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Frame Data Ken
FRaccie edited this page Oct 20, 2026
·
4 revisions
Frames at 60 per second, against a standing opponent at point blank. ° also measured in the game · KD knocks down · Total, Hitstun and Blockstun (counted from the first active frame) are at the right end.
Key: every mark and note
| Mark | Meaning |
|---|---|
| ° | also measured in the game |
| KD | on hit: knocks down |
2(6)2 |
active: 2 frames, a 6-frame gap, 2 frames |
2(6)×4 2 |
active: 2 frames and a 6-frame gap, four times, then 2 frames |
| N hits ⁽ᵗ⁾ | active: too long for the table; the full timing is under the table |
| Proj | projectile; recovery counts from the throw |
| Air | air move; on hit and on block depend on the height, so mostly none given; Recovery is the landing recovery |
| Whiffs cr. | misses a crouching opponent; on block is against standing guard |
| No hit | did not hit a standing opponent up close, so no hit numbers |
| No block | never blocked in our runs, so no block numbers |
| Cinematic | cinematic not simulated yet; only startup and invincibility |
| Inv | invincible on these frames |
| Land | landing recovery frames |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Close LPcl.LP
|
4 | 2 | 5 | +7° | +4° | 10 | 14 | 11 | |
Far LPfar.LP
|
4 | 2 | 5 | +8 | +4 | Whiffs cr. | 10 | 14 | 11 |
Close LKcl.LK
|
6 | 2 | 7 | +5° | +2° | 14 | 14 | 11 | |
Far LKfar.LK
|
4 | 3 | 7 | +4 | - | No block | 13 | 14 | - |
Close MPcl.MP
|
6 | 3 | 18 | -2° | -7° | 26 | 19 | 14 | |
Far MPfar.MP
|
7 | 5 | 5 | +7° | +4° | 16 | 17 | 14 | |
Close MKcl.MK
|
8 | 3 | 12 | +7° | -1° | 22 | 22 | 14 | |
Far MKfar.MK
|
7 | 3 | 13 | +1° | -2° | 22 | 17 | 14 | |
Close HPcl.HP
|
6 | 3 | 19 | +1° | -4° | 27 | 23 | 18 | |
Far HPfar.HP
|
11 | 3 | 16 | +3° | -1 | 29 | 22 | 18 | |
Close HKcl.HK
|
8 | 3 | 21 | -2° | -6° | 31 | 22 | 18 | |
Far HKfar.HK
|
11 | 3 | 18 | +1° | -3° | 31 | 22 | 18 | |
Crouch LPcr.LP
|
3 | 3 | 6 | +5° | +2° | 11 | 14 | 11 | |
Crouch LKcr.LK
|
3 | 4 | 7 | +3° | 0° | 13 | 14 | 11 | |
Crouch MPcr.MP
|
5 | 5 | 8 | +4° | +1° | 17 | 17 | 14 | |
Crouch MKcr.MK
|
4 | 2 | 16 | -1° | -4° | 21 | 17 | 14 | |
Crouch HPcr.HP
|
5 | 5 | 22 | -4° | -9° | 31 | 23 | 18 | |
Crouch HKcr.HK
|
7 | 3 | 21 | KD | -8° | 30 | - | 16 | |
Neutral Jump LPnj.LP
|
7 | 9 | 5 | - | - | Air · No hit | - | - | - |
Neutral Jump LKnj.LK
|
7 | 10 | 5 | - | - | Air · No hit | - | - | - |
Neutral Jump MPnj.MP
|
5 | 4 | 5 | -19 | -23 | Air · Whiffs cr. | - | 16 | 12 |
Neutral Jump MKnj.MK
|
6 | 7 | 5 | - | - | Air · No hit | - | - | - |
Neutral Jump HPnj.HP
|
7 | 4 | 5 | - | - | Air · No hit | - | - | - |
Neutral Jump HKnj.HK
|
6 | 2 | 5 | - | - | Air · No hit | - | - | - |
Angled Jump LPj.LP
|
7 | 8 | 5 | - | - | Air · No hit | - | - | - |
Angled Jump LKj.LK
|
5 | 7 | 5 | - | -26 | Air · Whiffs cr. · No hit | - | - | 9 |
Angled Jump MPj.MP
|
5 | 6 | 5 | - | - | Air · No hit | - | - | - |
Angled Jump MKj.MK
|
6 | 4 | 5 | - | - | Air · No hit | - | - | - |
Angled Jump HPj.HP
|
5 | 4 | 5 | -16 | -19 | Air · Whiffs cr. | - | 19 | 16 |
Angled Jump HKj.HK
|
5 | 7 | 5 | - | - | Air · No hit | - | - | - |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Inazuma Kick4+MK
|
15 | 2 | 17 | -2° | -5 | Whiffs cr. | 33 | 17 | 14 |
Forward Step Kick6+MK
|
11 | 5 | 11 | +1° | -2° | 26 | 17 | 14 | |
Thunder Kick6+HK
|
21 | 2 | 20 | -1 | 0 | Whiffs cr. | 42 | 21 | 22 |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Shoulder Throw5+LP+LK
|
3 | 2 | 20 | - | - | 24 | - | - | |
Hell Wheel4+LP+LK
|
3 | 2 | 20 | - | - | 24 | - | - |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Hadoken LP236+LP
|
14 | - | 33 | -3 | -7 | Proj | 47 | 31 | 27 |
Hadoken MP236+MP
|
14 | - | 33 | -3 | -7 | Proj | 47 | 31 | 27 |
Hadoken HP236+HP
|
14 | - | 33 | -3 | -7 | Proj | 47 | 31 | 27 |
EX Hadoken236+PP
|
14 | - | 29 | +3 | 0 | Proj | 43 | 25 | 22 |
