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Frame Data Sakura
FRaccie edited this page Oct 20, 2026
·
4 revisions
Frames at 60 per second, against a standing opponent at point blank. ° also measured in the game · KD knocks down · Total, Hitstun and Blockstun (counted from the first active frame) are at the right end.
Key: every mark and note
| Mark | Meaning |
|---|---|
| ° | also measured in the game |
| KD | on hit: knocks down |
2(6)2 |
active: 2 frames, a 6-frame gap, 2 frames |
2(6)×4 2 |
active: 2 frames and a 6-frame gap, four times, then 2 frames |
| N hits ⁽ᵗ⁾ | active: too long for the table; the full timing is under the table |
| Proj | projectile; recovery counts from the throw |
| Air | air move; on hit and on block depend on the height, so mostly none given; Recovery is the landing recovery |
| Whiffs cr. | misses a crouching opponent; on block is against standing guard |
| No hit | did not hit a standing opponent up close, so no hit numbers |
| No block | never blocked in our runs, so no block numbers |
| Cinematic | cinematic not simulated yet; only startup and invincibility |
| Inv | invincible on these frames |
| Land | landing recovery frames |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Close LPcl.LP
|
3 | 2 | 5 | +7° | +4° | 9 | 14 | 11 | |
Far LPfar.LP
|
3 | 2 | 5 | +7 | +4 | 9 | 14 | 11 | |
Close LKcl.LK
|
3 | 2 | 8 | +4° | +1° | 12 | 14 | 11 | |
Far LKfar.LK
|
3 | 2 | 8 | +4° | +1° | 12 | 14 | 11 | |
Close MPcl.MP
|
4 | 2 | 9 | +6° | +3° | 14 | 17 | 14 | |
Far MPfar.MP
|
7 | 3 | 12 | +2 | +1 | 21 | 17 | 14 | |
Close MKcl.MK
|
4 | 3 | 15 | -1° | -4° | 21 | 17 | 14 | |
Far MKfar.MK
|
9 | 2 | 12 | +3° | 0° | 22 | 17 | 14 | |
Close HPcl.HP
|
3 | 4 | 20 | -1° | -6° | 26 | 23 | 18 | |
Far HPfar.HP
|
8 | 3 | 17 | +2° | -2° | 27 | 22 | 18 | |
Close HKcl.HK
|
6 | 3 | 21 | -1° | -6° | 29 | 23 | 18 | |
Far HKfar.HK
|
10 | 3 | 15 | +4° | 0° | 27 | 22 | 18 | |
Crouch LPcr.LP
|
3 | 2 | 6 | +6° | +3° | 10 | 14 | 11 | |
Crouch LKcr.LK
|
3 | 3 | 8 | +3° | 0° | 13 | 14 | 11 | |
Crouch MPcr.MP
|
5 | 3 | 11 | +3° | 0° | 18 | 17 | 14 | |
Crouch MKcr.MK
|
5 | 4 | 13 | 0° | -3° | 21 | 17 | 14 | |
Crouch HPcr.HP
|
4 | 5 | 23 | -5° | -10° | 31 | 23 | 18 | |
Crouch HKcr.HK
|
7 | 3 | 22 | KD | -7° | 31 | - | 18 | |
Neutral Jump LPnj.LP
|
3 | 7 | 5 | - | - | Air · No hit | - | - | - |
Neutral Jump LKnj.LK
|
4 | 5 | 5 | - | -27 | Air · Whiffs cr. · No hit | - | - | 9 |
Neutral Jump MPnj.MP
|
4 | 6 | 5 | -22 | -25 | Air · Whiffs cr. | - | 14 | 11 |
Neutral Jump MKnj.MK
|
5 | 8 | 5 | - | - | Air · No hit | - | - | - |
Neutral Jump HPnj.HP
|
5 | 5 | 5 | - | - | Air · No hit | - | - | - |
Neutral Jump HKnj.HK
|
6 | 6 | 5 | -15 | -18 | Air · Whiffs cr. | - | 19 | 16 |
Angled Jump LPj.LP
|
3 | 7 | 5 | -25 | -28 | Air · Whiffs cr. | - | 12 | 9 |
Angled Jump LKj.LK
|
4 | 5 | 5 | - | - | Air · No hit | - | - | - |
Angled Jump MPj.MP
|
4 | 5 | 5 | - | - | Air · No hit | - | - | - |
Angled Jump MKj.MK
|
5 | 4 | 5 | - | - | Air · No hit | - | - | - |
Angled Jump HPj.HP
|
5 | 5 | 5 | -14 | -17 | Air · Whiffs cr. | - | 21 | 18 |
Angled Jump HKj.HK
|
6 | 5 | 5 | -15 | -18 | Air · Whiffs cr. | - | 19 | 16 |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Flower Kick6+MK
|
16 | 2 | 15 | +2° | -3 | Whiffs cr. | 32 | 19 | 14 |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Sailor Shot5+LP+LK
|
3 | 2 | 20 | - | - | 24 | - | - | |
Choba Throw4+LP+LK
|
3 | 2 | 20 | - | - | 24 | - | - |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Hadoken236+P
|
15 | - | 33 | -3 | -7 | Proj | 48 | 31 | 27 |
