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Frame Data E Honda
FRaccie edited this page Oct 20, 2026
·
4 revisions
Frames at 60 per second, against a standing opponent at point blank. ° also measured in the game · KD knocks down · Total, Hitstun and Blockstun (counted from the first active frame) are at the right end.
Key: every mark and note
| Mark | Meaning |
|---|---|
| ° | also measured in the game |
| KD | on hit: knocks down |
2(6)2 |
active: 2 frames, a 6-frame gap, 2 frames |
2(6)×4 2 |
active: 2 frames and a 6-frame gap, four times, then 2 frames |
| N hits ⁽ᵗ⁾ | active: too long for the table; the full timing is under the table |
| Proj | projectile; recovery counts from the throw |
| Air | air move; on hit and on block depend on the height, so mostly none given; Recovery is the landing recovery |
| Whiffs cr. | misses a crouching opponent; on block is against standing guard |
| No hit | did not hit a standing opponent up close, so no hit numbers |
| No block | never blocked in our runs, so no block numbers |
| Cinematic | cinematic not simulated yet; only startup and invincibility |
| Inv | invincible on these frames |
| Land | landing recovery frames |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Close LPcl.LP
|
6 | 2 | 6 | +6 | +3 | 13 | 14 | 11 | |
Far LPfar.LP
|
6 | 2 | 6 | +6 | +3 | 13 | 14 | 11 | |
Close LKcl.LK
|
5 | 3 | 6 | +5 | +2° | 13 | 14 | 11 | |
Far LKfar.LK
|
5 | 2 | 7 | +5 | +2° | 13 | 14 | 11 | |
Close MPcl.MP
|
7 | 2(4)1 | 9 | +7 | +4° | 22 | 17 | 14 | |
Far MPfar.MP
|
8 | 3 | 12 | +2° | -1° | 22 | 17 | 14 | |
Close MKcl.MK
|
5 | 3 | 12 | +2° | -1° | 19 | 17 | 14 | |
Far MKfar.MK
|
8 | 2 | 12 | +3° | 0° | 21 | 17 | 14 | |
Close HPcl.HP
|
8 | 6 | 12 | +5 | 0° | 25 | 23 | 18 | |
Far HPfar.HP
|
10 | 6 | 16 | +2° | -1 | 31 | 22 | 18 | |
Close HKcl.HK
|
6 | 5 | 14 | +6 | +1° | 24 | 23 | 18 | |
Far HKfar.HK
|
7 | 3 | 21 | -2° | -6° | 30 | 22 | 18 | |
Crouch LPcr.LP
|
4 | 4 | 7 | +3° | 0° | 14 | 14 | 11 | |
Crouch LKcr.LK
|
5 | 2 | 7 | +5° | +2° | 13 | 14 | 11 | |
Crouch MPcr.MP
|
8 | 3 | 11 | +3° | 0° | 21 | 17 | 14 | |
Crouch MKcr.MK
|
7 | 3 | 11 | +3° | 0° | 20 | 17 | 14 | |
Crouch HPcr.HP
|
11 | 4 | 16 | +2° | -2° | 30 | 22 | 18 | |
Crouch HKcr.HK
|
14 | 2 | 14 | KD | +2° | 29 | - | 18 | |
Neutral Jump LPnj.LP
|
7 | 5 | 5 | -19 | -22 | Air · Whiffs cr. | - | 12 | 9 |
Neutral Jump LKnj.LK
|
7 | 9 | 5 | - | - | Air · No hit | - | - | - |
Neutral Jump MPnj.MP
|
6 | 8 | 5 | - | - | Air · No hit | - | - | - |
Neutral Jump MKnj.MK
|
9 | 9 | 5 | - | - | Air · No hit | - | - | - |
Neutral Jump HPnj.HP
|
8 | 10 | 5 | - | - | Air · No hit | - | - | - |
Neutral Jump HKnj.HK
|
7 | 9 | 5 | - | - | Air · No hit | - | - | - |
Angled Jump LPj.LP
|
7 | 6 | 5 | - | - | Air · No hit | - | - | - |
Angled Jump LKj.LK
|
6 | 6 | 5 | - | - | Air · No hit | - | - | - |
Angled Jump MPj.MP
|
7 | 7 | 5 | - | - | Air · No hit | - | - | - |
Angled Jump MKj.MK
|
6 | 9 | 5 | - | - | Air · No hit | - | - | - |
Angled Jump HPj.HP
|
8 | 5 | 5 | - | - | Air · No hit | - | - | - |
Angled Jump HKj.HK
|
6 | 7 | 5 | -16 | -19 | Air · Whiffs cr. | - | 19 | 16 |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Shikofumi3+HK
|
30 | 2 | 19 | KD | -3 | Whiffs cr. | 50 | - | 18 |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Oicho Throw63214+LP
|
5 | 2 | 41 | - | - | 47 | - | - | |
Oicho Throw63214+MP
|
5 | 2 | 41 | - | - | 47 | - | - | |
Oicho Throw63214+HP
|
5 | 2 | 41 | - | - | 47 | - | - | |
