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Frame Data Dudley

FRaccie edited this page Oct 20, 2026 · 4 revisions

Dudley frame data

Frames at 60 per second, against a standing opponent at point blank. ° also measured in the game · KD knocks down · Total, Hitstun and Blockstun (counted from the first active frame) are at the right end.

Key: every mark and note
Mark Meaning
° also measured in the game
KD on hit: knocks down
2(6)2 active: 2 frames, a 6-frame gap, 2 frames
2(6)×4 2 active: 2 frames and a 6-frame gap, four times, then 2 frames
N hits ⁽ᵗ⁾ active: too long for the table; the full timing is under the table
Proj projectile; recovery counts from the throw
Air air move; on hit and on block depend on the height, so mostly none given; Recovery is the landing recovery
Whiffs cr. misses a crouching opponent; on block is against standing guard
No hit did not hit a standing opponent up close, so no hit numbers
No block never blocked in our runs, so no block numbers
Cinematic cinematic not simulated yet; only startup and invincibility
Inv invincible on these frames
Land landing recovery frames

Normals

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Crouch LP
cr.LP
3 2 7 +5° +2° 11 14 11
Crouch LK
cr.LK
4 4 6 +4° +1° 13 14 11
Crouch MP
cr.MP
5 2 11 +4° +1° 17 17 14
Crouch MK
cr.MK
7 6 15 KD -7° 27 - 14
Crouch HP
cr.HP
8 4 15 +4° -1° 26 23 18
Crouch HK
cr.HK
14 4 22 KD -8° 39 - 18
Neutral Jump LP
nj.LP
4 5 5 - - Air · No hit - - -
Neutral Jump LK
nj.LK
4 10 5 - - Air · No hit - - -
Neutral Jump MP
nj.MP
5 5 5 - - Air · No hit - - -
Neutral Jump MK
nj.MK
5 8 5 - - Air · No hit - - -
Neutral Jump HP
nj.HP
6 4 5 - - Air · No hit - - -
Neutral Jump HK
nj.HK
11 5 5 - - Air · No hit - - -
Angled Jump LP
j.LP
4 8 5 - - Air · No hit - - -
Angled Jump LK
j.LK
4 16 5 -21 -25 Air · Whiffs cr. - 14 11
Angled Jump MP
j.MP
5 5 5 - - Air · No hit - - -
Angled Jump MK
j.MK
5 12 5 - - Air · No hit - - -
Angled Jump HP
j.HP
6 4 5 - - Air · No hit - - -
Angled Jump HK
j.HK
9 10 5 - - Air · No hit - - -

Command normals

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Ducking Straight
5+LP
3 2 6 +6° +3° 10 14 11
Ducking Straight
5+LK
5 2 10 +2° -1° 16 14 11
Target Combo 1
5+MP
4 2 9 +6° +3 Whiffs cr. 14 17 14
Target Combo 2
5+MK
6 5 10 +2° -1° 20 17 14
Target Combo 5
5+HP
6 6 16 0° -4° 27 22 18
Ducking Straight
5+HK
4 3 15 +2° 0° 21 20 18
Slipping Jab
6+LP
5 2 10 +2° -1° 16 14 11
Stomach Blow
6+MP
7 4 10 +3° 0° 20 17 14
Step Straight
6+HP
13 7 13 +2° -2° 32 22 18
Kidney Blow
6+MK
8 2 9 +5° +3° 18 16 14
Dart Shot
6+HK
15 4 15 +4° -1 Whiffs cr. 33 23 18
Throw Rose
2+HP+HK
- - - - - No hit 60 - -

Throws

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Kidney Crusher
5+LP+LK
3 2 20 - - 24 - -
Dynamite Throw
4+LP+LK
3 2 20 - - 24 - -

Specials

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Thunderbolt LK
[2]8+LK
38 5 41 KD -21 Whiffs cr. · Inv 1-9 strike 83 - 21
Thunderbolt MK
[2]8+MK
38 5 41 - - No hit · Inv 1-9 strike 83 - -
Thunderbolt HK
[2]8+HK
38 5 41 - - No hit · Inv 1-9 strike 83 - -
EX Thunderbolt
[2]8+KK
34 9 41 KD -21 Whiffs cr. · Inv 1-9 full 83 - 21
Machinegun Blow LP
41236+LP
9 2(5)2(10)4 20 - - No hit 51 - -
Machinegun Blow MP
41236+MP
16 2(5)2(5)2(10)4 21 - - No hit 66 - -
Machinegun Blow HP
41236+HP
18 2(5)×4 2(6)4 22 - - No hit 79 - -
EX Machinegun Blow
41236+PP
18 2(5)×4 2(6)4(7)4 20 - - No hit 88 - -
Jet Upper LP
623+LP
5 7 26 KD -12 Inv 1-6 throw · Land 9 37 - 21
Jet Upper MP
623+MP
5 14 29 KD -22 Inv 1-6 throw · Land 12 47 - 21
Jet Upper HP
623+HP
3 20 30 KD -32 Inv 1-5 throw · Land 12 52 - 16
EX Jet Upper
623+PP
4 20 32 KD -29 Inv 1-5 full, 6-7 strike+projectile · Land 12 55 - 21
Cross Counter LP
63214+LP
- - - - - No hit 91 - -
Cross Counter MP
63214+MP
- - - - - No hit 72 - -
Cross Counter HP
63214+HP
- - - - - No hit 52 - -
EX Cross Counter
63214+PP
- - - - - No hit 52 - -
Cross Counter LK
63214+LK
18 3 20 +2° -2° Inv 1-20 throw 40 25 21
Cross Counter MK
63214+MK
21 3 22 +2° -4° Inv 1-23 throw 45 27 21
Cross Counter HK
63214+HK
24 3 22 +2° -4° Inv 1-26 throw 48 27 21
EX Short Swing Blow
63214+KK
20 1(6)3(12)2 28 KD -2° Inv 1-20 throw 71 - 28
Machinegun Blow LK
41236+LK
- - - - - No hit · Inv 1-14 projectile 20 - -
Machinegun Blow MK
41236+MK
- - - - - No hit · Inv 1-14 projectile 21 - -
Machinegun Blow HK
41236+HK
- - - - - No hit · Inv 1-17 projectile 25 - -
EX Duck
41236+KK
- - - - - No hit · Inv 1-14 projectile 17 - -

Super

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Rocket Upper
236236+LP
1+2 8(22)12(39)21 - - - No hit · Inv 1-10 full - - -

Ultra 1

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Rolling Thunder
236236+KKK
0+8 6 hits ⁽ᵗ⁾ 35 -12 -17° Cinematic · Inv 1-9 full, 10 projectile 110 26 21

Full active timing ⁽ᵗ⁾:

  • Rolling Thunder 236236+KKK: 3(8)3(10)3(8)3(10)3(13)4

Ultra 2

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Corkscrew Cross
236236+PPP
0+8 24 48 -23 -27° Cinematic · Inv 1-9 full 79 29 25

Other

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Focus Attack (held)
5+MP+MK
21 2 35 -20 -20 57 17 17
Focus Attack (released early)
5]MP+MK[
11 2 35 -20 -20 47 17 17
Taunt
5+HP+HK
- - - - - 45 - -

Generated 2026-10-21 from the game's own files by Ember's battle simulator (build afd904246f24). Do not edit this page: it is rebuilt from the data.

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