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Frame Data Cammy
FRaccie edited this page Oct 20, 2026
·
4 revisions
Frames at 60 per second, against a standing opponent at point blank. ° also measured in the game · KD knocks down · Total, Hitstun and Blockstun (counted from the first active frame) are at the right end.
Key: every mark and note
| Mark | Meaning |
|---|---|
| ° | also measured in the game |
| KD | on hit: knocks down |
2(6)2 |
active: 2 frames, a 6-frame gap, 2 frames |
2(6)×4 2 |
active: 2 frames and a 6-frame gap, four times, then 2 frames |
| N hits ⁽ᵗ⁾ | active: too long for the table; the full timing is under the table |
| Proj | projectile; recovery counts from the throw |
| Air | air move; on hit and on block depend on the height, so mostly none given; Recovery is the landing recovery |
| Whiffs cr. | misses a crouching opponent; on block is against standing guard |
| No hit | did not hit a standing opponent up close, so no hit numbers |
| No block | never blocked in our runs, so no block numbers |
| Cinematic | cinematic not simulated yet; only startup and invincibility |
| Inv | invincible on these frames |
| Land | landing recovery frames |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Close LPcl.LP
|
3 | 2 | 5 | +7° | +4° | 9 | 14 | 11 | |
Far LPfar.LP
|
3 | 3 | 5 | +6° | +3 | 10 | 14 | 11 | |
Close LKcl.LK
|
4 | 2 | 8 | +4° | +1° | 13 | 14 | 11 | |
Far LKfar.LK
|
4 | 3 | 6 | +5° | +2 | 12 | 14 | 11 | |
Close MPcl.MP
|
4 | 4 | 13 | +6° | +1° | 20 | 23 | 18 | |
Far MPfar.MP
|
7 | 4 | 14 | -1° | -4° | 24 | 17 | 14 | |
Close MKcl.MK
|
4 | 3 | 17 | -3° | -6° | 23 | 17 | 14 | |
Far MKfar.MK
|
7 | 2 | 13 | +2° | -1° | 21 | 17 | 14 | |
Close HPcl.HP
|
4 | 4 | 11 | +6° | +2° | 18 | 21 | 17 | |
Far HPfar.HP
|
6 | 3 | 19 | 0 | -4° | 27 | 22 | 18 | |
Close HKcl.HK
|
9 | 5 | 24 | -7° | -11° | 37 | 22 | 18 | |
Far HKfar.HK
|
8 | 2 | 22 | -2° | -6° | 31 | 22 | 18 | |
Crouch LPcr.LP
|
3 | 2 | 6 | +6° | +3° | 10 | 14 | 11 | |
Crouch LKcr.LK
|
4 | 3 | 9 | +2° | -1° | 15 | 14 | 11 | |
Crouch MPcr.MP
|
5 | 4 | 7 | +6° | +3° | 15 | 17 | 14 | |
Crouch MKcr.MK
|
6 | 4 | 12 | +1° | -2° | 21 | 17 | 14 | |
Crouch HPcr.HP
|
6 | 4 | 12 | +6° | +2° | 21 | 22 | 18 | |
Crouch HKcr.HK
|
7 | 2 | 24 | KD | -8° | 32 | - | 18 | |
Neutral Jump LPnj.LP
|
4 | 4 | 5 | - | - | Air · No hit | - | - | - |
Neutral Jump LKnj.LK
|
5 | 5 | 5 | -23 | -26 | Air · Whiffs cr. | - | 12 | 9 |
Neutral Jump MPnj.MP
|
5 | 4 | 5 | - | - | Air · No hit | - | - | - |
Neutral Jump MKnj.MK
|
5 | 7 | 5 | - | - | Air · No hit | - | - | - |
Neutral Jump HPnj.HP
|
5 | 3 | 5 | - | - | Air · No hit | - | - | - |
Neutral Jump HKnj.HK
|
5 | 3 | 5 | - | - | Air · No hit | - | - | - |
Angled Jump LPj.LP
|
4 | 5 | 5 | -24 | -27 | Air · Whiffs cr. | - | 12 | 9 |
Angled Jump LKj.LK
|
4 | 7 | 5 | -24 | -27 | Air · Whiffs cr. | - | 12 | 9 |
Angled Jump MPj.MP
|
5 | 3 | 5 | -19 | -23 | Air · Whiffs cr. | - | 16 | 12 |
Angled Jump MKj.MK
|
5 | 4 | 5 | - | - | Air · No hit | - | - | - |
Angled Jump HPj.HP
|
6 | 4 | 5 | - | - | Air · No hit | - | - | - |
Angled Jump HKj.HK
|
6 | 5 | 5 | - | - | Air · No hit | - | - | - |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Fatal Leg Twister5+LP+LK
|
3 | 2 | 20 | - | - | 24 | - | - | |
Frankensteiner4+LP+LK
|
3 | 2 | 20 | - | - | 24 | - | - | |
Flying Neck Breakerj.LP+LK
|
5 | 2 | 5 | - | - | Air | - | - | - |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Spiral Arrow LK236+LK
|
7 | 19 | 19 | KD | -17° | 44 | - | 21 | |
Spiral Arrow MK236+MK
