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Frame Data Akuma

FRaccie edited this page Oct 20, 2026 · 4 revisions

Akuma frame data

Frames at 60 per second, against a standing opponent at point blank. ° also measured in the game · KD knocks down · Total, Hitstun and Blockstun (counted from the first active frame) are at the right end.

Key: every mark and note
Mark Meaning
° also measured in the game
KD on hit: knocks down
2(6)2 active: 2 frames, a 6-frame gap, 2 frames
2(6)×4 2 active: 2 frames and a 6-frame gap, four times, then 2 frames
N hits ⁽ᵗ⁾ active: too long for the table; the full timing is under the table
Proj projectile; recovery counts from the throw
Air air move; on hit and on block depend on the height, so mostly none given; Recovery is the landing recovery
Whiffs cr. misses a crouching opponent; on block is against standing guard
No hit did not hit a standing opponent up close, so no hit numbers
No block never blocked in our runs, so no block numbers
Cinematic cinematic not simulated yet; only startup and invincibility
Inv invincible on these frames
Land landing recovery frames

Normals

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Close LP
cl.LP
4 2 6 +6° +3° 11 14 11
Far LP
far.LP
3 2 5 +7 +4 Whiffs cr. 9 14 11
Close LK
cl.LK
5 2 7 +5° +2° 13 14 11
Far LK
far.LK
3 2 8 - - No hit 12 - -
Close MP
cl.MP
3 2 13 +4° -1° 17 19 14
Far MP
far.MP
4 2 13 +2° -1 18 17 14
Close MK
cl.MK
4 2 14 +1° -2° 19 17 14
Far MK
far.MK
9 2 13 +2° -1 23 17 14
Close HP
cl.HP
4 2 26 -6° -10° 31 22 18
Far HP
far.HP
6 3 16 +3° -1° 24 22 18
Close HK
cl.HK
6 2(4)4 17 +2° -3 Whiffs cr. 32 23 18
Far HK
far.HK
8 2(8)2 16 +5° -1° 35 23 16
Crouch LP
cr.LP
3 2 7 +5° +2° 11 14 11
Crouch LK
cr.LK
4 2 9 +3° 0° 14 14 11
Crouch MP
cr.MP
4 3 9 +5° +2° 15 17 14
Crouch MK
cr.MK
5 3 13 +1° -2° 20 17 14
Crouch HP
cr.HP
6 4 23 -4° -9° 32 23 18
Crouch HK
cr.HK
6 3 24 KD -9° 32 - 18
Neutral Jump LP
nj.LP
4 7 5 -24 -27 Air · Whiffs cr. - 12 9
Neutral Jump LK
nj.LK
5 6 5 - - Air · No hit - - -
Neutral Jump MP
nj.MP
5 3 5 - - Air · No hit - - -
Neutral Jump MK
nj.MK
6 4 5 - - Air · No hit - - -
Neutral Jump HP
nj.HP
6 3 5 - - Air · No hit - - -
Neutral Jump HK
nj.HK
5 3 5 - - Air · No hit - - -
Angled Jump LP
j.LP
4 7 5 - -27 Air · Whiffs cr. · No hit - - 9
Angled Jump LK
j.LK
4 6 5 -24 -27 Air · Whiffs cr. - 12 9
Angled Jump MP
j.MP
5 3 5 - - Air · No hit - - -
Angled Jump MK
j.MK
6 3 5 - - Air · No hit - - -
Angled Jump HP
j.HP
6 3 5 - - Air · No hit - - -
Angled Jump HK
j.HK
7 3 5 - - Air · No hit - - -

Command normals

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Zugaihasatsu
6+MP
17 4 17 0° -5 Whiffs cr. 37 19 14

Throws

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Goshoha
5+LP+LK
3 2 20 - - 24 - -
Syuretto
4+LP+LK
3 2 20 - - 24 - -

