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Frame Data Chun Li
FRaccie edited this page Oct 20, 2026
·
4 revisions
Frames at 60 per second, against a standing opponent at point blank. ° also measured in the game · KD knocks down · Total, Hitstun and Blockstun (counted from the first active frame) are at the right end.
Key: every mark and note
| Mark | Meaning |
|---|---|
| ° | also measured in the game |
| KD | on hit: knocks down |
2(6)2 |
active: 2 frames, a 6-frame gap, 2 frames |
2(6)×4 2 |
active: 2 frames and a 6-frame gap, four times, then 2 frames |
| N hits ⁽ᵗ⁾ | active: too long for the table; the full timing is under the table |
| Proj | projectile; recovery counts from the throw |
| Air | air move; on hit and on block depend on the height, so mostly none given; Recovery is the landing recovery |
| Whiffs cr. | misses a crouching opponent; on block is against standing guard |
| No hit | did not hit a standing opponent up close, so no hit numbers |
| No block | never blocked in our runs, so no block numbers |
| Cinematic | cinematic not simulated yet; only startup and invincibility |
| Inv | invincible on these frames |
| Land | landing recovery frames |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Close LPcl.LP
|
3 | 2 | 7 | +5 | +2° | 11 | 14 | 11 | |
Far LPfar.LP
|
3 | 2 | 6 | +6 | +3° | 10 | 14 | 11 | |
Close LKcl.LK
|
3 | 2 | 8 | +4° | +1° | 12 | 14 | 11 | |
Far LKfar.LK
|
4 | 2 | 10 | +2° | -1° | 15 | 14 | 11 | |
Close MPcl.MP
|
4 | 3(6)3 | 14 | 0° | -3° | 29 | 17 | 14 | |
Far MPfar.MP
|
7 | 2 | 10 | +5 | +2° | 18 | 17 | 14 | |
Close MKcl.MK
|
4 | 3(7)4 | 16 | -1° | -4 | Whiffs cr. | 33 | 17 | 14 |
Far MKfar.MK
|
7 | 3 | 13 | +1° | -2 | Whiffs cr. | 22 | 17 | 14 |
Close HPcl.HP
|
4 | 4 | 21 | -2° | -7° | 28 | 23 | 18 | |
Far HPfar.HP
|
6 | 3 | 16 | +3° | -1° | 24 | 22 | 18 | |
Close HKcl.HK
|
4 | 3 | 18 | +2 | -3° | 24 | 23 | 18 | |
Far HKfar.HK
|
12 | 2 | 20 | 0° | -4 | Whiffs cr. | 33 | 22 | 18 |
Crouch LPcr.LP
|
3 | 3 | 5 | +6 | +3° | 10 | 14 | 11 | |
Crouch LKcr.LK
|
3 | 4 | 8 | +2° | -1° | 14 | 14 | 11 | |
Crouch MPcr.MP
|
10 | 5 | 12 | 0° | -3° | 26 | 17 | 14 | |
Crouch MKcr.MK
|
5 | 3 | 11 | +3 | 0° | 18 | 17 | 14 | |
Crouch HPcr.HP
|
7 | 2(6)2 | 18 | +2 | -2° | 34 | 22 | 18 | |
Crouch HKcr.HK
|
7 | 4 | 19 | KD | -5° | 29 | - | 18 | |
Neutral Jump LPnj.LP
|
6 | 6 | 6 | - | - | Air · No hit | - | - | - |
Neutral Jump LKnj.LK
|
3 | 7 | 6 | - | - | Air · No hit | - | - | - |
Neutral Jump MPnj.MP
|
4 | 3 | 6 | -26 | -30 | Air · Whiffs cr. | - | 16 | 12 |
Neutral Jump MKnj.MK
|
4 | 6 | 5 | - | - | Air · No hit | - | - | - |
Neutral Jump HPnj.HP
|
