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Frame Data Elena
FRaccie edited this page Oct 20, 2026
·
4 revisions
Frames at 60 per second, against a standing opponent at point blank. ° also measured in the game · KD knocks down · Total, Hitstun and Blockstun (counted from the first active frame) are at the right end.
Key: every mark and note
| Mark | Meaning |
|---|---|
| ° | also measured in the game |
| KD | on hit: knocks down |
2(6)2 |
active: 2 frames, a 6-frame gap, 2 frames |
2(6)×4 2 |
active: 2 frames and a 6-frame gap, four times, then 2 frames |
| N hits ⁽ᵗ⁾ | active: too long for the table; the full timing is under the table |
| Proj | projectile; recovery counts from the throw |
| Air | air move; on hit and on block depend on the height, so mostly none given; Recovery is the landing recovery |
| Whiffs cr. | misses a crouching opponent; on block is against standing guard |
| No hit | did not hit a standing opponent up close, so no hit numbers |
| No block | never blocked in our runs, so no block numbers |
| Cinematic | cinematic not simulated yet; only startup and invincibility |
| Inv | invincible on these frames |
| Land | landing recovery frames |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Crouch LPcr.LP
|
3 | 2 | 8 | +5° | +2° | 12 | 15 | 12 | |
Crouch LKcr.LK
|
4 | 4 | 5 | +3° | 0° | 12 | 12 | 9 | |
Crouch MPcr.MP
|
5 | 5 | 11 | +1° | -2° | 20 | 17 | 14 | |
Crouch MKcr.MK
|
6 | 3 | 15 | -1° | -4° | 23 | 17 | 14 | |
Crouch HPcr.HP
|
9 | 3 | 22 | -2° | -7° | 33 | 23 | 18 | |
Crouch HKcr.HK
|
8 | 4 | 30 | KD | -16° | 41 | - | 18 | |
Neutral Jump LPnj.LP
|
4 | 10 | 5 | -30 | -33 | Air · Whiffs cr. | - | 12 | 9 |
Neutral Jump LKnj.LK
|
5 | 8 | 5 | - | - | Air · No hit | - | - | - |
Neutral Jump MPnj.MP
|
6 | 4 | 5 | - | - | Air · No hit | - | - | - |
Neutral Jump MKnj.MK
|
7 | 4 | 5 | - | - | Air · No hit | - | - | - |
Neutral Jump HPnj.HP
|
6 | 4 | 5 | - | - | Air · No hit | - | - | - |
Neutral Jump HKnj.HK
|
8 | 4(5)5 | 5 | - | - | Air · No hit | - | - | - |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Stand LP5+LP
|
5 | 4 | 11 | -1° | -4 | Whiffs cr. | 19 | 14 | 11 |
Stand LK5+LK
|
4 | 2 | 8 | +2° | -1° | 13 | 12 | 9 | |
Stand MP5+MP
|
6 | 5 | 17 | -3° | -6° | 27 | 17 | 14 | |
Stand MK5+MK
|
7 | 4 | 17 | -4° | -7° | 27 | 17 | 14 | |
Stand HP5+HP
|
13 | 5 | 21 | -4° | -8 | Whiffs cr. | 38 | 22 | 18 |
Target Combo 35+HK
|
11 | 3 | 16 | +3° | -1° | 29 | 22 | 18 | |
Handstand Kick6+MP
|
20 | 3 | 19 | +3° | -2 | Whiffs cr. | 41 | 25 | 20 |
Handstand Whip6+MK
|
12 | 3 | 20 | +2° | -3 | Whiffs cr. | 34 | 25 | 20 |
Round Arch4+HK
|
13 | 4 | 14 | +1° | 0° | Inv 6-14 throw | 30 | 19 | 18 |
Sliding3+HK
|
11 | 10 | 26 | KD | -10° | 46 | - | 26 |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Leg Lift Throw5+LP+LK
|
3 | 2 | 20 | - | - | 24 | - | - | |
Leg Hook4+LP+LK
|
3 | 2 | 20 | - | - | 24 | - | - |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Spin Scythe LK214+LK
|
15 | 2(22)2 | 26 | -1° | -7° | 66 | 27 | 21 | |
Spin Scythe MK214+MK
|
14 | 2(21)2 | 27 | -4° | -7° | 65 | 25 | 22 | |
Spin Scythe HK214+HK
|
17 | 2(22)2 | 30 | -7° | -10° | 72 | 25 | 22 | |
EX Spin Scythe214+KK
|
