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Frame Data T Hawk

FRaccie edited this page Oct 20, 2026 · 4 revisions

T. Hawk frame data

Frames at 60 per second, against a standing opponent at point blank. ° also measured in the game · KD knocks down · Total, Hitstun and Blockstun (counted from the first active frame) are at the right end.

Key: every mark and note
Mark Meaning
° also measured in the game
KD on hit: knocks down
2(6)2 active: 2 frames, a 6-frame gap, 2 frames
2(6)×4 2 active: 2 frames and a 6-frame gap, four times, then 2 frames
N hits ⁽ᵗ⁾ active: too long for the table; the full timing is under the table
Proj projectile; recovery counts from the throw
Air air move; on hit and on block depend on the height, so mostly none given; Recovery is the landing recovery
Whiffs cr. misses a crouching opponent; on block is against standing guard
No hit did not hit a standing opponent up close, so no hit numbers
No block never blocked in our runs, so no block numbers
Cinematic cinematic not simulated yet; only startup and invincibility
Inv invincible on these frames
Land landing recovery frames

Normals

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Close LP
cl.LP
3 2 6 +7° +3° 10 15 11
Far LP
far.LP
4 2 7 +6° +3° 12 15 12
Close LK
cl.LK
3 3 10 +1° -2° 15 14 11
Far LK
far.LK
4 4 9 +1° -2° 16 14 11
Close MP
cl.MP
5 4 10 +6° 0° 18 20 14
Far MP
far.MP
6 3 12 +2° -1° 20 17 14
Close MK
cl.MK
6 3 12 +2° -1° 20 17 14
Far MK
far.MK
6 3 11 +3° 0° 19 17 14
Close HP
cl.HP
8 3 14 +6° +1° 24 23 18
Far HP
far.HP
8 2 21 -1° -5 30 22 18
Close HK
cl.HK
7 3 14 KD 0 Whiffs cr. 23 - 17
Far HK
far.HK
10 5 22 -3° -5 Whiffs cr. 36 24 22
Crouch LP
cr.LP
4 3 8 +3° 0° 14 14 11
Crouch LK
cr.LK
4 3 8 +3° 0° 14 14 11
Crouch MP
cr.MP
6 3 13 +1° -2° 21 17 14
Crouch MK
cr.MK
6 4 12 +1° -2° 21 17 14
Crouch HP
cr.HP
8 5 20 -1° -5° 32 22 18
Crouch HK
cr.HK
11 2(9)2 20 KD -7° 43 - 15

Command normals

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Thrust Peak
3+LP
3 7 12 -3° -6° 21 15 11

Throws

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Mexican Typhoon
360+LP
2 2 52 - - 55 - -
Mexican Typhoon
360+MP
2 2 50 - - 53 - -
Mexican Typhoon
360+HP
2 2 48 - - 51 - -
Mexican Typhoon
360+PP
4 2 47 - - Inv 1-5 strike+projectile 52 - -
Neck Hanging Tree
5+LP+LK
3 2 20 - - 24 - -
Mexican Throw
4+LP+LK
3 2 20 - - 24 - -

Specials

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Tomahawk Buster LK
623+LK
15 9 21 -2 -7 44 28 23
Tomahawk Buster MK
623+MK
17 10 21 -6 -8 47 25 23
Tomahawk Buster HK
623+HK
20 11 22 -8 -10 52 25 23
EX Condor Spire
623+KK
15 9 15 KD -3 Inv 1-23 projectile 38 - 21
Tomahawk Buster LP
623+LP
4 11 27 KD -13 Whiffs cr. 41 - 21
Tomahawk Buster MP
623+MP
6 11 32 KD -19 Inv 1-5 throw · Land 14 48 - 21
Tomahawk Buster HP
623+HP
8 11 37 KD -23 Whiffs cr. · Inv 8-11 strike+projectile · Land 14 55 - 21
EX Tomahawk Buster
623+PP
5 11 40 KD -30 Inv 1-7 full · Land 14 55 - 21

Super

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Double Typhoon
720+LP
0+1 1 41 - - No hit · Inv 1-2 full 42 - -

Ultra 1

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Raging Typhoon
720+PPP
0+1 1 41 - - No hit · Cinematic 42 - -

Ultra 2

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Raging Slash
6321463214+KKK
0+3 6 43 - - No hit · Cinematic · Inv 1-8 full · Land 24 51 - -

Other

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Focus Attack (held)
5+MP+MK
23 5 32 -21 -21 59 16 16
Focus Attack (released early)
5]MP+MK[
13 5 32 -21 -21 49 16 16
Taunt
5+HP+HK
- - - - - 45 - -

Where SuperCombo differs

Ember vs SuperCombo wiki: 7 different

Our number comes from the game files and was checked in the game where marked above.

Move Field Ember SuperCombo
Tomahawk Buster LK On hit -2 14
Tomahawk Buster LK On block -7 9
Tomahawk Buster MK On hit -6 9
Tomahawk Buster MK On block -8 7
Tomahawk Buster HK On hit -8 7
Tomahawk Buster HK On block -10 5
EX Condor Spire On block -3 7

Generated 2026-10-21 from the game's own files by Ember's battle simulator (build afd904246f24). Do not edit this page: it is rebuilt from the data.

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