EX Hadoken236+LP+MP
|
15 | - | 29 | KD | 0° | Proj | 44 | - | 22 |
EX Hadoken236+MP+HP
|
15 | - | 29 | KD | 0° | Proj | 44 | - | 22 |
EX Hadoken236+LP+HP
|
15 | - | 29 | KD | 0° | Proj | 44 | - | 22 |
Shunpukyaku LK214+LK
|
16 | 6 | 15 | +4° | 0° | 36 | 25 | 21 | |
Shunpukyaku MK214+MK
|
17 | 3(8)6 | 18 | +1° | -3 | Whiffs cr. · Land 19 | 51 | 25 | 21 |
Shunpukyaku HK214+HK
|
12 | 3(6)3(7)2 | 21 | +2° | -2 | Whiffs cr. | 53 | 25 | 21 |
EX Shunpukyaku214+KK
|
12 | 3(6)3(7)2(12)3 | 14 | KD | +2 | Whiffs cr. · Land 29 | 61 | - | 19 |
Shouoken LP623+LP
|
6 | 6 | 29 | KD | -12° | Land 11 | 40 | - | 21 |
Shouoken MP623+MP
|
7 | 14 | 33 | KD | -20° | Land 11 | 53 | - | 21 |
Shouoken HP623+HP
|
12 | 20 | 31 | KD | -20 | Whiffs cr. · Land 11 | 62 | - | 21 |
EX Shouoken623+PP
|
12 | 6(19)19 | 32 | KD | -20 | Whiffs cr. · Inv 1-13 full · Land 60 | 87 | - | 21 |
Shouoken LK623+LK
|
- | - | - | - | - | No hit · Land 36 | 74 | - | - |
Shouoken MK623+MK
|
- | - | - | - | - | No hit · Land 36 | 76 | - | - |
Shouoken HK623+HK
|
- | - | - | - | - | No hit · Land 36 | 78 | - | - |
EX Sakura Otoshi623+KK
|
- | - | - | - | - | No hit | - | - | - |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Haru Ichiban214214+LK
|
1+6 | 2(5)×5 2(13)4 | 24 | - | -7° | Inv 1-13 full | 84 | - | 21 |
Haru Ichiban214214+MK
|
1+6 | 2(5)×5 2(13)4 | 24 | - | -7° | Inv 1-13 full | 84 | - | 21 |
Haru Ichiban214214+HK
|
1+6 | 2(5)×5 2(13)4 | 24 | - | -7° | Inv 1-13 full | 84 | - | 21 |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Haru Ranman214214+KKK
|
0+11 | 2(7)2(11)2 | 47 | - | -28° | No hit · Cinematic · Inv 1-11 full | 81 | - | 21 |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Shinku Tengyo Hadoken236236+KKK
|
0+8 | - | 84 | - | -27 | Proj · Cinematic · Inv 1-7 full | 92 | - | 26 |
Shinku Hadoken236236+PPP
|
0+12 | - | 84 | - | -27° | Proj · Cinematic · Inv 1-10 full | 96 | - | 26 |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Focus Attack (held)5+MP+MK
|
21 | 2 | 35 | -21 | -21 | 57 | 16 | 16 | |
Focus Attack (released early)5]MP+MK[
|
11 | 2 | 35 | -21 | -21 | 47 | 16 | 16 | |
Taunt5+HP+HK
|
- | - | - | - | - | 45 | - | - |
Ember vs SuperCombo wiki: 2 different
Our number comes from the game files and was checked in the game where marked above.
| Move | Field | Ember | SuperCombo |
|---|---|---|---|
| Hadoken | On hit | -3 | 5 |
| Hadoken | On block | -7 | 1 |
Generated 2026-10-21 from the game's own files by Ember's battle simulator (build afd904246f24). Do not edit this page: it is rebuilt from the data.
Generated from the docs at cf0c5c83c; edit the docs, not this page.
Coming soon, from open pull requests:
- #51 Allow reading and sending chat directly in the room
- #76 Endless lobby music at the main menu, with a setting
- #90 Add a Linux guide for installing Ember by hand under Proton
- #100 Let spectators toggle the lobby with Start
- #102 Make table actions controller accessible and consolidate room settings
- #104 Expire chat notifications after four seconds and retain unread badges
- #105 Add LAN room discovery and direct local connections
- #108 Install Ember on a Steam Deck with a double-click
- #111 Let older copies take new package files, setup upgrade an Ember folder, and switch channel in game
- #116 Keep Ember's menu confirm on A and B for every XInput pad
- #133 Add the Ember ID passphrase and keyboard tips to the Steam Deck guide
- #139 Show the watched game in the room column, with a toggle on the board
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