Specials

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Gohadoken LP
236+LP
13 - 30 0 -4 Proj 43 31 27
Gohadoken MP
236+MP
13 - 30 0 -4 Proj 43 31 27
Gohadoken HP
236+HP
13 - 30 0 -4 Proj 43 31 27
EX Gohadoken
236+PP
13 - 30 KD -1 Proj 43 - 22
Shakunetsu Hadoken LP
63214+LP
25 - 25 KD -4 Proj 50 - 22
Shakunetsu Hadoken MP
63214+MP
25 - 32 KD -3 Proj 57 - 22
Shakunetsu Hadoken HP
63214+HP
25 - 38 KD -1 Proj 63 - 22
EX Shakunetsu Hadoken
63214+PP
19 - 26 KD +11 Proj 45 - 22
Tatsumaki Zankukyaku LK
214+LK
11 2(6)2 20 KD -9 Whiffs cr. · Land 24 40 - 21
Tatsumaki Zankukyaku MK
214+MK
5 2(5)×3 1 28 KD -8 Whiffs cr. · Land 25 54 - 21
Tatsumaki Zankukyaku HK
214+HK
5 2(5)1(5)×4 1 21 KD -1 Whiffs cr. · Land 18 57 - 21
EX Tatsumaki Zankukyaku
214+KK
11 1(3)×4 1 21 -13 -1° Land 27 48 21 21
Zanku Hadoken LP
j.236LP
14 - 16 - - Proj · Air · No hit - - -
Zanku Hadoken MP
j.236MP
14 - 16 - - Proj · Air · No hit - - -
Zanku Hadoken HP
j.236HP
14 - 16 - - Proj · Air · No hit - - -
EX Zanku Hadoken
j.236PP
8 - 9 - - Proj · Air · No hit - - -
Airborne Tatsumaki Zankukyaku LK
j.214LK
9 2(6)2(6)2 10 - - Air · No hit - - -
Airborne Tatsumaki Zankukyaku MK
j.214MK
9 2(6)2(6)2 10 - - Air · No hit - - -
Airborne Tatsumaki Zankukyaku HK
j.214HK
9 2(6)2(6)2 10 - - Air · No hit - - -
EX Airborne Tatsumaki Zankukyaku
j.214KK
7 1(3)×4 1 5 - -21 Air · Whiffs cr. · No hit - - 21
Goshoryuken LP
623+LP
3 14 35 KD -32 Inv 1-2 full, 3-4 throw · Land 18 51 - 17
Goshoryuken MP
623+MP
3 14 43 KD -34 Inv 1-5 full · Land 18 59 - 21
Goshoryuken HP
623+HP
3 16 46 KD -36 Inv 1-5 full · Land 18 64 - 21
EX Goshoryuken
623+PP
3 16 46 KD -37 Inv 1-18 full · Land 18 64 - 21
Goshoryuken LK
623+LK
46 15 14 - - No hit · Land 35 74 - -
Goshoryuken MK
623+MK
46 15 14 - - No hit · Land 35 74 - -
Goshoryuken HK
623+HK
46 15 14 - - No hit · Land 35 74 - -
EX Hyakkishu
623+KK
- - - - - No hit - - -
Ashura Senku (Far)
623+PPP
- - - - - No hit · Inv 1-49 full 61 - -
Ashura Senku (Close)
421+PPP
- - - - - No hit · Inv 1-49 full 61 - -
Asyura Senku123f
623+KKK
- - - - - No hit · Inv 1-40 full 53 - -
Asyura Senku123b
421+KKK
- - - - - No hit · Inv 1-40 full 53 - -

Super

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Raging Demon
LP/LP/6LK/5HP
0+1 35 13 - - No hit 48 - -

Ultra 1

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Wrath of the Raging Demon
LP/LP/4LK/5HP
0+5 33 19 - - No hit · Cinematic · Inv 1-6 full 56 - -

Ultra 2

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Demon Armageddon
88+KKK
0+14 2 46 - -27 Whiffs cr. · No hit · Cinematic · Inv 1-15 full 61 - 21

Other

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Focus Attack (held)
5+MP+MK
21 2 35 -21 -21 57 16 16
Focus Attack (released early)
5]MP+MK[
11 2 35 -21 -21 47 16 16
Taunt
5+HP+HK
- - - - - 45 - -

Generated 2026-10-21 from the game's own files by Ember's battle simulator (build afd904246f24). Do not edit this page: it is rebuilt from the data.

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