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Frame Data Dhalsim

FRaccie edited this page Oct 20, 2026 · 4 revisions

Dhalsim frame data

Frames at 60 per second, against a standing opponent at point blank. ° also measured in the game · KD knocks down · Total, Hitstun and Blockstun (counted from the first active frame) are at the right end.

Key: every mark and note
Mark Meaning
° also measured in the game
KD on hit: knocks down
2(6)2 active: 2 frames, a 6-frame gap, 2 frames
2(6)×4 2 active: 2 frames and a 6-frame gap, four times, then 2 frames
N hits ⁽ᵗ⁾ active: too long for the table; the full timing is under the table
Proj projectile; recovery counts from the throw
Air air move; on hit and on block depend on the height, so mostly none given; Recovery is the landing recovery
Whiffs cr. misses a crouching opponent; on block is against standing guard
No hit did not hit a standing opponent up close, so no hit numbers
No block never blocked in our runs, so no block numbers
Cinematic cinematic not simulated yet; only startup and invincibility
Inv invincible on these frames
Land landing recovery frames

Normals

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Crouch LP
cr.LP
9 4 11 -1° -4° 23 14 11
Crouch LK
cr.LK
3 8 12 -6° -9° 22 14 11
Crouch MP
cr.MP
12 3 16 -2° -5° 30 17 14
Crouch MK
cr.MK
6 11 11 -5° -8° 27 17 14
Crouch HP
cr.HP
14 3 21 -2° -6° 37 22 18
Crouch HK
cr.HK
10 12 24 KD -18° 45 - 18
Neutral Jump LP
nj.LP
7 9 5 -40 -43 Air · Whiffs cr. - 12 9
Neutral Jump LK
nj.LK
10 5 5 - - Air · No hit - - -
Neutral Jump MP
nj.MP
8 4 5 - - Air · No hit - - -
Neutral Jump MK
nj.MK
12 3 5 - - Air · No hit - - -
Neutral Jump HP
nj.HP
9 4 5 - - Air · No hit - - -
Neutral Jump HK
nj.HK
10 6 5 - - Air · No hit - - -

Command normals

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Stand LP
5+LP
4 4 9 +2° -2° 16 15 11
Stand LK
5+LK
7 4 8 +2° -1° 18 14 11
Stand MP
5+MP
9 3 14 -1° -4° 25 16 13
Stand MK
5+MK
9 3 14 0° -3° 25 17 14
Stand HP
5+HP
10 6 16 +1° -4° 31 23 18
Stand HK
5+HK
13 4 16 +2° -2° 32 22 18
Back LP
4+LP
14 2(1)2 11 +1 -2 Whiffs cr. 29 17 14
Back LK
4+LK
3 4 7 +3° -1° 13 14 10
Back MP
4+MP
6 6 11 0° -3° 22 17 14
Back MK
4+MK
5 4 12 +1° -2° 20 17 14
Back HP
4+HP
5 6 17 +2° -2° 27 22 18
Back HK
4+HK
6 5 15 +2° -2° 25 22 18
84lp
nj.4LP
6 7 5 -41 -44 Air · Whiffs cr. - 12 9
84lk
nj.4LK
6 9 5 - - Air · No hit - - -
84mp
nj.4MP
6 8 5 - - Air · No hit - - -
84mk
nj.4MK
8 7 5 - - Air · No hit - - -
84hp
nj.4HP
6 6 5 - - Air · No hit - - -
84hk
nj.4HK
7 6 5 - - Air · No hit - - -
Down/Back LP
1+LP
4 3 8 +3° 0° 14 14 11
Down/Back LK
1+LK
5 6 7 +1° -2° 17 14 11
Down/Back MP
1+MP
5 5 6 +6° +3° 15 17 14
Down/Back MK
1+MK
6 5 11 +1° -2° 21 17 14
Down/Back HP
1+HP
7 5 10 +7° +3° 21 22 18
Down/Back HK
1+HK
12 3 20 KD -5° 34 - 18
Yoga Tower
2+PPP
- - - - - No hit · Inv 1-30 throw 30 - -

Throws

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Yoga Shangri-La
j.236236KKK
0+5 7 9 - - Air · Inv 1-9 full - - -
Yoga Smash
5+LP+LK
3 2 20 - - 24 - -
Yoga Throw
4+LP+LK
3 2 20 - - 24 - -

Specials

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Yoga Fire LP
236+LP
14 - 34 -4 -8 Proj 48 31 27
Yoga Fire MP
236+MP
14 - 34 KD -8 Proj 48 - 27
Yoga Fire HP
236+HP
14 - 34 KD -8 Proj 48 - 27
EX Yoga Fire
236+PP
14 - 28 +4 +1 Proj 42 25 22
Yoga Flame LP
63214+LP
- - - - - No hit 59 - -
Yoga Flame MP
63214+MP
- - - - - No hit 59 - -
Yoga Flame HP
63214+HP
- - - - - No hit 78 - -
EX Yoga Flame
63214+PP
- - - - - No hit 58 - -
Yoga Flame LK
63214+LK
- - - - - No hit 75 - -
Yoga Flame MK
63214+MK
- - - - - No hit 69 - -
Yoga Flame HK
63214+HK
- - - - - No hit 71 - -
EX Yoga Blast
63214+KK
- - - - - No hit · Inv 1-4 full 51 - -
Telepo A
623+PPP
- - - - - No hit · Inv 1-29 full 48 - -
Yoga Teleport
623+KKK
- - - - - No hit · Inv 1-29 full 48 - -
Telepo C
421+PPP
- - - - - No hit · Inv 1-29 full 48 - -
Telepo D
421+KKK
- - - - - No hit · Inv 1-29 full 48 - -
Telepo A Air
j.623PPP
- - 4 - - Air · No hit · Inv 1-24 full - - -
Telepo B Air
j.623KKK
- - 4 - - Air · No hit · Inv 1-24 full - - -
Telepo C Air
j.421PPP
- - 4 - - Air · No hit · Inv 1-24 full - - -
Telepo D Air
j.421KKK
- - 4 - - Air · No hit · Inv 1-24 full - - -

Super

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Yoga Inferno
236236+LP
- - - - - No hit · Inv 1-4 full 38 - -
Yoga Inferno
236236+MP
- - - - - No hit · Inv 1-5 full 47 - -
Yoga Inferno
236236+HP
- - - - - No hit · Inv 1-7 full 71 - -

Ultra 1

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Yoga Catastrophe
236236+PPP
0+11 - 14 - +43 Proj · Cinematic 25 - 26

Other

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Focus Attack (held)
5+MP+MK
20 3 34 -21 -21 56 16 16
Focus Attack (released early)
5]MP+MK[
10 3 34 -21 -21 46 16 16
Taunt
5+HP+HK
- - - - - 44 - -

Where SuperCombo differs

Ember vs SuperCombo wiki: 1 different

Our number comes from the game files and was checked in the game where marked above.

Move Field Ember SuperCombo
Back LP On hit +1 4

Generated 2026-10-21 from the game's own files by Ember's battle simulator (build afd904246f24). Do not edit this page: it is rebuilt from the data.

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