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Frame Data Guile
FRaccie edited this page Oct 20, 2026
·
4 revisions
Frames at 60 per second, against a standing opponent at point blank. ° also measured in the game · KD knocks down · Total, Hitstun and Blockstun (counted from the first active frame) are at the right end.
Key: every mark and note
| Mark | Meaning |
|---|---|
| ° | also measured in the game |
| KD | on hit: knocks down |
2(6)2 |
active: 2 frames, a 6-frame gap, 2 frames |
2(6)×4 2 |
active: 2 frames and a 6-frame gap, four times, then 2 frames |
| N hits ⁽ᵗ⁾ | active: too long for the table; the full timing is under the table |
| Proj | projectile; recovery counts from the throw |
| Air | air move; on hit and on block depend on the height, so mostly none given; Recovery is the landing recovery |
| Whiffs cr. | misses a crouching opponent; on block is against standing guard |
| No hit | did not hit a standing opponent up close, so no hit numbers |
| No block | never blocked in our runs, so no block numbers |
| Cinematic | cinematic not simulated yet; only startup and invincibility |
| Inv | invincible on these frames |
| Land | landing recovery frames |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Close LPcl.LP
|
3 | 2 | 7 | +5° | +2° | 11 | 14 | 11 | |
Far LPfar.LP
|
4 | 2 | 7 | +5° | +3 | 12 | 14 | 11 | |
Close LKcl.LK
|
3 | 3 | 8 | +3° | 0° | 13 | 14 | 11 | |
Far LKfar.LK
|
5 | 2 | 9 | +3° | 0° | 15 | 14 | 11 | |
Close MPcl.MP
|
4 | 3 | 14 | 0° | -3° | 20 | 17 | 14 | |
Far MPfar.MP
|
5 | 4 | 14 | -1° | -4° | 22 | 17 | 14 | |
Close MKcl.MK
|
5 | 2 | 16 | -1° | -4° | 22 | 17 | 14 | |
Far MKfar.MK
|
7 | 4 | 12 | +1° | -2° | 22 | 17 | 14 | |
Close HPcl.HP
|
5 | 4 | 15 | +4° | -1° | 23 | 23 | 18 | |
Far HPfar.HP
|
5 | 3 | 14 | +5° | +1° | 21 | 22 | 18 | |
Close HKcl.HK
|
6 | 3 | 18 | +1° | -3° | 26 | 22 | 18 | |
Far HKfar.HK
|
13 | 5 | 14 | +3° | -1° | 31 | 22 | 18 | |
Crouch LPcr.LP
|
4 | 2 | 8 | +5° | +1° | 13 | 15 | 11 | |
Crouch LKcr.LK
|
4 | 2 | 9 | +3° | 0° | 14 | 14 | 11 | |
Crouch MPcr.MP
|
4 | 5 | 10 | +2° | -1° | 18 | 17 | 14 | |
Crouch MKcr.MK
|
7 | 4 | 14 | -1° | -4° | 24 | 17 | 14 | |
Crouch HPcr.HP
|
5 | 4 | 23 | -4° | -9° | 31 | 23 | 18 | |
Crouch HKcr.HK
|
6 | 4(20)4 | 17 | KD | -3° | 50 | - | 18 | |
Neutral Jump LPnj.LP
|
5 | 2 | 5 | - | - | Air · No hit | - | - | - |
Neutral Jump LKnj.LK
|
7 | 6 | 5 | - | - | Air · No hit | - | - | - |
Neutral Jump MPnj.MP
|
7 | 4 | 5 | - | - | Air · No hit | - | - | - |
Neutral Jump MKnj.MK
|
7 | 6 | 5 | - | - | Air · No hit | - | - | - |
Neutral Jump HPnj.HP
|
7 | 3 | 5 | - | - | Air · No hit | - | - | - |
Neutral Jump HKnj.HK
|
6 | 3 | 5 | - | - | Air · No hit | - | - | - |
Angled Jump LPj.LP
|
6 | 6 | 5 | - | - | Air · No hit | - | - | - |
Angled Jump LKj.LK
|
5 | 5 | 5 | - | - | Air · No hit | - | - | - |
Angled Jump MPj.MP
|
5 | 5 | 5 | - | - | Air · No hit | - | - | - |
Angled Jump MKj.MK
|
5 | 6 | 5 | - | - | Air · No hit | - | - | - |
Angled Jump HPj.HP
|
5 | 5 | 5 | - | - | Air · No hit | - | - | - |
Angled Jump HKj.HK
|
6 | 5 | 5 | - | - | Air · No hit | - | - | - |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Knee Bazooka4+LK
|
7 | 4 | 15 | -3° | -8° | 25 | 16 | 11 | |
Straight Chop6+MP
|
15 | 3 | 14 | 0° | -3 | Whiffs cr. | 31 | 17 | 14 |
Rolling Sobat4+MK
|
11 | 4 | 14 | -1° | -4° | 28 | 17 | 14 | |
