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Frame Data T Hawk
FRaccie edited this page Oct 20, 2026
·
4 revisions
Frames at 60 per second, against a standing opponent at point blank. ° also measured in the game · KD knocks down · Total, Hitstun and Blockstun (counted from the first active frame) are at the right end.
Key: every mark and note
| Mark | Meaning |
|---|---|
| ° | also measured in the game |
| KD | on hit: knocks down |
2(6)2 |
active: 2 frames, a 6-frame gap, 2 frames |
2(6)×4 2 |
active: 2 frames and a 6-frame gap, four times, then 2 frames |
| N hits ⁽ᵗ⁾ | active: too long for the table; the full timing is under the table |
| Proj | projectile; recovery counts from the throw |
| Air | air move; on hit and on block depend on the height, so mostly none given; Recovery is the landing recovery |
| Whiffs cr. | misses a crouching opponent; on block is against standing guard |
| No hit | did not hit a standing opponent up close, so no hit numbers |
| No block | never blocked in our runs, so no block numbers |
| Cinematic | cinematic not simulated yet; only startup and invincibility |
| Inv | invincible on these frames |
| Land | landing recovery frames |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Close LPcl.LP
|
3 | 2 | 6 | +7° | +3° | 10 | 15 | 11 | |
Far LPfar.LP
|
4 | 2 | 7 | +6° | +3° | 12 | 15 | 12 | |
Close LKcl.LK
|
3 | 3 | 10 | +1° | -2° | 15 | 14 | 11 | |
Far LKfar.LK
|
4 | 4 | 9 | +1° | -2° | 16 | 14 | 11 | |
Close MPcl.MP
|
5 | 4 | 10 | +6° | 0° | 18 | 20 | 14 | |
Far MPfar.MP
|
6 | 3 | 12 | +2° | -1° | 20 | 17 | 14 | |
Close MKcl.MK
|
6 | 3 | 12 | +2° | -1° | 20 | 17 | 14 | |
Far MKfar.MK
|
6 | 3 | 11 | +3° | 0° | 19 | 17 | 14 | |
Close HPcl.HP
|
8 | 3 | 14 | +6° | +1° | 24 | 23 | 18 | |
Far HPfar.HP
|
8 | 2 | 21 | -1° | -5 | 30 | 22 | 18 | |
Close HKcl.HK
|
7 | 3 | 14 | KD | 0 | Whiffs cr. | 23 | - | 17 |
Far HKfar.HK
|
10 | 5 | 22 | -3° | -5 | Whiffs cr. | 36 | 24 | 22 |
Crouch LPcr.LP
|
4 | 3 | 8 | +3° | 0° | 14 | 14 | 11 | |
Crouch LKcr.LK
|
4 | 3 | 8 | +3° | 0° | 14 | 14 | 11 | |
Crouch MPcr.MP
|
6 | 3 | 13 | +1° | -2° | 21 | 17 | 14 | |
Crouch MKcr.MK
|
6 | 4 | 12 | +1° | -2° | 21 | 17 | 14 | |
Crouch HPcr.HP
|
8 | 5 | 20 | -1° | -5° | 32 | 22 | 18 | |
Crouch HKcr.HK
|
11 | 2(9)2 | 20 | KD | -7° | 43 | - | 15 |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Thrust Peak3+LP
|
3 | 7 | 12 | -3° | -6° | 21 | 15 | 11 |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Mexican Typhoon360+LP
|
2 | 2 | 52 | - | - | 55 | - | - | |
Mexican Typhoon360+MP
|
2 | 2 | 50 | - | - | 53 | - | - | |
Mexican Typhoon360+HP
|
2 | 2 | 48 | - | - | 51 | - | - | |
Mexican Typhoon360+PP
|
4 | 2 | 47 | - | - | Inv 1-5 strike+projectile | 52 | - | - |
Neck Hanging Tree5+LP+LK
|
3 | 2 | 20 | - | - | 24 | - | - | |
Mexican Throw4+LP+LK
|
3 | 2 | 20 | - | - | 24 | - | - |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Tomahawk Buster LK623+LK
|
15 | 9 | 21 | -2 | -7 | 44 | 28 | 23 | |
Tomahawk Buster MK623+MK
|
17 | 10 | 21 | -6 | -8 | 47 | 25 | 23 | |
Tomahawk Buster HK623+HK
|
20 | 11 | 22 | -8 | -10 | 52 | 25 | 23 | |
EX Condor Spire623+KK
|
15 | 9 | 15 | KD | -3 | Inv 1-23 projectile | 38 | - | 21 |
Tomahawk Buster LP623+LP
|
4 | 11 | 27 | KD | -13 | Whiffs cr. | 41 | - | 21 |
Tomahawk Buster MP623+MP
|
6 | 11 | 32 | KD | -19 | Inv 1-5 throw · Land 14 | 48 | - | 21 |
Tomahawk Buster HP623+HP
|
8 | 11 | 37 | KD | -23 | Whiffs cr. · Inv 8-11 strike+projectile · Land 14 | 55 | - | 21 |
EX Tomahawk Buster623+PP
|
5 | 11 | 40 | KD | -30 | Inv 1-7 full · Land 14 | 55 | - | 21 |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Double Typhoon720+LP
|
0+1 | 1 | 41 | - | - | No hit · Inv 1-2 full | 42 | - | - |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Raging Typhoon720+PPP
|
0+1 | 1 | 41 | - | - | No hit · Cinematic | 42 | - | - |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Raging Slash6321463214+KKK
|
0+3 | 6 | 43 | - | - | No hit · Cinematic · Inv 1-8 full · Land 24 | 51 | - | - |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Focus Attack (held)5+MP+MK
|
23 | 5 | 32 | -21 | -21 | 59 | 16 | 16 | |
Focus Attack (released early)5]MP+MK[
|
13 | 5 | 32 | -21 | -21 | 49 | 16 | 16 | |
Taunt5+HP+HK
|
- | - | - | - | - | 45 | - | - |
Ember vs SuperCombo wiki: 7 different
Our number comes from the game files and was checked in the game where marked above.
| Move | Field | Ember | SuperCombo |
|---|---|---|---|
| Tomahawk Buster LK | On hit | -2 | 14 |
| Tomahawk Buster LK | On block | -7 | 9 |
| Tomahawk Buster MK | On hit | -6 | 9 |
| Tomahawk Buster MK | On block | -8 | 7 |
| Tomahawk Buster HK | On hit | -8 | 7 |
| Tomahawk Buster HK | On block | -10 | 5 |
| EX Condor Spire | On block | -3 | 7 |
Generated 2026-10-21 from the game's own files by Ember's battle simulator (build afd904246f24). Do not edit this page: it is rebuilt from the data.
Generated from the docs at cf0c5c83c; edit the docs, not this page.
Coming soon, from open pull requests:
- #51 Allow reading and sending chat directly in the room
- #76 Endless lobby music at the main menu, with a setting
- #90 Add a Linux guide for installing Ember by hand under Proton
- #100 Let spectators toggle the lobby with Start
- #102 Make table actions controller accessible and consolidate room settings
- #104 Expire chat notifications after four seconds and retain unread badges
- #105 Add LAN room discovery and direct local connections
- #108 Install Ember on a Steam Deck with a double-click
- #111 Let older copies take new package files, setup upgrade an Ember folder, and switch channel in game
- #116 Keep Ember's menu confirm on A and B for every XInput pad
- #133 Add the Ember ID passphrase and keyboard tips to the Steam Deck guide
- #139 Show the watched game in the room column, with a toggle on the board
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