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Frame Data Adon
FRaccie edited this page Oct 20, 2026
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4 revisions
Frames at 60 per second, against a standing opponent at point blank. ° also measured in the game · KD knocks down · Total, Hitstun and Blockstun (counted from the first active frame) are at the right end.
Key: every mark and note
| Mark | Meaning |
|---|---|
| ° | also measured in the game |
| KD | on hit: knocks down |
2(6)2 |
active: 2 frames, a 6-frame gap, 2 frames |
2(6)×4 2 |
active: 2 frames and a 6-frame gap, four times, then 2 frames |
| N hits ⁽ᵗ⁾ | active: too long for the table; the full timing is under the table |
| Proj | projectile; recovery counts from the throw |
| Air | air move; on hit and on block depend on the height, so mostly none given; Recovery is the landing recovery |
| Whiffs cr. | misses a crouching opponent; on block is against standing guard |
| No hit | did not hit a standing opponent up close, so no hit numbers |
| No block | never blocked in our runs, so no block numbers |
| Cinematic | cinematic not simulated yet; only startup and invincibility |
| Inv | invincible on these frames |
| Land | landing recovery frames |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Close LPcl.LP
|
4 | 3 | 5 | +6° | +3° | 11 | 14 | 11 | |
Far LPfar.LP
|
3 | 3 | 6 | +5° | +2 | 11 | 14 | 11 | |
Close LKcl.LK
|
5 | 3 | 7 | +4° | +1° | 14 | 14 | 11 | |
Far LKfar.LK
|
5 | 3 | 8 | +3° | 0° | 15 | 14 | 11 | |
Close MPcl.MP
|
5 | 5 | 15 | +6° | -4° | 24 | 26 | 16 | |
Far MPfar.MP
|
7 | 4 | 13 | 0° | -3° | 23 | 17 | 14 | |
Close MKcl.MK
|
5 | 6 | 9 | +5° | -1° | 19 | 20 | 14 | |
Far MKfar.MK
|
8 | 4 | 13 | 0° | -3 | Whiffs cr. | 24 | 17 | 14 |
Close HPcl.HP
|
8 | 4 | 15 | +4° | -1° | 26 | 23 | 18 | |
Far HPfar.HP
|
8 | 3 | 14 | +5° | +1 | 24 | 22 | 18 | |
Close HKcl.HK
|
14 | 3 | 21 | -2° | -6 | Whiffs cr. | 37 | 22 | 18 |
Far HKfar.HK
|
9 | 6 | 17 | +1° | -3° | 31 | 22 | 18 | |
Crouch LPcr.LP
|
3 | 3 | 6 | +6° | +2° | 11 | 15 | 11 | |
Crouch LKcr.LK
|
4 | 2 | 7 | +5° | +2° | 12 | 14 | 11 | |
Crouch MPcr.MP
|
5 | 2 | 11 | +4° | +1° | 17 | 17 | 14 | |
Crouch MKcr.MK
|
6 | 2 | 14 | +1° | -2° | 21 | 17 | 14 | |
Crouch HPcr.HP
|
9 | 3 | 16 | +4° | -1° | 27 | 23 | 18 | |
Crouch HKcr.HK
|
9 | 2 | 21 | KD | -5° | 31 | - | 18 | |
Neutral Jump LPnj.LP
|
4 | 10 | 5 | - | - | Air · No hit | - | - | - |
Neutral Jump LKnj.LK
|
4 | 16 | 5 | - | - | Air · No hit | - | - | - |
Neutral Jump MPnj.MP
|
6 | 7 | 5 | - | - | Air · No hit | - | - | - |
Neutral Jump MKnj.MK
|
5 | 8 | 5 | -17 | -21 | Air · Whiffs cr. | - | 16 | 12 |
Neutral Jump HPnj.HP
|
7 | 3 | 5 | - | - | Air · No hit | - | - | - |
Neutral Jump HKnj.HK
|
5 | 6 | 5 | -14 | -17 | Air · Whiffs cr. | - | 19 | 16 |
Angled Jump LPj.LP
|
4 | 9 | 5 | - | - | Air · No hit | - | - | - |
Angled Jump LKj.LK
|
4 | 12 | 5 | - | -25 | Air · Whiffs cr. · No hit | - | - | 9 |
Angled Jump MPj.MP
|
6 | 7 | 5 | - | - | Air · No hit | - | - | - |
Angled Jump MKj.MK
|
7 | 4 | 5 | - | - | Air · No hit | - | - | - |
Angled Jump HPj.HP
|
8 | 5 | 5 | - | - | Air · No hit | - | - | - |
Angled Jump HKj.HK
|
10 | 3 | 5 | - | - | Air · No hit | - | - | - |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Jaguar Crunch6+MP
|
23 | 4 | 13 | +3° | -2 | Whiffs cr. | 39 | 18 | 13 |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Jaguar Carry5+LP+LK
|
3 | 2 | 20 | - | - | 24 | - | - | |
Jaguar Slam4+LP+LK
|
3 | 2 | 20 | - | - | 24 | - | - |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Jaguar Tooth LK63214+LK
|
- | - | - | - | - | No hit | 64 | - | - |
Jaguar Tooth MK63214+MK
|
- | - | - | - | - | No hit | 64 | - | - |
Jaguar Tooth HK63214+HK
|
- | - | - | - | - | No hit | 64 | - | - |
EX Jaguar Tooth63214+KK
|
- | - | - | - | - | No hit · Inv 1-22 projectile | 64 | - | - |
