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Frame Data Elena

FRaccie edited this page Oct 20, 2026 · 4 revisions

Elena frame data

Frames at 60 per second, against a standing opponent at point blank. ° also measured in the game · KD knocks down · Total, Hitstun and Blockstun (counted from the first active frame) are at the right end.

Key: every mark and note
Mark Meaning
° also measured in the game
KD on hit: knocks down
2(6)2 active: 2 frames, a 6-frame gap, 2 frames
2(6)×4 2 active: 2 frames and a 6-frame gap, four times, then 2 frames
N hits ⁽ᵗ⁾ active: too long for the table; the full timing is under the table
Proj projectile; recovery counts from the throw
Air air move; on hit and on block depend on the height, so mostly none given; Recovery is the landing recovery
Whiffs cr. misses a crouching opponent; on block is against standing guard
No hit did not hit a standing opponent up close, so no hit numbers
No block never blocked in our runs, so no block numbers
Cinematic cinematic not simulated yet; only startup and invincibility
Inv invincible on these frames
Land landing recovery frames

Normals

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Crouch LP
cr.LP
3 2 8 +5° +2° 12 15 12
Crouch LK
cr.LK
4 4 5 +3° 0° 12 12 9
Crouch MP
cr.MP
5 5 11 +1° -2° 20 17 14
Crouch MK
cr.MK
6 3 15 -1° -4° 23 17 14
Crouch HP
cr.HP
9 3 22 -2° -7° 33 23 18
Crouch HK
cr.HK
8 4 30 KD -16° 41 - 18
Neutral Jump LP
nj.LP
4 10 5 -30 -33 Air · Whiffs cr. - 12 9
Neutral Jump LK
nj.LK
5 8 5 - - Air · No hit - - -
Neutral Jump MP
nj.MP
6 4 5 - - Air · No hit - - -
Neutral Jump MK
nj.MK
7 4 5 - - Air · No hit - - -
Neutral Jump HP
nj.HP
6 4 5 - - Air · No hit - - -
Neutral Jump HK
nj.HK
8 4(5)5 5 - - Air · No hit - - -

Command normals

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Stand LP
5+LP
5 4 11 -1° -4 Whiffs cr. 19 14 11
Stand LK
5+LK
4 2 8 +2° -1° 13 12 9
Stand MP
5+MP
6 5 17 -3° -6° 27 17 14
Stand MK
5+MK
7 4 17 -4° -7° 27 17 14
Stand HP
5+HP
13 5 21 -4° -8 Whiffs cr. 38 22 18
Target Combo 3
5+HK
11 3 16 +3° -1° 29 22 18
Handstand Kick
6+MP
20 3 19 +3° -2 Whiffs cr. 41 25 20
Handstand Whip
6+MK
12 3 20 +2° -3 Whiffs cr. 34 25 20
Round Arch
4+HK
13 4 14 +1° 0° Inv 6-14 throw 30 19 18
Sliding
3+HK
11 10 26 KD -10° 46 - 26

Throws

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Leg Lift Throw
5+LP+LK
3 2 20 - - 24 - -
Leg Hook
4+LP+LK
3 2 20 - - 24 - -

Specials

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Spin Scythe LK
214+LK
15 2(22)2 26 -1° -7° 66 27 21
Spin Scythe MK
214+MK
14 2(21)2 27 -4° -7° 65 25 22
Spin Scythe HK
214+HK
17 2(22)2 30 -7° -10° 72 25 22
EX Spin Scythe
214+KK
15 2(20)2(16)2(8)2 27 KD -8° 93 - 21
Rhino Horn LK
41236+LK
14 2(2)2(8)5 22 KD -6 Whiffs cr. 54 - 21
Rhino Horn MK
41236+MK
18 2(2)2(9)5 21 KD -5 Whiffs cr. 58 - 21
Rhino Horn HK
41236+HK
23 2(2)2(12)5 19 KD -3 Whiffs cr. 64 - 21
EX Rhino Horn
41236+KK
12 2(2)2(8)5 19 KD -3 Whiffs cr. · Inv 1-35 projectile 49 - 21
Mallet Smash LP
63214+LP
21 4 25 0° -7 Whiffs cr. 49 27 20
Mallet Smash MP
63214+MP
25 4 24 +3° -5 Whiffs cr. 52 29 21
Mallet Smash HP
63214+HP
27 4 22 +6° -1 Whiffs cr. 52 30 23
EX Mallet Smash
63214+PP
15 4 18 +4° -5 Whiffs cr. 36 24 15
Lynx Tail LK
421+LK
10 3 25 KD -7° 37 - 21
Lynx Tail MK
421+MK
10 3(7)3 21 KD -9° 43 - 15
Lynx Tail HK
421+HK
8 5(6)4(22)2(4)2 28 KD -13° 80 - 17
EX Lynx Tail
421+KK
10 5 hits ⁽ᵗ⁾ 29 KD -9° 112 - 25
Scratch Wheel LK
623+LK
3 5 34 KD -14° Inv 3-5 throw 41 - 22
Scratch Wheel MK
623+MK
5 4 40 KD -19° Inv 4-6 throw 48 - 23
Scratch Wheel HK
623+HK
4 4 46 KD -23° Inv 4-6 throw 53 - 25
EX Scratch Wheel
623+KK
4 4 45 KD -25 Whiffs cr. · Inv 1-7 full 52 - 21

Full active timing ⁽ᵗ⁾:

  • EX Lynx Tail 421+KK: 4(4)4(23)3(5)3(23)5

Super

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Spinning Beat
236236+LK
1+3 6(33)8(33)8 - - - No hit · Inv 1-9 full - - -

Ultra 1

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Brave Dance
236236+KKK
0+9 2 33 - -14° No hit · Cinematic · Inv 1-8 full 43 - 21

Ultra 2

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Healing
236236+PPP
- - - - - No hit · Cinematic · Inv 1-3 full 102 - -

Other

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Focus Attack (held)
5+MP+MK
24 2 34 -20 -20 59 16 16
Focus Attack (released early)
5]MP+MK[
14 2 34 -20 -20 49 16 16
Taunt
5+HP+HK
- - - - - 45 - -

Generated 2026-10-21 from the game's own files by Ember's battle simulator (build afd904246f24). Do not edit this page: it is rebuilt from the data.

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