6mk6+MK
|
11 | 4 | 14 | -1° | -4° | 28 | 17 | 14 | |
Spinning Back Knuckle6+HP
|
8 | 3 | 15 | +4° | 0 | Whiffs cr. | 25 | 22 | 18 |
Reverse Spin Kick4+HK
|
16 | 6 | 12 | +5° | 0° | Inv 6-28 throw | 33 | 23 | 18 |
Guile High Kick3+HK
|
11 | 2 | 17 | KD | -1 | Whiffs cr. | 29 | - | 18 |
Glasses ON2+HP+HK
|
- | - | - | - | - | No hit | 50 | - | - |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Dragon Suplex5+LP+LK
|
3 | 2 | 20 | - | - | 24 | - | - | |
Judo Throw4+LP+LK
|
3 | 2 | 20 | - | - | 24 | - | - |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Sonic Boom LP[4]6+LP
|
9 | - | 20 | +10 | +4 | Proj | 29 | 31 | 25 |
Sonic Boom MP[4]6+MP
|
9 | - | 22 | +8 | +2 | Proj | 31 | 31 | 25 |
Sonic Boom HP[4]6+HP
|
9 | - | 24 | +6 | 0 | Proj | 33 | 31 | 25 |
EX Sonic Boom[4]6+PP
|
11 | - | 28 | +4 | +1 | Proj | 39 | 25 | 22 |
Flash Kick LK[2]8+LK
|
4 | 11 | 43 | KD | -36 | Inv 1-6 full, 7-14 throw | 57 | - | 18 |
Flash Kick MK[2]8+MK
|
4 | 11 | 45 | KD | -38 | Inv 1-4 full, 5-14 throw · Land 32 | 59 | - | 18 |
Flash Kick HK[2]8+HK
|
4 | 11 | 47 | KD | -40 | Inv 1-4 full, 5-14 throw · Land 30 | 61 | - | 18 |
EX Flash Kick[2]8+KK
|
4 | 11 | 47 | KD | -35 | Inv 1-6 full, 7-14 throw · Land 30 | 61 | - | 21 |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Double Flash[1]319+LK
|
1+2 | 8(10)11 | 43 | - | -24 | Whiffs cr. · Inv 1-8 full, 14-22 throw | 74 | - | 21 |
Double Flash[1]319+MK
|
1+3 | 7(15)11 | 45 | - | -26 | Whiffs cr. · Inv 1-9 full, 19-27 throw · Land 78 | 81 | - | 21 |
Double Flash[1]319+HK
|
1+5 | 7(19)11 | 47 | - | -28 | Whiffs cr. · Inv 1-11 full, 25-33 throw · Land 84 | 89 | - | 21 |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Flash Explosion[1]319+KKK
|
0+6 | 6(33)3 | - | - | - | No hit · Cinematic · Inv 1-9 full, 48-82 full | - | - | - |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Sonic Hurricane[4]646+PPP
|
0+10 | - | 55 | - | -5 | Proj · Cinematic · Inv 1-8 full | 65 | - | 26 |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Focus Attack (held)5+MP+MK
|
21 | 2 | 35 | -21 | -21 | 57 | 16 | 16 | |
Focus Attack (released early)5]MP+MK[
|
11 | 2 | 35 | -21 | -21 | 47 | 16 | 16 | |
Taunt5+HP+HK
|
- | - | - | - | - | 45 | - | - |
Generated 2026-10-21 from the game's own files by Ember's battle simulator (build afd904246f24). Do not edit this page: it is rebuilt from the data.
Generated from the docs at cf0c5c83c; edit the docs, not this page.
Coming soon, from open pull requests:
- #51 Allow reading and sending chat directly in the room
- #76 Endless lobby music at the main menu, with a setting
- #90 Add a Linux guide for installing Ember by hand under Proton
- #100 Let spectators toggle the lobby with Start
- #102 Make table actions controller accessible and consolidate room settings
- #104 Expire chat notifications after four seconds and retain unread badges
- #105 Add LAN room discovery and direct local connections
- #108 Install Ember on a Steam Deck with a double-click
- #111 Let older copies take new package files, setup upgrade an Ember folder, and switch channel in game
- #116 Keep Ember's menu confirm on A and B for every XInput pad
- #133 Add the Ember ID passphrase and keyboard tips to the Steam Deck guide
- #139 Show the watched game in the room column, with a toggle on the board
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