Tatsumaki Senpukyaku LK214+LK
|
6 | 1(4)2(6)2 | 17 | -2 | -6 | Whiffs cr. · Land 23 | 37 | 25 | 21 |
Tatsumaki Senpukyaku MK214+MK
|
6 | 2(5)×3 1(5)2(5)2 | 23 | 0° | -4 | Whiffs cr. · Land 20 | 64 | 25 | 21 |
Tatsumaki Senpukyaku HK214+HK
|
6 | 8 hits ⁽ᵗ⁾ | 24 | -1° | -5 | Whiffs cr. · Land 22 | 74 | 25 | 21 |
EX Tatsumaki Senpukyaku214+KK
|
6 | 8 hits ⁽ᵗ⁾ | 23 | +1° | -3 | Whiffs cr. · Land 22 | 61 | 25 | 21 |
Airborne Tatsumaki Senpukyaku LKj.214LK
|
8 | 2(6)2(6)2(5)2 | 10 | - | - | Air · No hit | - | - | - |
Airborne Tatsumaki Senpukyaku MKj.214MK
|
7 | 1(4)×4 1 | 10 | - | - | Air · No hit | - | - | - |
Airborne Tatsumaki Senpukyaku HKj.214HK
|
7 | 6 hits ⁽ᵗ⁾ | 10 | - | - | Air · No hit | - | - | - |
EX Airborne Tatsumaki Senpukyakuj.214KK
|
6 | 1(2)×5 1(1)2 | 5 | - | - | Air · No hit | - | - | - |
Shoryuken LP623+LP
|
3 | 11 | 26 | KD | -19 | Inv 1-2 full, 3-5 throw · Land 8 | 39 | - | 18 |
Shoryuken MP623+MP
|
4 | 14 | 39 | KD | -29 | Inv 1-6 full · Land 14 | 56 | - | 21 |
Shoryuken HP623+HP
|
3 | 16 | 39 | KD | -30 | Inv 1-4 full, 5-6 throw · Land 9 | 57 | - | 21 |
EX Shoryuken623+PP
|
4 | 14 | 54 | KD | -43 | Inv 1-9 full · Land 10 | 71 | - | 21 |
Full active timing ⁽ᵗ⁾:
- Tatsumaki Senpukyaku HK
214+HK:2(6)1(5)1(5)1(5)1(5)1(4)2(4)2 - EX Tatsumaki Senpukyaku
214+KK:2(4)1(3)1(4)1(3)1(3)1(4)1(3)1 - Airborne Tatsumaki Senpukyaku HK
j.214HK:1(2)1(3)1(6)1(3)1(2)1
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Shoryureppa236236+LP
|
1+1 | 11(20)11 | 43 | - | -29° | Inv 1-3 full, 4 projectile | 86 | - | 21 |
Shoryureppa236236+MP
|
1+1 | 11(20)11 | 43 | - | -29° | Inv 1-3 full, 4 projectile | 86 | - | 21 |
Shoryureppa236236+HP
|
1+1 | 11(20)11 | 41 | - | -29 | Whiffs cr. · Inv 1-3 full, 4 projectile | 84 | - | 21 |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Shinryuken236236+PPP
|
0+10 | 40 | 82 | - | -101 | No hit · Cinematic · Inv 1-11 full, 12-13 throw | 131 | - | 17 |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Guren Senpukyaku236236+KKK
|
0+7 | 20 hits ⁽ᵗ⁾ | - | - | - | No hit · Cinematic · Inv 1-8 full, 9-99 projectile | - | - | - |
Full active timing ⁽ᵗ⁾:
- Guren Senpukyaku
236236+KKK:2(5)2(3)2(2)2(2)2(3)2(2)2(3)2(2)2(3)2(2)2(3)2(3)2(2)2(3)2(2)2(3)2(2)2(3)2(3)2
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Focus Attack (held)5+MP+MK
|
22 | 2 | 42 | -28 | -28 | 65 | 16 | 16 | |
Focus Attack (released early)5]MP+MK[
|
12 | 2 | 42 | -28 | -28 | 55 | 16 | 16 | |
Taunt5+HP+HK
|
- | - | - | - | - | 46 | - | - |
Ember vs SuperCombo wiki: 2 different
Our number comes from the game files and was checked in the game where marked above.
| Move | Field | Ember | SuperCombo |
|---|---|---|---|
| Tatsumaki Senpukyaku LK | On hit | -2 | 6 |
| Shinryuken | On block | -101 | -70 |
Generated 2026-10-21 from the game's own files by Ember's battle simulator (build afd904246f24). Do not edit this page: it is rebuilt from the data.
Generated from the docs at cf0c5c83c; edit the docs, not this page.
Coming soon, from open pull requests:
- #51 Allow reading and sending chat directly in the room
- #76 Endless lobby music at the main menu, with a setting
- #90 Add a Linux guide for installing Ember by hand under Proton
- #100 Let spectators toggle the lobby with Start
- #102 Make table actions controller accessible and consolidate room settings
- #104 Expire chat notifications after four seconds and retain unread badges
- #105 Add LAN room discovery and direct local connections
- #108 Install Ember on a Steam Deck with a double-click
- #111 Let older copies take new package files, setup upgrade an Ember folder, and switch channel in game
- #116 Keep Ember's menu confirm on A and B for every XInput pad
- #133 Add the Ember ID passphrase and keyboard tips to the Steam Deck guide
- #139 Show the watched game in the room column, with a toggle on the board
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