Repository navigation
Frame Data Seth
FRaccie edited this page Oct 20, 2026
·
4 revisions
Frames at 60 per second, against a standing opponent at point blank. ° also measured in the game · KD knocks down · Total, Hitstun and Blockstun (counted from the first active frame) are at the right end.
Key: every mark and note
| Mark | Meaning |
|---|---|
| ° | also measured in the game |
| KD | on hit: knocks down |
2(6)2 |
active: 2 frames, a 6-frame gap, 2 frames |
2(6)×4 2 |
active: 2 frames and a 6-frame gap, four times, then 2 frames |
| N hits ⁽ᵗ⁾ | active: too long for the table; the full timing is under the table |
| Proj | projectile; recovery counts from the throw |
| Air | air move; on hit and on block depend on the height, so mostly none given; Recovery is the landing recovery |
| Whiffs cr. | misses a crouching opponent; on block is against standing guard |
| No hit | did not hit a standing opponent up close, so no hit numbers |
| No block | never blocked in our runs, so no block numbers |
| Cinematic | cinematic not simulated yet; only startup and invincibility |
| Inv | invincible on these frames |
| Land | landing recovery frames |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Close LPcl.LP
|
4 | 2 | 5 | +7° | +4 | Whiffs cr. | 10 | 14 | 11 |
Far LPfar.LP
|
5 | 2 | 5 | +7° | +4 | Whiffs cr. | 11 | 14 | 11 |
Close LKcl.LK
|
4 | 2 | 6 | +6° | +3° | 11 | 14 | 11 | |
Far LKfar.LK
|
4 | 2 | 8 | +4° | +1° | 13 | 14 | 11 | |
Close MPcl.MP
|
5 | 1 | 13 | +5 | +2 | 18 | 19 | 16 | |
Far MPfar.MP
|
6 | 2 | 13 | +2° | -1 | Whiffs cr. | 20 | 17 | 14 |
Close MKcl.MK
|
7 | 2 | 12 | +3° | 0° | 20 | 17 | 14 | |
Far MKfar.MK
|
8 | 3 | 12 | +2° | -1° | 22 | 17 | 14 | |
Close HPcl.HP
|
4 | 5 | 20 | -2° | -7° | 28 | 23 | 18 | |
Far HPfar.HP
|
13 | 3 | 30 | -5° | -8° | 45 | 28 | 25 | |
Close HKcl.HK
|
7 | 4 | 16 | +5° | 0° | 26 | 23 | 18 | |
Far HKfar.HK
|
10 | 3 | 18 | +1° | -3° | 30 | 22 | 18 | |
Crouch LPcr.LP
|
4 | 2 | 6 | +6° | +3° | 11 | 14 | 11 | |
Crouch LKcr.LK
|
5 | 2 | 8 | +4° | +1° | 14 | 14 | 11 | |
Crouch MPcr.MP
|
5 | 2 | 9 | +5° | +1° | 15 | 16 | 12 | |
Crouch MKcr.MK
|
7 | 3 | 14 | -1° | -5° | 23 | 16 | 12 | |
Crouch HPcr.HP
|
10 | 2(2)2 | 19 | KD | -3° | 34 | - | 18 | |
Crouch HKcr.HK
|
8 | 2 | 25 | KD | -9° | 34 | - | 18 | |
Neutral Jump LPnj.LP
|
5 | 5 | 5 | - | - | Air · No hit | - | - | - |
Neutral Jump LKnj.LK
|
5 | 6 | 5 | - | - | Air · No hit | - | - | - |
Neutral Jump MPnj.MP
|
6 | 4 | 5 | - | - | Air · No hit | - | - | - |
Neutral Jump MKnj.MK
|
6 | 9 | 5 | - | - | Air · No hit | - | - | - |
Neutral Jump HPnj.HP
|
4 | 4 | 5 | - | - | Air · No hit | - | - | - |
Neutral Jump HKnj.HK
|
7 | 4 | 5 | - | - | Air · No hit | - | - | - |
Angled Jump LPj.LP
|
4 | 10 | 5 | - | - | Air · No hit | - | - | - |
Angled Jump LKj.LK
|
6 | 8 | 5 | - | - | Air · No hit | - | - | - |
Angled Jump MPj.MP
|
4 | 5 | 5 | - | - | Air · No hit | - | - | - |
Angled Jump MKj.MK
|
6 | 5 | 5 | - | - | Air · No hit | - | - | - |
Angled Jump HPj.HP
|
4 | 4 | 5 | - | - | Air · No hit | - | - | - |
Angled Jump HKj.HK
|
6 | 8 | 5 | - | - | Air · No hit | - | - | - |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Yosokyakunj.2MK
|
3 | 1 | 7 | -22 | -26 | Air · Whiffs cr. | - | 16 | 12 |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Hyakuretsukyaku214+LP
|
21 | 24 | 25 | - | - | Inv 21-68 projectile | 69 | - | - |
Hyakuretsukyaku214+MP
|
24 | 25 | 25 | - | - | Inv 24-72 projectile | 73 | - | - |
Hyakuretsukyaku214+HP
|
26 | 25 | 25 | - | - | Inv 26-74 projectile | 75 | - | - |
Tanden Engine214+PP
|
23 | 24 | 25 | - | -3 | Inv 23-70 projectile | 71 | - | 46 |
Spinning Piledriver360+LP
|
3 | 2 | 49 | - | - | 53 | - | - | |
Spinning Piledriver360+MP
|
3 | 2 | 53 | - | - | 57 | - | - | |
Spinning Piledriver360+HP
|
3 | 2 | 56 | - | - | 60 | - | - | |
