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Frame Data M Bison
FRaccie edited this page Oct 20, 2026
·
4 revisions
Frames at 60 per second, against a standing opponent at point blank. ° also measured in the game · KD knocks down · Total, Hitstun and Blockstun (counted from the first active frame) are at the right end.
Key: every mark and note
| Mark | Meaning |
|---|---|
| ° | also measured in the game |
| KD | on hit: knocks down |
2(6)2 |
active: 2 frames, a 6-frame gap, 2 frames |
2(6)×4 2 |
active: 2 frames and a 6-frame gap, four times, then 2 frames |
| N hits ⁽ᵗ⁾ | active: too long for the table; the full timing is under the table |
| Proj | projectile; recovery counts from the throw |
| Air | air move; on hit and on block depend on the height, so mostly none given; Recovery is the landing recovery |
| Whiffs cr. | misses a crouching opponent; on block is against standing guard |
| No hit | did not hit a standing opponent up close, so no hit numbers |
| No block | never blocked in our runs, so no block numbers |
| Cinematic | cinematic not simulated yet; only startup and invincibility |
| Inv | invincible on these frames |
| Land | landing recovery frames |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Close LPcl.LP
|
6 | 2 | 5 | +7° | +4° | 12 | 14 | 11 | |
Far LPfar.LP
|
5 | 2 | 7 | +5° | +2° | 13 | 14 | 11 | |
Close LKcl.LK
|
4 | 2 | 6 | +6° | +3° | 11 | 14 | 11 | |
Far LKfar.LK
|
4 | 2 | 6 | +6° | +3° | 11 | 14 | 11 | |
Close MPcl.MP
|
7 | 3 | 12 | +2° | -1° | 21 | 17 | 14 | |
Far MPfar.MP
|
6 | 3 | 12 | +3° | 0° | 20 | 18 | 15 | |
Close MKcl.MK
|
7 | 3 | 9 | +5 | +2° | 18 | 17 | 14 | |
Far MKfar.MK
|
6 | 3 | 14 | 0° | -3° | 22 | 17 | 14 | |
Close HPcl.HP
|
8 | 3 | 16 | +4° | -1° | 26 | 23 | 18 | |
Far HPfar.HP
|
11 | 2 | 19 | +1° | -3° | 31 | 22 | 18 | |
Close HKcl.HK
|
6 | 3 | 16 | +3 | -1° | 24 | 22 | 18 | |
Far HKfar.HK
|
6 | 3 | 16 | +3 | -1° | 24 | 22 | 18 | |
Crouch LPcr.LP
|
4 | 2 | 7 | +5° | +2° | 12 | 14 | 11 | |
Crouch LKcr.LK
|
3 | 2 | 8 | +4° | +1° | 12 | 14 | 11 | |
Crouch MPcr.MP
|
7 | 2 | 9 | +6° | +3° | 17 | 17 | 14 | |
Crouch MKcr.MK
|
5 | 4 | 11 | +2° | -1° | 19 | 17 | 14 | |
Crouch HPcr.HP
|
10 | 4 | 21 | -2° | -7° | 34 | 23 | 18 | |
Crouch HKcr.HK
|
15 | 12 | 16 | KD | -10° | 42 | - | 18 | |
Neutral Jump LPnj.LP
|
6 | 6 | 5 | - | - | Air · No hit | - | - | - |
Neutral Jump LKnj.LK
|
6 | 12 | 5 | - | - | Air · No hit | - | - | - |
Neutral Jump MPnj.MP
|
7 | 7 | 5 | - | - | Air · No hit | - | - | - |
Neutral Jump MKnj.MK
|
7 | 10 | 5 | - | - | Air · No hit | - | - | - |
Neutral Jump HPnj.HP
|
6 | 8 | 5 | - | - | Air · No hit | - | - | - |
Neutral Jump HKnj.HK
|
6 | 10 | 5 | - | -22 | Air · Whiffs cr. · No hit | - | - | 16 |
Angled Jump LPj.LP
|
6 | 7 | 5 | - | - | Air · No hit | - | - | - |
Angled Jump LKj.LK
|
5 | 7 | 5 | - | - | Air · No hit | - | - | - |
Angled Jump MPj.MP
|
7 | 3 | 5 | - | - | Air · No hit | - | - | - |
Angled Jump MKj.MK
|
6 | 14 | 5 | - | - | Air · No hit | - | - | - |
Angled Jump HPj.HP
|
8 | 8 | 5 | - | - | Air · No hit | - | - | - |
Angled Jump HKj.HK
|
7 | 6 | 5 | - | - | Air · No hit | - | - | - |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Deadly Throw5+LP+LK
|
3 | 2 | 20 | - | - | 24 | - | - | |
Death Tower4+LP+LK
|
3 | 2 | 20 | - | - | 24 | - | - |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Psycho Crusher LP[4]6+LP
|
14 | 1(26)11 | 18 | KD | -8 | Inv 52-63 throw | 69 | - | 21 |
Psycho Crusher MP[4]6+MP
|
14 | 1(28)13 | 22 | KD | -43 | Inv 56-67 throw | 77 | - | 21 |
Psycho Crusher HP[4]6+HP
|
