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Frame Data Guy
FRaccie edited this page Oct 20, 2026
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4 revisions
Frames at 60 per second, against a standing opponent at point blank. ° also measured in the game · KD knocks down · Total, Hitstun and Blockstun (counted from the first active frame) are at the right end.
Key: every mark and note
| Mark | Meaning |
|---|---|
| ° | also measured in the game |
| KD | on hit: knocks down |
2(6)2 |
active: 2 frames, a 6-frame gap, 2 frames |
2(6)×4 2 |
active: 2 frames and a 6-frame gap, four times, then 2 frames |
| N hits ⁽ᵗ⁾ | active: too long for the table; the full timing is under the table |
| Proj | projectile; recovery counts from the throw |
| Air | air move; on hit and on block depend on the height, so mostly none given; Recovery is the landing recovery |
| Whiffs cr. | misses a crouching opponent; on block is against standing guard |
| No hit | did not hit a standing opponent up close, so no hit numbers |
| No block | never blocked in our runs, so no block numbers |
| Cinematic | cinematic not simulated yet; only startup and invincibility |
| Inv | invincible on these frames |
| Land | landing recovery frames |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Close LPcl.LP
|
4 | 2 | 6 | +6° | +3 | Whiffs cr. | 11 | 14 | 11 |
Far LPfar.LP
|
4 | 2 | 6 | +6° | +3 | Whiffs cr. | 11 | 14 | 11 |
Close LKcl.LK
|
5 | 3 | 11 | 0° | -3° | 18 | 14 | 11 | |
Far LKfar.LK
|
4 | 3 | 8 | +3° | 0° | 14 | 14 | 11 | |
Close MPcl.MP
|
5 | 2 | 16 | +5° | +1° | 22 | 23 | 19 | |
Far MPfar.MP
|
5 | 2 | 16 | -1° | -4° | 22 | 17 | 14 | |
Close MKcl.MK
|
7 | 2 | 11 | +6° | +3° | 19 | 19 | 16 | |
Far MKfar.MK
|
8 | 2 | 12 | +3° | -1° | 21 | 17 | 13 | |
Close HPcl.HP
|
5 | 2 | 19 | +2° | -3° | 25 | 23 | 18 | |
Far HPfar.HP
|
7 | 2 | 13 | +7° | +3° | 21 | 22 | 18 | |
Close HKcl.HK
|
7 | 3 | 13 | +8° | +2 | Whiffs cr. | 22 | 24 | 18 |
Far HKfar.HK
|
7 | 5 | 15 | +3° | -1 | Whiffs cr. | 26 | 23 | 19 |
Crouch LPcr.LP
|
4 | 2 | 6 | +6° | +3° | 11 | 14 | 11 | |
Crouch LKcr.LK
|
3 | 2 | 7 | +5° | +2° | 11 | 14 | 11 | |
Crouch MPcr.MP
|
6 | 3 | 9 | +5° | +2° | 17 | 17 | 14 | |
Crouch MKcr.MK
|
6 | 2(2)2 | 12 | KD | 0° | 23 | - | 14 | |
Crouch HPcr.HP
|
9 | 2 | 13 | +8° | +3° | 23 | 23 | 18 | |
Crouch HKcr.HK
|
7 | 11 | 15 | KD | -10° | 32 | - | 16 | |
Neutral Jump LPnj.LP
|
5 | 7 | 5 | - | - | Air · No hit | - | - | - |
Neutral Jump LKnj.LK
|
5 | 8 | 5 | - | - | Air · No hit | - | - | - |
Neutral Jump MPnj.MP
|
5 | 4 | 5 | - | - | Air · No hit | - | - | - |
Neutral Jump MKnj.MK
|
6 | 3 | 5 | - | - | Air · No hit | - | - | - |
Neutral Jump HPnj.HP
|
6 | 4 | 5 | - | - | Air · No hit | - | - | - |
Neutral Jump HKnj.HK
|
5 | 2(6)4 | 5 | - | - | Air · No hit | - | - | - |
Angled Jump LPj.LP
|
5 | 7 | 5 | - | - | Air · No hit | - | - | - |
Angled Jump LKj.LK
|
5 | 8 | 5 | - | - | Air · No hit | - | - | - |
Angled Jump MPj.MP
|
5 | 3 | 5 | - | -28 | Air · Whiffs cr. · No hit | - | - | 11 |
Angled Jump MKj.MK
|
6 | 6 | 5 | - | - | Air · No hit | - | - | - |
Angled Jump HPj.HP
|
6 | 4 | 5 | - | - | Air · No hit | - | - | - |
Angled Jump HKj.HK
|
8 | 3 | 5 | - | - | Air · No hit | - | - | - |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Ninja Sickle3+HK
|
7 | 1(3)2 | 25 | KD | -9° | 37 | - | 18 | |
Neck Breaker6+MP
|
15 | 4 | 16 | +2° | -2 | Whiffs cr. | 34 | 20 | 16 |
Elbow Dropj.2MP
|
8 | 31 | 4 | - | - | Air · No hit | - | - | - |
Elbow Dropnj.2MP
|
8 | 31 | 4 | +6 | +5 | Air | - | 14 | 11 |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Kaiten Izuna Otoshij.236LP
|
3 | 2 | 4 | - | - | Air | - | - | - |
