1-10 full | - | - | - |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Rolling Thunder236236+KKK
|
0+8 | 6 hits ⁽ᵗ⁾ | 35 | -12 | -17° | Cinematic · Inv 1-9 full, 10 projectile | 110 | 26 | 21 |
Full active timing ⁽ᵗ⁾:
- Rolling Thunder
236236+KKK:3(8)3(10)3(8)3(10)3(13)4
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Corkscrew Cross236236+PPP
|
0+8 | 24 | 48 | -23 | -27° | Cinematic · Inv 1-9 full | 79 | 29 | 25 |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Focus Attack (held)5+MP+MK
|
21 | 2 | 35 | -20 | -20 | 57 | 17 | 17 | |
Focus Attack (released early)5]MP+MK[
|
11 | 2 | 35 | -20 | -20 | 47 | 17 | 17 | |
Taunt5+HP+HK
|
- | - | - | - | - | 45 | - | - |
Generated 2026-10-21 from the game's own files by Ember's battle simulator (build afd904246f24). Do not edit this page: it is rebuilt from the data.
Generated from the docs at cf0c5c83c; edit the docs, not this page.
Coming soon, from open pull requests:
- #51 Allow reading and sending chat directly in the room
- #76 Endless lobby music at the main menu, with a setting
- #90 Add a Linux guide for installing Ember by hand under Proton
- #100 Let spectators toggle the lobby with Start
- #102 Make table actions controller accessible and consolidate room settings
- #104 Expire chat notifications after four seconds and retain unread badges
- #105 Add LAN room discovery and direct local connections
- #108 Install Ember on a Steam Deck with a double-click
- #111 Let older copies take new package files, setup upgrade an Ember folder, and switch channel in game
- #116 Keep Ember's menu confirm on A and B for every XInput pad
- #133 Add the Ember ID passphrase and keyboard tips to the Steam Deck guide
- #139 Show the watched game in the room column, with a toggle on the board
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