14 | 1(31)16 | 22 | KD | -49 | Inv 62-73 throw | 83 | - | 21 |
EX Psycho Crusher[4]6+PP
|
- | - | - | - | - | No hit · Inv 1-13 full, 37-48 throw | 54 | - | - |
Psycho Crusher LK[4]6+LK
|
10 | 2(1)4 | 17 | KD | -1° | Inv 5-14 throw | 33 | - | 20 |
Psycho Crusher MK[4]6+MK
|
13 | 2(1)4 | 22 | KD | -5° | Inv 7-17 throw | 41 | - | 21 |
Psycho Crusher HK[4]6+HK
|
16 | 2(1)4 | 25 | KD | -8° | Inv 9-20 throw | 47 | - | 21 |
EX Double Knee Press[4]6+KK
|
13 | 2(1)4 | 25 | KD | -8° | Inv 1-12 full, 13-17 throw | 44 | - | 21 |
Head Press LK[2]8+LK
|
- | - | - | - | - | No hit | - | - | - |
Head Press MK[2]8+MK
|
- | - | - | - | - | No hit | - | - | - |
Head Press HK[2]8+HK
|
- | - | - | - | - | No hit | - | - | - |
EX Head Press[2]8+KK
|
- | - | - | - | - | No hit · Inv 1-198 full | - | - | - |
Head Press LP[2]8+LP
|
- | - | - | - | - | No hit | 16 | - | - |
Devil Jump EX[2]8+PP
|
- | - | - | - | - | No hit · Inv 1-13 full | 16 | - | - |
Warp A623+PPP
|
- | - | - | - | - | No hit · Inv 1-29 full | 47 | - | - |
Warp B623+KKK
|
- | - | - | - | - | No hit · Inv 1-29 full | 47 | - | - |
Warp C421+PPP
|
- | - | - | - | - | No hit · Inv 1-29 full | 47 | - | - |
Warp D421+KKK
|
- | - | - | - | - | No hit · Inv 1-29 full | 47 | - | - |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Knee Press Nightmare[4]646+LK
|
1+6 | 2(1)2(11)4(8)18 | 29 | - | -27° | Inv 1-8 full, 9-52 projectile | 81 | - | 21 |
Knee Press Nightmare[4]646+MK
|
1+11 | 2(1)2(11)4(8)18 | 29 | - | -27° | Inv 1-10 full, 11-57 projectile | 86 | - | 21 |
Knee Press Nightmare[4]646+HK
|
1+15 | 2(1)2(11)4(8)18 | 29 | - | -27° | Inv 1-12 full, 13-61 projectile | 90 | - | 21 |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Nightmare Booster[4]646+KKK
|
0+10 | 6(12)4 | - | - | - | No hit · Cinematic · Inv 1-13 full, 35-101 full | - | - | - |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Uc2[4]646+PPP
|
- | - | - | - | - | No hit · Cinematic · Inv 1-2 full, 3-119 projectile | - | - | - |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Focus Attack (held)5+MP+MK
|
22 | 2 | 34 | -20 | -20 | 57 | 16 | 16 | |
Focus Attack (released early)5]MP+MK[
|
12 | 2 | 34 | -20 | -20 | 47 | 16 | 16 | |
Taunt5+HP+HK
|
- | - | - | - | - | 45 | - | - |
Ember vs SuperCombo wiki: 1 different
Our number comes from the game files and was checked in the game where marked above.
| Move | Field | Ember | SuperCombo |
|---|---|---|---|
| Psycho Crusher LP | On block | -8 | -3 |
Generated 2026-10-21 from the game's own files by Ember's battle simulator (build afd904246f24). Do not edit this page: it is rebuilt from the data.
Generated from the docs at cf0c5c83c; edit the docs, not this page.
Coming soon, from open pull requests:
- #51 Allow reading and sending chat directly in the room
- #76 Endless lobby music at the main menu, with a setting
- #90 Add a Linux guide for installing Ember by hand under Proton
- #100 Let spectators toggle the lobby with Start
- #102 Make table actions controller accessible and consolidate room settings
- #104 Expire chat notifications after four seconds and retain unread badges
- #105 Add LAN room discovery and direct local connections
- #108 Install Ember on a Steam Deck with a double-click
- #111 Let older copies take new package files, setup upgrade an Ember folder, and switch channel in game
- #116 Keep Ember's menu confirm on A and B for every XInput pad
- #133 Add the Ember ID passphrase and keyboard tips to the Steam Deck guide
- #139 Show the watched game in the room column, with a toggle on the board
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