|
7 | 19 | 19 | KD | -17° | 44 | - | 21 | |
Spiral Arrow HK236+HK
|
7 | 19 | 19 | KD | -10° | 44 | - | 21 | |
EX Spiral Arrow236+KK
|
7 | 19 | 19 | KD | -10° | Inv 1-25 projectile | 44 | - | 21 |
Cannon Spike LK623+LK
|
5 | 1 | 50 | KD | -34 | Inv 1-4 full, 5 throw · Land 16 | 55 | - | 17 |
Cannon Spike MK623+MK
|
5 | 1 | 50 | KD | -34 | Inv 1-5 full · Land 16 | 55 | - | 17 |
Cannon Spike HK623+HK
|
5 | 1 | 50 | KD | -34 | Inv 1-5 full · Land 16 | 55 | - | 17 |
EX Cannon Spike623+KK
|
5 | 1 | 50 | KD | -30 | Inv 1-5 full · Land 16 | 55 | - | 21 |
Quick Spin Knuckle LP63214+LP
|
35 | 11 | 9 | KD | +4° | Inv 1 strike+projectile | 54 | - | 21 |
Quick Spin Knuckle MP63214+MP
|
33 | 11 | 10 | KD | +3 | Whiffs cr. · Inv 1 strike+projectile | 53 | - | 21 |
Quick Spin Knuckle HP63214+HP
|
36 | 11 | 10 | KD | +3 | Whiffs cr. · Inv 1 strike+projectile · Land 32 | 56 | - | 21 |
EX Quick Spin Knuckle63214+PP
|
33 | 11 | 10 | KD | +3 | Whiffs cr. · Inv 1-25 strike+projectile | 53 | - | 21 |
Hooligan Combination LP12369+LP
|
63 | 9 | 13 | - | - | No hit · Land 37 | 84 | - | - |
Hooligan Combination MP12369+MP
|
55 | 9 | 13 | KD | -1 | Whiffs cr. · Land 36 | 76 | - | 21 |
Hooligan Combination HP12369+HP
|
49 | 9 | 13 | KD | -1 | Whiffs cr. · Land 38 | 70 | - | 21 |
EX Hooligan Combination12369+PP
|
- | - | - | - | - | No hit | - | - | - |
EX Cannon Strikej.214KK
|
12 | 7 | 5 | +14 | +5 | Air | - | 25 | 16 |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Spin Drive Smasher236236+LK
|
1+5 | 18(3)4(2)2(11)1 | 55 | - | -35 | Inv 1-6 full · Land 21 | 101 | - | 21 |
Spin Drive Smasher236236+MK
|
1+5 | 18(3)4(2)2(11)1 | 55 | - | -35 | Inv 1-6 full · Land 21 | 101 | - | 21 |
Spin Drive Smasher236236+HK
|
1+5 | 18(3)4(2)2(11)1 | 55 | - | -35 | Inv 1-6 full · Land 21 | 101 | - | 21 |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Gyro Drive Smasher236236+KKK
|
0+10 | 18(3)4(2)2(11)8 | 51 | - | -38 | Cinematic · Inv 1-10 full | 108 | - | 21 |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
CQC (Cammy Quick Combination)214214+PPP
|
- | - | - | - | - | No hit · Cinematic | 96 | - | - |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Focus Attack (held)5+MP+MK
|
21 | 2 | 35 | -21 | -21 | 57 | 16 | 16 | |
Focus Attack (released early)5]MP+MK[
|
11 | 2 | 35 | -21 | -21 | 47 | 16 | 16 | |
Taunt5+HP+HK
|
- | - | - | - | - | 45 | - | - |
Generated 2026-10-21 from the game's own files by Ember's battle simulator (build afd904246f24). Do not edit this page: it is rebuilt from the data.
Generated from the docs at cf0c5c83c; edit the docs, not this page.
Coming soon, from open pull requests:
- #51 Allow reading and sending chat directly in the room
- #76 Endless lobby music at the main menu, with a setting
- #90 Add a Linux guide for installing Ember by hand under Proton
- #100 Let spectators toggle the lobby with Start
- #102 Make table actions controller accessible and consolidate room settings
- #104 Expire chat notifications after four seconds and retain unread badges
- #105 Add LAN room discovery and direct local connections
- #108 Install Ember on a Steam Deck with a double-click
- #111 Let older copies take new package files, setup upgrade an Ember folder, and switch channel in game
- #116 Keep Ember's menu confirm on A and B for every XInput pad
- #133 Add the Ember ID passphrase and keyboard tips to the Steam Deck guide
- #139 Show the watched game in the room column, with a toggle on the board
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