Skip to content

Frame Data Guile

FRaccie edited this page Oct 20, 2026 · 4 revisions

Guile frame data

Frames at 60 per second, against a standing opponent at point blank. ° also measured in the game · KD knocks down · Total, Hitstun and Blockstun (counted from the first active frame) are at the right end.

Key: every mark and note
Mark Meaning
° also measured in the game
KD on hit: knocks down
2(6)2 active: 2 frames, a 6-frame gap, 2 frames
2(6)×4 2 active: 2 frames and a 6-frame gap, four times, then 2 frames
N hits ⁽ᵗ⁾ active: too long for the table; the full timing is under the table
Proj projectile; recovery counts from the throw
Air air move; on hit and on block depend on the height, so mostly none given; Recovery is the landing recovery
Whiffs cr. misses a crouching opponent; on block is against standing guard
No hit did not hit a standing opponent up close, so no hit numbers
No block never blocked in our runs, so no block numbers
Cinematic cinematic not simulated yet; only startup and invincibility
Inv invincible on these frames
Land landing recovery frames

Normals

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Close LP
cl.LP
3 2 7 +5° +2° 11 14 11
Far LP
far.LP
4 2 7 +5° +3 12 14 11
Close LK
cl.LK
3 3 8 +3° 0° 13 14 11
Far LK
far.LK
5 2 9 +3° 0° 15 14 11
Close MP
cl.MP
4 3 14 0° -3° 20 17 14
Far MP
far.MP
5 4 14 -1° -4° 22 17 14
Close MK
cl.MK
5 2 16 -1° -4° 22 17 14
Far MK
far.MK
7 4 12 +1° -2° 22 17 14
Close HP
cl.HP
5 4 15 +4° -1° 23 23 18
Far HP
far.HP
5 3 14 +5° +1° 21 22 18
Close HK
cl.HK
6 3 18 +1° -3° 26 22 18
Far HK
far.HK
13 5 14 +3° -1° 31 22 18
Crouch LP
cr.LP
4 2 8 +5° +1° 13 15 11
Crouch LK
cr.LK
4 2 9 +3° 0° 14 14 11
Crouch MP
cr.MP
4 5 10 +2° -1° 18 17 14
Crouch MK
cr.MK
7 4 14 -1° -4° 24 17 14
Crouch HP
cr.HP
5 4 23 -4° -9° 31 23 18
Crouch HK
cr.HK
6 4(20)4 17 KD -3° 50 - 18
Neutral Jump LP
nj.LP
5 2 5 - - Air · No hit - - -
Neutral Jump LK
nj.LK
7 6 5 - - Air · No hit - - -
Neutral Jump MP
nj.MP
7 4 5 - - Air · No hit - - -
Neutral Jump MK
nj.MK
7 6 5 - - Air · No hit - - -
Neutral Jump HP
nj.HP
7 3 5 - - Air · No hit - - -
Neutral Jump HK
nj.HK
6 3 5 - - Air · No hit - - -
Angled Jump LP
j.LP
6 6 5 - - Air · No hit - - -
Angled Jump LK
j.LK
5 5 5 - - Air · No hit - - -
Angled Jump MP
j.MP
5 5 5 - - Air · No hit - - -
Angled Jump MK
j.MK
5 6 5 - - Air · No hit - - -
Angled Jump HP
j.HP
5 5 5 - - Air · No hit - - -
Angled Jump HK
j.HK
6 5 5 - - Air · No hit - - -

Command normals

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Knee Bazooka
4+LK
7 4 15 -3° -8° 25 16 11
Straight Chop
6+MP
15 3 14 0° -3 Whiffs cr. 31 17 14
Rolling Sobat
4+MK
11 4 14 -1° -4° 28 17 14
6mk
6+MK
11 4 14 -1° -4° 28 17 14
Spinning Back Knuckle
6+HP
8 3 15 +4° 0 Whiffs cr. 25 22 18
Reverse Spin Kick
4+HK
16 6 12 +5° 0° Inv 6-28 throw 33 23 18
Guile High Kick
3+HK
11 2 17 KD -1 Whiffs cr. 29 - 18
Glasses ON
2+HP+HK
- - - - - No hit 50 - -

Throws

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Dragon Suplex
5+LP+LK
3 2 20 - - 24 - -
Judo Throw
4+LP+LK
3 2 20 - - 24 - -

Specials

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Sonic Boom LP
[4]6+LP
9 - 20 +10 +4 Proj 29 31 25
Sonic Boom MP
[4]6+MP
9 - 22 +8 +2 Proj 31 31 25
Sonic Boom HP
[4]6+HP
9 - 24 +6 0 Proj 33 31 25
EX Sonic Boom
[4]6+PP
11 - 28 +4 +1 Proj 39 25 22
Flash Kick LK
[2]8+LK
4 11 43 KD -36 Inv 1-6 full, 7-14 throw 57 - 18
Flash Kick MK
[2]8+MK
4 11 45 KD -38 Inv 1-4 full, 5-14 throw · Land 32 59 - 18
Flash Kick HK
[2]8+HK
4 11 47 KD -40 Inv 1-4 full, 5-14 throw · Land 30 61 - 18
EX Flash Kick
[2]8+KK
4 11 47 KD -35 Inv 1-6 full, 7-14 throw · Land 30 61 - 21

Super

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Double Flash
[1]319+LK
1+2 8(10)11 43 - -24 Whiffs cr. · Inv 1-8 full, 14-22 throw 74 - 21
Double Flash
[1]319+MK
1+3 7(15)11 45 - -26 Whiffs cr. · Inv 1-9 full, 19-27 throw · Land 78 81 - 21
Double Flash
[1]319+HK
1+5 7(19)11 47 - -28 Whiffs cr. · Inv 1-11 full, 25-33 throw · Land 84 89 - 21

Ultra 1

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Flash Explosion
[1]319+KKK
0+6 6(33)3 - - - No hit · Cinematic · Inv 1-9 full, 48-82 full - - -

Ultra 2

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Sonic Hurricane
[4]646+PPP
0+10 - 55 - -5 Proj · Cinematic · Inv 1-8 full 65 - 26

Other

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Focus Attack (held)
5+MP+MK
21 2 35 -21 -21 57 16 16
Focus Attack (released early)
5]MP+MK[
11 2 35 -21 -21 47 16 16
Taunt
5+HP+HK
- - - - - 45 - -

Generated 2026-10-21 from the game's own files by Ember's battle simulator (build afd904246f24). Do not edit this page: it is rebuilt from the data.

Clone this wiki locally