Jaguar Kick LK421+LK
|
20 | 6 | 21 | -2° | -3 | Whiffs cr. | 46 | 25 | 24 |
Jaguar Kick MK421+MK
|
21 | 7 | 20 | -1° | -2 | Whiffs cr. | 47 | 25 | 24 |
Jaguar Kick HK421+HK
|
22 | 8 | 20 | 0 | -1 | Land 21 | 49 | 25 | 23 |
EX Jaguar Kick421+KK
|
20 | 5 | 21 | - | - | No hit · Inv 1-24 projectile · Land 20 | 45 | - | - |
Airborne Jaguar Kick LKj.214LK
|
14 | 5 | 12 | +8 | -1 | Air | - | 25 | 15 |
Airborne Jaguar Kick MKj.214MK
|
15 | 4 | 12 | +9 | -2 | Air · Whiffs cr. | - | 25 | 14 |
Airborne Jaguar Kick HKj.214HK
|
16 | 3 | 12 | +10 | -2 | Air · Whiffs cr. | - | 25 | 13 |
EX Airborne Jaguar Kickj.214KK
|
11 | 7 | 12 | -14 | +8 | Air · Whiffs cr. · Inv 1-17 projectile | - | 1 | 23 |
Rising Jaguar LK623+LK
|
4 | 2(6)4 | 30 | KD | -13 | Whiffs cr. · Land 13 | 45 | - | 21 |
Rising Jaguar MK623+MK
|
5 | 2(6)5 | 35 | KD | -19 | Whiffs cr. · Inv 1-5 throw · Land 13 | 52 | - | 21 |
Rising Jaguar HK623+HK
|
5 | 2(6)9 | 35 | KD | -34 | Inv 1-6 full · Land 13 | 56 | - | 18 |
EX Rising Jaguar623+KK
|
5 | 4(8)8 | 34 | KD | -33 | Inv 1-8 full · Land 10 | 58 | - | 21 |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Jaguar Varied Assault236236+LP
|
1+7 | 6 hits ⁽ᵗ⁾ | 39 | - | -64 | No hit · Inv 1-12 full | 149 | - | 21 |
Jaguar Varied Assault236236+MP
|
1+7 | 6 hits ⁽ᵗ⁾ | 39 | - | -64° | No hit · Inv 1-12 full | 149 | - | 21 |
Jaguar Varied Assault236236+HP
|
1+7 | 6 hits ⁽ᵗ⁾ | 39 | - | -64° | No hit · Inv 1-12 full | 149 | - | 21 |
Full active timing ⁽ᵗ⁾:
- Jaguar Varied Assault
236236+LP:3(9)2(11)2(11)2(18)3(39)3 - Jaguar Varied Assault
236236+MP:3(9)2(11)2(11)2(18)3(39)3 - Jaguar Varied Assault
236236+HP:3(9)2(11)2(11)2(18)3(39)3
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Jaguar Revolver214214+KKK
|
0+12 | 3 | - | - | - | No hit · Cinematic · Inv 1-3 full, 4-11 strike+projectile | - | - | - |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Jaguar Avalanche236236+KKK
|
0+10 | 4(6)5(23)2 | 62 | - | -82 | Cinematic · Inv 1-11 full | 111 | - | 21 |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Focus Attack (held)5+MP+MK
|
21 | 2 | 39 | -25 | -25 | 61 | 16 | 16 | |
Focus Attack (released early)5]MP+MK[
|
11 | 2 | 39 | -25 | -25 | 51 | 16 | 16 | |
Taunt5+HP+HK
|
- | - | - | - | - | 45 | - | - |
Ember vs SuperCombo wiki: 6 different
Our number comes from the game files and was checked in the game where marked above.
| Move | Field | Ember | SuperCombo |
|---|---|---|---|
| Jaguar Kick HK | On hit | 0 | -3 |
| Jaguar Kick HK | On block | -1 | -5 |
| Rising Jaguar HK | On block | -34 | -12 |
| EX Rising Jaguar | On block | -33 | -10 |
| Jaguar Varied Assault | On block | -64 | -22 |
| Jaguar Avalanche | On block | -82 | -44 |
Generated 2026-10-21 from the game's own files by Ember's battle simulator (build afd904246f24). Do not edit this page: it is rebuilt from the data.
Generated from the docs at cf0c5c83c; edit the docs, not this page.
Coming soon, from open pull requests:
- #51 Allow reading and sending chat directly in the room
- #76 Endless lobby music at the main menu, with a setting
- #90 Add a Linux guide for installing Ember by hand under Proton
- #100 Let spectators toggle the lobby with Start
- #102 Make table actions controller accessible and consolidate room settings
- #104 Expire chat notifications after four seconds and retain unread badges
- #105 Add LAN room discovery and direct local connections
- #108 Install Ember on a Steam Deck with a double-click
- #111 Let older copies take new package files, setup upgrade an Ember folder, and switch channel in game
- #116 Keep Ember's menu confirm on A and B for every XInput pad
- #133 Add the Ember ID passphrase and keyboard tips to the Steam Deck guide
- #139 Show the watched game in the room column, with a toggle on the board
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