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Frame Data E Honda

FRaccie edited this page Oct 20, 2026 · 4 revisions

E. Honda frame data

Frames at 60 per second, against a standing opponent at point blank. ° also measured in the game · KD knocks down · Total, Hitstun and Blockstun (counted from the first active frame) are at the right end.

Key: every mark and note
Mark Meaning
° also measured in the game
KD on hit: knocks down
2(6)2 active: 2 frames, a 6-frame gap, 2 frames
2(6)×4 2 active: 2 frames and a 6-frame gap, four times, then 2 frames
N hits ⁽ᵗ⁾ active: too long for the table; the full timing is under the table
Proj projectile; recovery counts from the throw
Air air move; on hit and on block depend on the height, so mostly none given; Recovery is the landing recovery
Whiffs cr. misses a crouching opponent; on block is against standing guard
No hit did not hit a standing opponent up close, so no hit numbers
No block never blocked in our runs, so no block numbers
Cinematic cinematic not simulated yet; only startup and invincibility
Inv invincible on these frames
Land landing recovery frames

Normals

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Close LP
cl.LP
6 2 6 +6 +3 13 14 11
Far LP
far.LP
6 2 6 +6 +3 13 14 11
Close LK
cl.LK
5 3 6 +5 +2° 13 14 11
Far LK
far.LK
5 2 7 +5 +2° 13 14 11
Close MP
cl.MP
7 2(4)1 9 +7 +4° 22 17 14
Far MP
far.MP
8 3 12 +2° -1° 22 17 14
Close MK
cl.MK
5 3 12 +2° -1° 19 17 14
Far MK
far.MK
8 2 12 +3° 0° 21 17 14
Close HP
cl.HP
8 6 12 +5 0° 25 23 18
Far HP
far.HP
10 6 16 +2° -1 31 22 18
Close HK
cl.HK
6 5 14 +6 +1° 24 23 18
Far HK
far.HK
7 3 21 -2° -6° 30 22 18
Crouch LP
cr.LP
4 4 7 +3° 0° 14 14 11
Crouch LK
cr.LK
5 2 7 +5° +2° 13 14 11
Crouch MP
cr.MP
8 3 11 +3° 0° 21 17 14
Crouch MK
cr.MK
7 3 11 +3° 0° 20 17 14
Crouch HP
cr.HP
11 4 16 +2° -2° 30 22 18
Crouch HK
cr.HK
14 2 14 KD +2° 29 - 18
Neutral Jump LP
nj.LP
7 5 5 -19 -22 Air · Whiffs cr. - 12 9
Neutral Jump LK
nj.LK
7 9 5 - - Air · No hit - - -
Neutral Jump MP
nj.MP
6 8 5 - - Air · No hit - - -
Neutral Jump MK
nj.MK
9 9 5 - - Air · No hit - - -
Neutral Jump HP
nj.HP
8 10 5 - - Air · No hit - - -
Neutral Jump HK
nj.HK
7 9 5 - - Air · No hit - - -
Angled Jump LP
j.LP
7 6 5 - - Air · No hit - - -
Angled Jump LK
j.LK
6 6 5 - - Air · No hit - - -
Angled Jump MP
j.MP
7 7 5 - - Air · No hit - - -
Angled Jump MK
j.MK
6 9 5 - - Air · No hit - - -
Angled Jump HP
j.HP
8 5 5 - - Air · No hit - - -
Angled Jump HK
j.HK
6 7 5 -16 -19 Air · Whiffs cr. - 19 16

Command normals

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Shikofumi
3+HK
30 2 19 KD -3 Whiffs cr. 50 - 18

Throws

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Oicho Throw
63214+LP
5 2 41 - - 47 - -
Oicho Throw
63214+MP
5 2 41 - - 47 - -
Oicho Throw
63214+HP
5 2 41 - - 47 - -
Oicho Throw
63214+PP
5 2 41 - - Inv 1-5 throw 47 - -
Sabori
5+LP+LK
3 2 20 - - 24 - -
Rice Bale Throw
4+LP+LK
3 2 20 - - 24 - -

Specials

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Hundred Hand Slap LP
5+LP(mash)
6 7 hits ⁽ᵗ⁾ 16 -9° +1° 52 22 18
Hundred Hand Slap MP
5+MP(mash)
9 7 hits ⁽ᵗ⁾ 15 +8 +4° 54 25 21
EX Hundred Hand Slap
5+PP(mash)
9 7 hits ⁽ᵗ⁾ 19 +5 0° 58 26 21
Sumo Headbutt LP
[4]6+LP
13 1 29 KD -9 Inv 1-13 projectile 42 - 21
Sumo Headbutt MP
[4]6+MP
9 1 33 KD -13 Inv 1-9 projectile 42 - 21
Sumo Headbutt HP
[4]6+HP
8 1 36 KD -16 44 - 21
EX Sumo Headbutt
[4]6+PP
8 1 29 KD -8 Inv 1-8 full 37 - 22
Sumo Smash LK
[2]8+LK
14 7(14)6 18 KD -24 Whiffs cr. · Inv 1-12 full 58 - 21
Sumo Smash MK
[2]8+MK
14 7(14)9 18 KD -4 Whiffs cr. · Inv 1-13 full 61 - 21
Sumo Smash HK
[2]8+HK
14 7(14)15 18 - - No hit · Inv 1-12 full 67 - -
EX Sumo Smash
[2]8+KK
9 6(14)12 18 KD -4 Whiffs cr. · Inv 1-9 full 58 - 21

Full active timing ⁽ᵗ⁾:

  • Hundred Hand Slap LP 5+LP(mash): 3(3)1(3)2(4)1(3)1(4)2(3)1
  • Hundred Hand Slap MP 5+MP(mash): 2(4)1(3)2(4)1(2)2(4)1(3)2
  • EX Hundred Hand Slap 5+PP(mash): 2(4)1(3)2(4)1(2)2(4)1(3)2

Super

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Super Killer Head Ram
[4]646+LP
1+8 1(19)1 26 - -6 Inv 1-9 full 55 - 21
Super Killer Head Ram
[4]646+MP
1+9 1(19)1 26 - -6 Inv 1-10 full 56 - 21
Super Killer Head Ram
[4]646+HP
1+9 1(19)1 26 - -6 Inv 1-9 full, 10 projectile 56 - 21

Ultra 1

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Ultimate Killer Head Ram
[4]646+PPP
0+10 1 35 - -15 No hit · Cinematic · Inv 1-10 full 45 - 21

Ultra 2

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Orochi Breaker
6321463214+PPP
0+1 2 71 - - No hit · Cinematic · Inv 1-2 full 73 - -

Other

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Focus Attack (held)
5+MP+MK
21 2 35 -21 -21 57 16 16
Focus Attack (released early)
5]MP+MK[
11 2 35 -21 -21 47 16 16
Taunt
5+HP+HK
- - - - - 55 - -

Generated 2026-10-21 from the game's own files by Ember's battle simulator (build afd904246f24). Do not edit this page: it is rebuilt from the data.

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