Oicho Throw63214+PP
|
5 | 2 | 41 | - | - | Inv 1-5 throw | 47 | - | - |
Sabori5+LP+LK
|
3 | 2 | 20 | - | - | 24 | - | - | |
Rice Bale Throw4+LP+LK
|
3 | 2 | 20 | - | - | 24 | - | - |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Hundred Hand Slap LP5+LP(mash)
|
6 | 7 hits ⁽ᵗ⁾ | 16 | -9° | +1° | 52 | 22 | 18 | |
Hundred Hand Slap MP5+MP(mash)
|
9 | 7 hits ⁽ᵗ⁾ | 15 | +8 | +4° | 54 | 25 | 21 | |
EX Hundred Hand Slap5+PP(mash)
|
9 | 7 hits ⁽ᵗ⁾ | 19 | +5 | 0° | 58 | 26 | 21 | |
Sumo Headbutt LP[4]6+LP
|
13 | 1 | 29 | KD | -9 | Inv 1-13 projectile | 42 | - | 21 |
Sumo Headbutt MP[4]6+MP
|
9 | 1 | 33 | KD | -13 | Inv 1-9 projectile | 42 | - | 21 |
Sumo Headbutt HP[4]6+HP
|
8 | 1 | 36 | KD | -16 | 44 | - | 21 | |
EX Sumo Headbutt[4]6+PP
|
8 | 1 | 29 | KD | -8 | Inv 1-8 full | 37 | - | 22 |
Sumo Smash LK[2]8+LK
|
14 | 7(14)6 | 18 | KD | -24 | Whiffs cr. · Inv 1-12 full | 58 | - | 21 |
Sumo Smash MK[2]8+MK
|
14 | 7(14)9 | 18 | KD | -4 | Whiffs cr. · Inv 1-13 full | 61 | - | 21 |
Sumo Smash HK[2]8+HK
|
14 | 7(14)15 | 18 | - | - | No hit · Inv 1-12 full | 67 | - | - |
EX Sumo Smash[2]8+KK
|
9 | 6(14)12 | 18 | KD | -4 | Whiffs cr. · Inv 1-9 full | 58 | - | 21 |
Full active timing ⁽ᵗ⁾:
- Hundred Hand Slap LP
5+LP(mash):3(3)1(3)2(4)1(3)1(4)2(3)1 - Hundred Hand Slap MP
5+MP(mash):2(4)1(3)2(4)1(2)2(4)1(3)2 - EX Hundred Hand Slap
5+PP(mash):2(4)1(3)2(4)1(2)2(4)1(3)2
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Super Killer Head Ram[4]646+LP
|
1+8 | 1(19)1 | 26 | - | -6 | Inv 1-9 full | 55 | - | 21 |
Super Killer Head Ram[4]646+MP
|
1+9 | 1(19)1 | 26 | - | -6 | Inv 1-10 full | 56 | - | 21 |
Super Killer Head Ram[4]646+HP
|
1+9 | 1(19)1 | 26 | - | -6 | Inv 1-9 full, 10 projectile | 56 | - | 21 |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Ultimate Killer Head Ram[4]646+PPP
|
0+10 | 1 | 35 | - | -15 | No hit · Cinematic · Inv 1-10 full | 45 | - | 21 |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Orochi Breaker6321463214+PPP
|
0+1 | 2 | 71 | - | - | No hit · Cinematic · Inv 1-2 full | 73 | - | - |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Focus Attack (held)5+MP+MK
|
21 | 2 | 35 | -21 | -21 | 57 | 16 | 16 | |
Focus Attack (released early)5]MP+MK[
|
11 | 2 | 35 | -21 | -21 | 47 | 16 | 16 | |
Taunt5+HP+HK
|
- | - | - | - | - | 55 | - | - |
Generated 2026-10-21 from the game's own files by Ember's battle simulator (build afd904246f24). Do not edit this page: it is rebuilt from the data.
Generated from the docs at cf0c5c83c; edit the docs, not this page.
Coming soon, from open pull requests:
- #51 Allow reading and sending chat directly in the room
- #76 Endless lobby music at the main menu, with a setting
- #90 Add a Linux guide for installing Ember by hand under Proton
- #100 Let spectators toggle the lobby with Start
- #102 Make table actions controller accessible and consolidate room settings
- #104 Expire chat notifications after four seconds and retain unread badges
- #105 Add LAN room discovery and direct local connections
- #108 Install Ember on a Steam Deck with a double-click
- #111 Let older copies take new package files, setup upgrade an Ember folder, and switch channel in game
- #116 Keep Ember's menu confirm on A and B for every XInput pad
- #133 Add the Ember ID passphrase and keyboard tips to the Steam Deck guide
- #139 Show the watched game in the room column, with a toggle on the board
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