Spinning Piledriver360+PP
|
3 | 2 | 49 | - | - | Inv 1-4 strike+projectile | 53 | - | - |
Genocide Shot5+LP+LK
|
3 | 2 | 20 | - | - | 24 | - | - | |
Death Throw4+LP+LK
|
3 | 2 | 20 | - | - | 24 | - | - |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Sonic Boom LP236+LP
|
14 | - | 33 | -1 | -5 | Proj | 47 | 33 | 29 |
Sonic Boom MP236+MP
|
14 | - | 33 | -1 | -5 | Proj | 47 | 33 | 29 |
Sonic Boom HP236+HP
|
14 | - | 33 | -1 | -5 | Proj | 47 | 33 | 29 |
EX Sonic Boom236+PP
|
14 | - | 44 | +1 | -3 | Proj | 58 | 33 | 29 |
Shoryuken LP623+LP
|
5 | 18 | 24 | KD | -20 | Inv 1-7 throw · Land 13 | 46 | - | 19 |
Shoryuken MP623+MP
|
5 | 18 | 34 | KD | -31 | Inv 1-5 full · Land 13 | 56 | - | 19 |
Shoryuken HP623+HP
|
5 | 18 | 37 | KD | -34 | Inv 1-5 full · Land 13 | 59 | - | 19 |
EX Shoryuken623+PP
|
5 | 18 | 39 | KD | -34 | Inv 1-22 full · Land 13 | 61 | - | 21 |
Hyakuretsukyaku LK214+LK
|
12 | 2 | 36 | -79 | -24° | 49 | 2 | 14 | |
Hyakuretsukyaku MK214+MK
|
14 | 2 | 36 | -79 | -24° | 51 | 2 | 14 | |
Hyakuretsukyaku HK214+HK
|
16 | 2 | 36 | -79 | -24° | 53 | 2 | 14 | |
EX Hyakuretsukyaku214+KK
|
16 | 2 | 36 | -79 | -24° | Inv 1-15 strike+projectile | 53 | 2 | 14 |
Terepo FP623+PPP
|
- | - | - | - | - | No hit · Inv 1-31 full | 48 | - | - |
Terepo FK623+KKK
|
- | - | - | - | - | No hit · Inv 1-31 full | 48 | - | - |
Terepo BP421+PPP
|
- | - | - | - | - | No hit · Inv 1-31 full | 48 | - | - |
Terepo BK421+KKK
|
- | - | - | - | - | No hit · Inv 1-31 full | 48 | - | - |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Tanden Storm236236+LP
|
1+5 | 80 | 81 | -32 | -36 | Inv 1-7 full | 166 | 50 | 46 |
Tanden Storm236236+MP
|
1+10 | 80 | 81 | -32 | -36 | Inv 1-7 full | 171 | 50 | 46 |
Tanden Storm236236+HP
|
1+15 | 80 | 81 | -32 | -36 | Inv 1-7 full | 176 | 50 | 46 |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Tanden Stream236236+PPP
|
0+10 | 15 | 31 | - | -25° | No hit · Cinematic · Inv 1-24 full | 55 | - | 21 |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Tanden Typhoon214214+PPP
|
1+10 | 27 | - | - | - | No hit · Cinematic · Inv 1-12 full, 13-37 projectile | - | - | - |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Focus Attack (held)5+MP+MK
|
21 | 2 | 35 | -21 | -21 | 57 | 16 | 16 | |
Focus Attack (released early)5]MP+MK[
|
11 | 2 | 35 | -21 | -21 | 47 | 16 | 16 | |
Taunt5+HP+HK
|
- | - | - | - | - | 45 | - | - |
Ember vs SuperCombo wiki: 2 different
Our number comes from the game files and was checked in the game where marked above.
| Move | Field | Ember | SuperCombo |
|---|---|---|---|
| Close MP | On hit | +5 | -8 |
| Close MP | On block | +2 | -11 |
Generated 2026-10-21 from the game's own files by Ember's battle simulator (build afd904246f24). Do not edit this page: it is rebuilt from the data.
Generated from the docs at cf0c5c83c; edit the docs, not this page.
Coming soon, from open pull requests:
- #51 Allow reading and sending chat directly in the room
- #76 Endless lobby music at the main menu, with a setting
- #90 Add a Linux guide for installing Ember by hand under Proton
- #100 Let spectators toggle the lobby with Start
- #102 Make table actions controller accessible and consolidate room settings
- #104 Expire chat notifications after four seconds and retain unread badges
- #105 Add LAN room discovery and direct local connections
- #108 Install Ember on a Steam Deck with a double-click
- #111 Let older copies take new package files, setup upgrade an Ember folder, and switch channel in game
- #116 Keep Ember's menu confirm on A and B for every XInput pad
- #133 Add the Ember ID passphrase and keyboard tips to the Steam Deck guide
- #139 Show the watched game in the room column, with a toggle on the board
Getting started
Playing online
Training
Frame Data
Integrations
Troubleshooting
More guides