Skip to content

Frame Data Sakura

FRaccie edited this page Oct 20, 2026 · 4 revisions

Sakura frame data

Frames at 60 per second, against a standing opponent at point blank. ° also measured in the game · KD knocks down · Total, Hitstun and Blockstun (counted from the first active frame) are at the right end.

Key: every mark and note
Mark Meaning
° also measured in the game
KD on hit: knocks down
2(6)2 active: 2 frames, a 6-frame gap, 2 frames
2(6)×4 2 active: 2 frames and a 6-frame gap, four times, then 2 frames
N hits ⁽ᵗ⁾ active: too long for the table; the full timing is under the table
Proj projectile; recovery counts from the throw
Air air move; on hit and on block depend on the height, so mostly none given; Recovery is the landing recovery
Whiffs cr. misses a crouching opponent; on block is against standing guard
No hit did not hit a standing opponent up close, so no hit numbers
No block never blocked in our runs, so no block numbers
Cinematic cinematic not simulated yet; only startup and invincibility
Inv invincible on these frames
Land landing recovery frames

Normals

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Close LP
cl.LP
3 2 5 +7° +4° 9 14 11
Far LP
far.LP
3 2 5 +7 +4 9 14 11
Close LK
cl.LK
3 2 8 +4° +1° 12 14 11
Far LK
far.LK
3 2 8 +4° +1° 12 14 11
Close MP
cl.MP
4 2 9 +6° +3° 14 17 14
Far MP
far.MP
7 3 12 +2 +1 21 17 14
Close MK
cl.MK
4 3 15 -1° -4° 21 17 14
Far MK
far.MK
9 2 12 +3° 0° 22 17 14
Close HP
cl.HP
3 4 20 -1° -6° 26 23 18
Far HP
far.HP
8 3 17 +2° -2° 27 22 18
Close HK
cl.HK
6 3 21 -1° -6° 29 23 18
Far HK
far.HK
10 3 15 +4° 0° 27 22 18
Crouch LP
cr.LP
3 2 6 +6° +3° 10 14 11
Crouch LK
cr.LK
3 3 8 +3° 0° 13 14 11
Crouch MP
cr.MP
5 3 11 +3° 0° 18 17 14
Crouch MK
cr.MK
5 4 13 0° -3° 21 17 14
Crouch HP
cr.HP
4 5 23 -5° -10° 31 23 18
Crouch HK
cr.HK
7 3 22 KD -7° 31 - 18
Neutral Jump LP
nj.LP
3 7 5 - - Air · No hit - - -
Neutral Jump LK
nj.LK
4 5 5 - -27 Air · Whiffs cr. · No hit - - 9
Neutral Jump MP
nj.MP
4 6 5 -22 -25 Air · Whiffs cr. - 14 11
Neutral Jump MK
nj.MK
5 8 5 - - Air · No hit - - -
Neutral Jump HP
nj.HP
5 5 5 - - Air · No hit - - -
Neutral Jump HK
nj.HK
6 6 5 -15 -18 Air · Whiffs cr. - 19 16
Angled Jump LP
j.LP
3 7 5 -25 -28 Air · Whiffs cr. - 12 9
Angled Jump LK
j.LK
4 5 5 - - Air · No hit - - -
Angled Jump MP
j.MP
4 5 5 - - Air · No hit - - -
Angled Jump MK
j.MK
5 4 5 - - Air · No hit - - -
Angled Jump HP
j.HP
5 5 5 -14 -17 Air · Whiffs cr. - 21 18
Angled Jump HK
j.HK
6 5 5 -15 -18 Air · Whiffs cr. - 19 16

Command normals

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Flower Kick
6+MK
16 2 15 +2° -3 Whiffs cr. 32 19 14

Throws

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Sailor Shot
5+LP+LK
3 2 20 - - 24 - -
Choba Throw
4+LP+LK
3 2 20 - - 24 - -

Specials

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Hadoken
236+P
15 - 33 -3 -7 Proj 48 31 27
EX Hadoken
236+LP+MP
15 - 29 KD 0° Proj 44 - 22
EX Hadoken
236+MP+HP
15 - 29 KD 0° Proj 44 - 22
EX Hadoken
236+LP+HP
15 - 29 KD 0° Proj 44 - 22
Shunpukyaku LK
214+LK
16 6 15 +4° 0° 36 25 21
Shunpukyaku MK
214+MK
17 3(8)6 18 +1° -3 Whiffs cr. · Land 19 51 25 21
Shunpukyaku HK
214+HK
12 3(6)3(7)2 21 +2° -2 Whiffs cr. 53 25 21
EX Shunpukyaku
214+KK
12 3(6)3(7)2(12)3 14 KD +2 Whiffs cr. · Land 29 61 - 19
Shouoken LP
623+LP
6 6 29 KD -12° Land 11 40 - 21
Shouoken MP
623+MP
7 14 33 KD -20° Land 11 53 - 21
Shouoken HP
623+HP
12 20 31 KD -20 Whiffs cr. · Land 11 62 - 21
EX Shouoken
623+PP
12 6(19)19 32 KD -20 Whiffs cr. · Inv 1-13 full · Land 60 87 - 21
Shouoken LK
623+LK
- - - - - No hit · Land 36 74 - -
Shouoken MK
623+MK
- - - - - No hit · Land 36 76 - -
Shouoken HK
623+HK
- - - - - No hit · Land 36 78 - -
EX Sakura Otoshi
623+KK
- - - - - No hit - - -

Super

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Haru Ichiban
214214+LK
1+6 2(5)×5 2(13)4 24 - -7° Inv 1-13 full 84 - 21
Haru Ichiban
214214+MK
1+6 2(5)×5 2(13)4 24 - -7° Inv 1-13 full 84 - 21
Haru Ichiban
214214+HK
1+6 2(5)×5 2(13)4 24 - -7° Inv 1-13 full 84 - 21

Ultra 1

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Haru Ranman
214214+KKK
0+11 2(7)2(11)2 47 - -28° No hit · Cinematic · Inv 1-11 full 81 - 21

Ultra 2

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Shinku Tengyo Hadoken
236236+KKK
0+8 - 84 - -27 Proj · Cinematic · Inv 1-7 full 92 - 26
Shinku Hadoken
236236+PPP
0+12 - 84 - -27° Proj · Cinematic · Inv 1-10 full 96 - 26

Other

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Focus Attack (held)
5+MP+MK
21 2 35 -21 -21 57 16 16
Focus Attack (released early)
5]MP+MK[
11 2 35 -21 -21 47 16 16
Taunt
5+HP+HK
- - - - - 45 - -

Where SuperCombo differs

Ember vs SuperCombo wiki: 2 different

Our number comes from the game files and was checked in the game where marked above.

Move Field Ember SuperCombo
Hadoken On hit -3 5
Hadoken On block -7 1

Generated 2026-10-21 from the game's own files by Ember's battle simulator (build afd904246f24). Do not edit this page: it is rebuilt from the data.

Clone this wiki locally