5 | 2(2)2 | 5 | - | -24 | Air · Whiffs cr. · No hit | - | - | 16 |
Neutral Jump HKnj.HK
|
4 | 8 | 5 | - | - | Air · No hit | - | - | - |
Angled Jump LPj.LP
|
3 | 6 | 6 | -31 | -34 | Air · Whiffs cr. | - | 12 | 9 |
Angled Jump LKj.LK
|
4 | 10 | 6 | - | - | Air · No hit | - | - | - |
Angled Jump MPj.MP
|
5 | 3 | 5 | - | - | Air · No hit | - | - | - |
Angled Jump MKj.MK
|
5 | 5 | 5 | - | - | Air · No hit | - | - | - |
Angled Jump HPj.HP
|
5 | 8 | 6 | - | - | Air · No hit | - | - | - |
Angled Jump HKj.HK
|
4 | 5 | 5 | -22 | -25 | Air · Whiffs cr. | - | 19 | 16 |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Kakukyakuraku3+HK
|
37 | 7 | 5 | +6 | +2 | Whiffs cr. | 48 | 18 | 14 |
Rear Spin Kick3+LK
|
10 | 3 | 16 | -2° | -5° | 28 | 17 | 14 | |
Kakusenshu6+MK
|
15 | 3 | 13 | +1° | -2° | 30 | 17 | 14 | |
Kintekishu4+MK
|
9 | 4 | 16 | -3° | -6° | 28 | 17 | 14 | |
Yosokyakuj.2MK
|
2 | 1 | 4 | -24 | -25 | Air · Whiffs cr. | - | 16 | 12 |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Koshuto5+LP+LK
|
3 | 2 | 20 | - | - | 24 | - | - | |
Kirinshu4+LP+LK
|
3 | 2 | 20 | - | - | 24 | - | - |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Hazanshu LK63214+LK
|
23 | 2 | 20 | +4° | -1 | Whiffs cr. | 44 | 26 | 21 |
Hazanshu MK63214+MK
|
25 | 2 | 19 | - | - | No hit | 45 | - | - |
Hazanshu HK63214+HK
|
26 | 2 | 20 | - | - | No hit | 47 | - | - |
EX Hazanshu63214+KK
|
26 | 2 | 20 | - | - | No hit · Inv 1-14 full | 47 | - | - |
Kikoken LP[4]6+LP
|
14 | - | 30 | 0° | -4° | Proj | 44 | 31 | 27 |
Kikoken MP[4]6+MP
|
12 | - | 29 | +1° | -3° | Proj | 41 | 31 | 27 |
Kikoken HP[4]6+HP
|
10 | - | 31 | -1° | -5° | Proj | 41 | 31 | 27 |
EX Kikoken[4]6+PP
|
10 | - | 38 | KD | -4° | Proj | 48 | - | 27 |
Spinning Bird Kick LK[2]8+LK
|
13 | 5 hits ⁽ᵗ⁾ | 20 | KD | -1 | Whiffs cr. | 56 | - | 21 |
Spinning Bird Kick MK[2]8+MK
|
14 | 7 hits ⁽ᵗ⁾ | 21 | +2° | -2 | Whiffs cr. · Land 23 | 72 | 25 | 21 |
Spinning Bird Kick HK[2]8+HK
|
22 | 9 hits ⁽ᵗ⁾ | 27 | - | -8 | Whiffs cr. · Land 16 | 97 | - | 21 |
EX Spinning Bird Kick[2]8+KK
|
6 | 5 hits ⁽ᵗ⁾ | 18 | KD | -10 | Whiffs cr. · Inv 1-7 full | 44 | - | 21 |
Hyakuretsukyaku LK5+LK(mash)
|
4 | 2(6)×3 2 | 17 | -18° | -22° | 46 | 25 | 21 | |
Hyakuretsukyaku MK5+MK(mash)
|
7 | 1(4)2(4)1(4)1 | 20 | -7° | -5° | 43 | 25 | 21 | |
Hyakuretsukyaku HK5+HK(mash)
|
7 | 1(4)1(4)1(3)1 | 21 | +3° | -1 | Whiffs cr. | 42 | 25 | 21 |
EX Hyakuretsukyaku5+KK(mash)
|
4 | 1(3)×3 1 | 19 | KD | +1 | 35 | - | 21 |
Full active timing ⁽ᵗ⁾:
- Spinning Bird Kick LK
[2]8+LK:2(2)1(5)2(4)2(4)2 - Spinning Bird Kick MK
[2]8+MK:2(2)1(5)1(5)2(4)2(6)1(5)2 - Spinning Bird Kick HK
[2]8+HK:1(2)1(5)2(4)2(4)2(6)2(3)2(5)2(4)2 - EX Spinning Bird Kick