15 | 2(20)2(16)2(8)2 | 27 | KD | -8° | 93 | - | 21 | |
Rhino Horn LK41236+LK
|
14 | 2(2)2(8)5 | 22 | KD | -6 | Whiffs cr. | 54 | - | 21 |
Rhino Horn MK41236+MK
|
18 | 2(2)2(9)5 | 21 | KD | -5 | Whiffs cr. | 58 | - | 21 |
Rhino Horn HK41236+HK
|
23 | 2(2)2(12)5 | 19 | KD | -3 | Whiffs cr. | 64 | - | 21 |
EX Rhino Horn41236+KK
|
12 | 2(2)2(8)5 | 19 | KD | -3 | Whiffs cr. · Inv 1-35 projectile | 49 | - | 21 |
Mallet Smash LP63214+LP
|
21 | 4 | 25 | 0° | -7 | Whiffs cr. | 49 | 27 | 20 |
Mallet Smash MP63214+MP
|
25 | 4 | 24 | +3° | -5 | Whiffs cr. | 52 | 29 | 21 |
Mallet Smash HP63214+HP
|
27 | 4 | 22 | +6° | -1 | Whiffs cr. | 52 | 30 | 23 |
EX Mallet Smash63214+PP
|
15 | 4 | 18 | +4° | -5 | Whiffs cr. | 36 | 24 | 15 |
Lynx Tail LK421+LK
|
10 | 3 | 25 | KD | -7° | 37 | - | 21 | |
Lynx Tail MK421+MK
|
10 | 3(7)3 | 21 | KD | -9° | 43 | - | 15 | |
Lynx Tail HK421+HK
|
8 | 5(6)4(22)2(4)2 | 28 | KD | -13° | 80 | - | 17 | |
EX Lynx Tail 421+KK
|
10 | 5 hits ⁽ᵗ⁾ | 29 | KD | -9° | 112 | - | 25 | |
Scratch Wheel LK623+LK
|
3 | 5 | 34 | KD | -14° | Inv 3-5 throw | 41 | - | 22 |
Scratch Wheel MK623+MK
|
5 | 4 | 40 | KD | -19° | Inv 4-6 throw | 48 | - | 23 |
Scratch Wheel HK623+HK
|
4 | 4 | 46 | KD | -23° | Inv 4-6 throw | 53 | - | 25 |
EX Scratch Wheel623+KK
|
4 | 4 | 45 | KD | -25 | Whiffs cr. · Inv 1-7 full | 52 | - | 21 |
Full active timing ⁽ᵗ⁾:
- EX Lynx Tail
421+KK:4(4)4(23)3(5)3(23)5
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Spinning Beat236236+LK
|
1+3 | 6(33)8(33)8 | - | - | - | No hit · Inv 1-9 full | - | - | - |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Brave Dance236236+KKK
|
0+9 | 2 | 33 | - | -14° | No hit · Cinematic · Inv 1-8 full | 43 | - | 21 |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Healing236236+PPP
|
- | - | - | - | - | No hit · Cinematic · Inv 1-3 full | 102 | - | - |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Focus Attack (held)5+MP+MK
|
24 | 2 | 34 | -20 | -20 | 59 | 16 | 16 | |
Focus Attack (released early)5]MP+MK[
|
14 | 2 | 34 | -20 | -20 | 49 | 16 | 16 | |
Taunt5+HP+HK
|
- | - | - | - | - | 45 | - | - |
Generated 2026-10-21 from the game's own files by Ember's battle simulator (build afd904246f24). Do not edit this page: it is rebuilt from the data.
Generated from the docs at cf0c5c83c; edit the docs, not this page.
Coming soon, from open pull requests:
- #51 Allow reading and sending chat directly in the room
- #76 Endless lobby music at the main menu, with a setting
- #90 Add a Linux guide for installing Ember by hand under Proton
- #100 Let spectators toggle the lobby with Start
- #102 Make table actions controller accessible and consolidate room settings
- #104 Expire chat notifications after four seconds and retain unread badges
- #105 Add LAN room discovery and direct local connections
- #108 Install Ember on a Steam Deck with a double-click
- #111 Let older copies take new package files, setup upgrade an Ember folder, and switch channel in game
- #116 Keep Ember's menu confirm on A and B for every XInput pad
- #133 Add the Ember ID passphrase and keyboard tips to the Steam Deck guide
- #139 Show the watched game in the room column, with a toggle on the board
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