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Frame Data Hugo
FRaccie edited this page Oct 20, 2026
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4 revisions
Frames at 60 per second, against a standing opponent at point blank. ° also measured in the game · KD knocks down · Total, Hitstun and Blockstun (counted from the first active frame) are at the right end.
Key: every mark and note
| Mark | Meaning |
|---|---|
| ° | also measured in the game |
| KD | on hit: knocks down |
2(6)2 |
active: 2 frames, a 6-frame gap, 2 frames |
2(6)×4 2 |
active: 2 frames and a 6-frame gap, four times, then 2 frames |
| N hits ⁽ᵗ⁾ | active: too long for the table; the full timing is under the table |
| Proj | projectile; recovery counts from the throw |
| Air | air move; on hit and on block depend on the height, so mostly none given; Recovery is the landing recovery |
| Whiffs cr. | misses a crouching opponent; on block is against standing guard |
| No hit | did not hit a standing opponent up close, so no hit numbers |
| No block | never blocked in our runs, so no block numbers |
| Cinematic | cinematic not simulated yet; only startup and invincibility |
| Inv | invincible on these frames |
| Land | landing recovery frames |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Crouch LPcr.LP
|
5 | 2 | 12 | +1° | -2° | 18 | 15 | 12 | |
Crouch LKcr.LK
|
6 | 3 | 10 | +2° | -2° | 18 | 15 | 11 | |
Crouch MPcr.MP
|
8 | 4 | 17 | +2° | -4° | 28 | 21 | 17 | |
Crouch MKcr.MK
|
10 | 4 | 24 | KD | -7° | 37 | - | 21 | |
Crouch HPcr.HP
|
15 | 5 | 49 | KD | -23 | Land 39 | 68 | - | 31 |
Crouch HKcr.HK
|
13 | 15 | 56 | KD | -40 | Whiffs cr. · Land 54 | 83 | - | 31 |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Stand LP5+LP
|
6 | 3 | 7 | +6° | +2° | 15 | 15 | 12 | |
Stand LK5+LK
|
8 | 2 | 10 | +3° | -1° | 19 | 15 | 11 | |
Stand MP5+MP
|
9 | 4 | 15 | -1° | -2 | 27 | 21 | 17 | |
Stand MK5+MK
|
17 | 2(4)2 | 23 | -2° | -8 | Whiffs cr. | 47 | 21 | 17 |
Stand HP5+HP
|
17 | 8 | 17 | 0° | -5 | Whiffs cr. | 41 | 24 | 19 |
Stand HK5+HK
|
23 | 9 | 33 | -9 | -14 | Whiffs cr. · Land 34 | 64 | 30 | 26 |
Hammer Hook6+HP
|
16 | 3 | 29 | -2° | -6 | Whiffs cr. | 47 | 30 | 26 |
Reep22+MK
|
17 | 10 | 4 | +5° | +2 | Whiffs cr. | 30 | 19 | 16 |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Shootdown Backbreaker623+LK
|
5 | 8 | 54 | - | - | Land 29 | 66 | - | - |
Shootdown Backbreaker623+MK
|
9 | 9 | 44 | - | - | Land 24 | 61 | - | - |
Shootdown Backbreaker623+HK
|
12 | 12 | 41 | - | - | Land 28 | 64 | - | - |
Shootdown Backbreaker623+KK
|
5 | 7 | 55 | - | - | Inv 1-5 strike+projectile · Land 29 | 66 | - | - |
Ultra Throw63214+K
|
7 | 2 | 52 | - | - | 60 | - | - | |
Ultra Throw63214+KK
|
4 | 2 | 52 | - | - | 57 | - | - | |
Moonsault Press360+LP
|
2 | 2 | 53 | - | - | 56 | - | - | |
Moonsault Press360+MP
|
2 | 2 | 51 | - | - | 54 | - | - | |
Moonsault Press360+HP
|
2 | 2 | 47 | - | - | 50 | - | - | |
Moonsault Press360+PP
|
5 | 2 | 51 | - | - | Inv 1-6 strike+projectile | 57 | - | - |
Neck Hanging Tree5+LP+LK
|
3 | 2 | 20 | - | - | 24 | - | - | |
Body Slam4+LP+LK
|
3 | 2 | 20 | - | - | 24 | - | - |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Giant Palm Bomber LP214+LP
|
15 | 4 | 12 | +9° | +1° | 30 | 25 | 17 | |
Giant Palm Bomber MP214+MP
|
19 | 4 | 6 | +18° | +7° | 28 | 28 | 17 | |
Giant Palm Bomber HP214+HP
|
24 | 4 | 5 | +21° | +8° | 32 | 30 | 17 | |
EX Giant Palm Bomber214+PP
|
17 | 3 | 7 | +16° | +12° | 26 | 25 | 21 | |
Monster Lariat LK236+LK
|
14 | 3 | 29 | KD | -11° | 45 | - | 21 | |
Monster Lariat MK236+MK
|
52 | 3 | 29 | KD | -11° | 83 | - | 21 | |
Monster Lariat HK236+HK
|
92 | 3 | 29 | KD | -11° | 123 | - | 21 | |
EX Monster Lariat236+KK
|
44 | 3 | 22 | KD | -5 | 68 | - | 20 |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Hammer Mountain236236+LP
|
1+128 | 1 | - | - | - | No hit · Inv 1-173 full | - | - | - |
Hammer Mountain236236+MP
|
1+128 | 1 | - | - | - | No hit · Inv 1-173 full | - | - | - |
Hammer Mountain236236+HP
|
1+128 | 1 | - | - | - | No hit · Inv 1-173 full | - | - | - |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Gigas Breaker720+PPP
|
0+1 | 2 | 46 | - | - | No hit · Cinematic · Inv 1-2 full | 48 | - | - |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Megaton Press236236+KKK
|
0+5 | 6(114)6 | - | - | - | No hit · Cinematic · Inv 1-10 full, 12-130 full | - | - | - |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Focus Attack (held)5+MP+MK
|
26 | 5 | 29 | -18 | -18 | 59 | 16 | 16 | |
Focus Attack (released early)5]MP+MK[
|
16 | 5 | 29 | -18 | -18 | 49 | 16 | 16 | |
Taunt5+HP+HK
|
- | - | - | - | - | 45 | - | - |
Ember vs SuperCombo wiki: 3 different
Our number comes from the game files and was checked in the game where marked above.
| Move | Field | Ember | SuperCombo |
|---|---|---|---|
| Crouch HP | On block | -23 | 13 |
| Stand MP | On block | -2 | -5 |
| Stand HK | On hit | -9 | 15 |
Generated 2026-10-21 from the game's own files by Ember's battle simulator (build afd904246f24). Do not edit this page: it is rebuilt from the data.
Generated from the docs at cf0c5c83c; edit the docs, not this page.
Coming soon, from open pull requests:
- #51 Allow reading and sending chat directly in the room
- #76 Endless lobby music at the main menu, with a setting
- #90 Add a Linux guide for installing Ember by hand under Proton
- #100 Let spectators toggle the lobby with Start
- #102 Make table actions controller accessible and consolidate room settings
- #104 Expire chat notifications after four seconds and retain unread badges
- #105 Add LAN room discovery and direct local connections
- #108 Install Ember on a Steam Deck with a double-click
- #111 Let older copies take new package files, setup upgrade an Ember folder, and switch channel in game
- #116 Keep Ember's menu confirm on A and B for every XInput pad
- #133 Add the Ember ID passphrase and keyboard tips to the Steam Deck guide
- #139 Show the watched game in the room column, with a toggle on the board
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