Kaiten Izuna Otoshij.236MP
|
3 | 2 | 4 | - | - | Air | - | - | - |
Kaiten Izuna Otoshij.236HP
|
3 | 2 | 4 | - | - | Air | - | - | - |
Kaiten Izuna Otoshij.236PP
|
3 | 3 | 4 | - | - | Air · Inv 1-2 full | - | - | - |
Grab Throw5+LP+LK
|
3 | 2 | 20 | - | - | 24 | - | - | |
Shoulder Throw4+LP+LK
|
3 | 2 | 20 | - | - | 24 | - | - |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Hozanto LP214+LP
|
19 | 3 | 21 | KD | -1° | 42 | - | 23 | |
Hozanto MP214+MP
|
23 | 3 | 22 | KD | -2° | 47 | - | 23 | |
Hozanto HP214+HP
|
28 | 3 | 22 | KD | -6° | 52 | - | 19 | |
EX Hozanto214+PP
|
10 | 3 | 24 | KD | -6° | 36 | - | 21 | |
Hozanto LK214+LK
|
10 | 2(6)1(7)1 | 30 | KD | -18 | Whiffs cr. · Inv 1-9 throw · Land 19 | 56 | - | 21 |
Hozanto MK214+MK
|
9 | 2(6)2(6)2 | 35 | KD | -24 | Whiffs cr. · Inv 1-8 projectile · Land 19 | 61 | - | 21 |
Hozanto HK214+HK
|
6 | 3(6)1(7)1(6)1 | 35 | - | - | No hit · Land 19 | 65 | - | - |
EX Bushin Senpukyaku214+LK+HK
|
4 | 2(5)1(6)1(5)2 | 35 | KD | -29 | Whiffs cr. · Inv 1-10 full · Land 19 | 60 | - | 21 |
Run LK236+LK
|
- | - | - | - | - | No hit | 86 | - | - |
Run MK236+MK
|
- | - | - | - | - | No hit | 86 | - | - |
Run HK236+HK
|
- | - | - | - | - | No hit | 86 | - | - |
EX Run236+KK
|
- | - | - | - | - | No hit | 96 | - | - |
Run LP236+LP
|
- | - | - | - | - | No hit · Land 17 | 59 | - | - |
Run MP236+MP
|
- | - | - | - | - | No hit | 61 | - | - |
Run HP236+HP
|
- | - | - | - | - | No hit | 61 | - | - |
Izuna EX236+PP
|
- | - | - | - | - | No hit · Inv 1-14 throw+projectile | 50 | - | - |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Bushin Hasoken236236+LP
|
1+7 | 1(4)2 | 29 | - | -15 | Whiffs cr. · Inv 1-8 full · Land 18 | 43 | - | 21 |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Bushin Goraisenpujin236236+KKK
|
0+12 | 2(11)2(16)2(17)1 | 40 | - | -20 | No hit · Cinematic · Inv 1-12 full | 102 | - | 21 |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Bushin Muso Renge6321463214+PPP
|
0+1 | 2 | 38 | - | - | No hit · Cinematic · Inv 1-2 full | 40 | - | - |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Focus Attack (held)5+MP+MK
|
21 | 2 | 35 | -21 | -21 | 57 | 16 | 16 | |
Focus Attack (released early)5]MP+MK[
|
11 | 2 | 35 | -21 | -21 | 47 | 16 | 16 | |
Taunt5+HP+HK
|
- | - | - | - | - | 45 | - | - |
Ember vs SuperCombo wiki: 1 different
Our number comes from the game files and was checked in the game where marked above.
| Move | Field | Ember | SuperCombo |
|---|---|---|---|
| Bushin Goraisenpujin | On block | -20 | 11 |
Generated 2026-10-21 from the game's own files by Ember's battle simulator (build afd904246f24). Do not edit this page: it is rebuilt from the data.
Generated from the docs at cf0c5c83c; edit the docs, not this page.
Coming soon, from open pull requests:
- #51 Allow reading and sending chat directly in the room
- #76 Endless lobby music at the main menu, with a setting
- #90 Add a Linux guide for installing Ember by hand under Proton
- #100 Let spectators toggle the lobby with Start
- #102 Make table actions controller accessible and consolidate room settings
- #104 Expire chat notifications after four seconds and retain unread badges
- #105 Add LAN room discovery and direct local connections
- #108 Install Ember on a Steam Deck with a double-click
- #111 Let older copies take new package files, setup upgrade an Ember folder, and switch channel in game
- #116 Keep Ember's menu confirm on A and B for every XInput pad
- #133 Add the Ember ID passphrase and keyboard tips to the Steam Deck guide
- #139 Show the watched game in the room column, with a toggle on the board
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