[2]8+KK:2(1)2(3)2(4)2(3)2
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Senretsukyaku[4]646+LK
|
1+1 | 9 hits ⁽ᵗ⁾ | - | - | - | No hit · Inv 1-2 full | - | - | - |
Senretsukyaku[4]646+MK
|
1+1 | 9 hits ⁽ᵗ⁾ | - | - | - | No hit · Inv 1 full | - | - | - |
Senretsukyaku[4]646+HK
|
1+15 | 8 hits ⁽ᵗ⁾ | - | - | - | No hit · Inv 1 full | - | - | - |
Full active timing ⁽ᵗ⁾:
- Senretsukyaku
[4]646+LK:1(13)1(3)1(5)1(3)1(5)1(3)1(5)1(17)2 - Senretsukyaku
[4]646+MK:1(13)1(3)1(5)1(3)1(5)1(3)1(5)1(17)2 - Senretsukyaku
[4]646+HK:1(3)1(5)1(2)2(5)1(3)1(5)1(17)2
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Hosenka[4]646+KKK
|
0+7 | 2(17)2(5)×5 1 | - | - | - | No hit · Cinematic · Inv 1-7 full | - | - | - |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Kikosho236236+PPP
|
- | - | - | - | - | No hit · Cinematic · Inv 1-9 full | - | - | - |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Focus Attack (held)5+MP+MK
|
21 | 2 | 35 | -21 | -21 | 57 | 16 | 16 | |
Focus Attack (released early)5]MP+MK[
|
11 | 2 | 35 | -21 | -21 | 47 | 16 | 16 | |
Taunt5+HP+HK
|
- | - | - | - | - | 45 | - | - |
Ember vs SuperCombo wiki: 7 different
Our number comes from the game files and was checked in the game where marked above.
| Move | Field | Ember | SuperCombo |
|---|---|---|---|
| Close LP | On hit | +5 | 4 |
| Far LP | On hit | +6 | 4 |
| Far MP | On hit | +5 | 4 |
| Close HK | On hit | +2 | 4 |
| Crouch LP | On hit | +6 | 4 |
| Crouch MK | On hit | +3 | 4 |
| Crouch HP | On hit | +2 | 4 |
Generated 2026-10-21 from the game's own files by Ember's battle simulator (build afd904246f24). Do not edit this page: it is rebuilt from the data.
Generated from the docs at cf0c5c83c; edit the docs, not this page.
Coming soon, from open pull requests:
- #51 Allow reading and sending chat directly in the room
- #76 Endless lobby music at the main menu, with a setting
- #90 Add a Linux guide for installing Ember by hand under Proton
- #100 Let spectators toggle the lobby with Start
- #102 Make table actions controller accessible and consolidate room settings
- #104 Expire chat notifications after four seconds and retain unread badges
- #105 Add LAN room discovery and direct local connections
- #108 Install Ember on a Steam Deck with a double-click
- #111 Let older copies take new package files, setup upgrade an Ember folder, and switch channel in game
- #116 Keep Ember's menu confirm on A and B for every XInput pad
- #133 Add the Ember ID passphrase and keyboard tips to the Steam Deck guide
- #139 Show the watched game in the room column, with a toggle on the board
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