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Frame Data Cammy

FRaccie edited this page Oct 20, 2026 · 4 revisions

Cammy frame data

Frames at 60 per second, against a standing opponent at point blank. ° also measured in the game · KD knocks down · Total, Hitstun and Blockstun (counted from the first active frame) are at the right end.

Key: every mark and note
Mark Meaning
° also measured in the game
KD on hit: knocks down
2(6)2 active: 2 frames, a 6-frame gap, 2 frames
2(6)×4 2 active: 2 frames and a 6-frame gap, four times, then 2 frames
N hits ⁽ᵗ⁾ active: too long for the table; the full timing is under the table
Proj projectile; recovery counts from the throw
Air air move; on hit and on block depend on the height, so mostly none given; Recovery is the landing recovery
Whiffs cr. misses a crouching opponent; on block is against standing guard
No hit did not hit a standing opponent up close, so no hit numbers
No block never blocked in our runs, so no block numbers
Cinematic cinematic not simulated yet; only startup and invincibility
Inv invincible on these frames
Land landing recovery frames

Normals

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Close LP
cl.LP
3 2 5 +7° +4° 9 14 11
Far LP
far.LP
3 3 5 +6° +3 10 14 11
Close LK
cl.LK
4 2 8 +4° +1° 13 14 11
Far LK
far.LK
4 3 6 +5° +2 12 14 11
Close MP
cl.MP
4 4 13 +6° +1° 20 23 18
Far MP
far.MP
7 4 14 -1° -4° 24 17 14
Close MK
cl.MK
4 3 17 -3° -6° 23 17 14
Far MK
far.MK
7 2 13 +2° -1° 21 17 14
Close HP
cl.HP
4 4 11 +6° +2° 18 21 17
Far HP
far.HP
6 3 19 0 -4° 27 22 18
Close HK
cl.HK
9 5 24 -7° -11° 37 22 18
Far HK
far.HK
8 2 22 -2° -6° 31 22 18
Crouch LP
cr.LP
3 2 6 +6° +3° 10 14 11
Crouch LK
cr.LK
4 3 9 +2° -1° 15 14 11
Crouch MP
cr.MP
5 4 7 +6° +3° 15 17 14
Crouch MK
cr.MK
6 4 12 +1° -2° 21 17 14
Crouch HP
cr.HP
6 4 12 +6° +2° 21 22 18
Crouch HK
cr.HK
7 2 24 KD -8° 32 - 18
Neutral Jump LP
nj.LP
4 4 5 - - Air · No hit - - -
Neutral Jump LK
nj.LK
5 5 5 -23 -26 Air · Whiffs cr. - 12 9
Neutral Jump MP
nj.MP
5 4 5 - - Air · No hit - - -
Neutral Jump MK
nj.MK
5 7 5 - - Air · No hit - - -
Neutral Jump HP
nj.HP
5 3 5 - - Air · No hit - - -
Neutral Jump HK
nj.HK
5 3 5 - - Air · No hit - - -
Angled Jump LP
j.LP
4 5 5 -24 -27 Air · Whiffs cr. - 12 9
Angled Jump LK
j.LK
4 7 5 -24 -27 Air · Whiffs cr. - 12 9
Angled Jump MP
j.MP
5 3 5 -19 -23 Air · Whiffs cr. - 16 12
Angled Jump MK
j.MK
5 4 5 - - Air · No hit - - -
Angled Jump HP
j.HP
6 4 5 - - Air · No hit - - -
Angled Jump HK
j.HK
6 5 5 - - Air · No hit - - -

Throws

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Fatal Leg Twister
5+LP+LK
3 2 20 - - 24 - -
Frankensteiner
4+LP+LK
3 2 20 - - 24 - -
Flying Neck Breaker
j.LP+LK
5 2 5 - - Air - - -

Specials

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Spiral Arrow LK
236+LK
7 19 19 KD -17° 44 - 21
Spiral Arrow MK
236+MK
7 19 19 KD -17° 44 - 21
Spiral Arrow HK
236+HK
7 19 19 KD -10° 44 - 21
EX Spiral Arrow
236+KK
7 19 19 KD -10° Inv 1-25 projectile 44 - 21
Cannon Spike LK
623+LK
5 1 50 KD -34 Inv 1-4 full, 5 throw · Land 16 55 - 17
Cannon Spike MK
623+MK
5 1 50 KD -34 Inv 1-5 full · Land 16 55 - 17
Cannon Spike HK
623+HK
5 1 50 KD -34 Inv 1-5 full · Land 16 55 - 17
EX Cannon Spike
623+KK
5 1 50 KD -30 Inv 1-5 full · Land 16 55 - 21
Quick Spin Knuckle LP
63214+LP
35 11 9 KD +4° Inv 1 strike+projectile 54 - 21
Quick Spin Knuckle MP
63214+MP
33 11 10 KD +3 Whiffs cr. · Inv 1 strike+projectile 53 - 21
Quick Spin Knuckle HP
63214+HP
36 11 10 KD +3 Whiffs cr. · Inv 1 strike+projectile · Land 32 56 - 21
EX Quick Spin Knuckle
63214+PP
33 11 10 KD +3 Whiffs cr. · Inv 1-25 strike+projectile 53 - 21
Hooligan Combination LP
12369+LP
63 9 13 - - No hit · Land 37 84 - -
Hooligan Combination MP
12369+MP
55 9 13 KD -1 Whiffs cr. · Land 36 76 - 21
Hooligan Combination HP
12369+HP
49 9 13 KD -1 Whiffs cr. · Land 38 70 - 21
EX Hooligan Combination
12369+PP
- - - - - No hit - - -
EX Cannon Strike
j.214KK
12 7 5 +14 +5 Air - 25 16

Super

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Spin Drive Smasher
236236+LK
1+5 18(3)4(2)2(11)1 55 - -35 Inv 1-6 full · Land 21 101 - 21
Spin Drive Smasher
236236+MK
1+5 18(3)4(2)2(11)1 55 - -35 Inv 1-6 full · Land 21 101 - 21
Spin Drive Smasher
236236+HK
1+5 18(3)4(2)2(11)1 55 - -35 Inv 1-6 full · Land 21 101 - 21

Ultra 1

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Gyro Drive Smasher
236236+KKK
0+10 18(3)4(2)2(11)8 51 - -38 Cinematic · Inv 1-10 full 108 - 21

Ultra 2

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
CQC (Cammy Quick Combination)
214214+PPP
- - - - - No hit · Cinematic 96 - -

Other

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Focus Attack (held)
5+MP+MK
21 2 35 -21 -21 57 16 16
Focus Attack (released early)
5]MP+MK[
11 2 35 -21 -21 47 16 16
Taunt
5+HP+HK
- - - - - 45 - -

Generated 2026-10-21 from the game's own files by Ember's battle simulator (build afd904246f24). Do not edit this page: it is rebuilt from the data.

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