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Frame Data Dee Jay
FRaccie edited this page Oct 20, 2026
·
4 revisions
Frames at 60 per second, against a standing opponent at point blank. ° also measured in the game · KD knocks down · Total, Hitstun and Blockstun (counted from the first active frame) are at the right end.
Key: every mark and note
| Mark | Meaning |
|---|---|
| ° | also measured in the game |
| KD | on hit: knocks down |
2(6)2 |
active: 2 frames, a 6-frame gap, 2 frames |
2(6)×4 2 |
active: 2 frames and a 6-frame gap, four times, then 2 frames |
| N hits ⁽ᵗ⁾ | active: too long for the table; the full timing is under the table |
| Proj | projectile; recovery counts from the throw |
| Air | air move; on hit and on block depend on the height, so mostly none given; Recovery is the landing recovery |
| Whiffs cr. | misses a crouching opponent; on block is against standing guard |
| No hit | did not hit a standing opponent up close, so no hit numbers |
| No block | never blocked in our runs, so no block numbers |
| Cinematic | cinematic not simulated yet; only startup and invincibility |
| Inv | invincible on these frames |
| Land | landing recovery frames |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Close LPcl.LP
|
3 | 2 | 7 | +5° | +2° | 11 | 14 | 11 | |
Far LPfar.LP
|
3 | 3 | 7 | +4° | +1 | Whiffs cr. | 12 | 14 | 11 |
Close LKcl.LK
|
5 | 2 | 6 | +6° | +3° | 12 | 14 | 11 | |
Far LKfar.LK
|
5 | 2 | 7 | +5° | +2° | 13 | 14 | 11 | |
Close MPcl.MP
|
4 | 5 | 10 | +2° | -1° | 18 | 17 | 14 | |
Far MPfar.MP
|
6 | 3 | 13 | +1° | -2 | Whiffs cr. | 21 | 17 | 14 |
Close MKcl.MK
|
5 | 2 | 9 | +6° | +3° | 15 | 17 | 14 | |
Far MKfar.MK
|
5 | 5 | 16 | 0° | -3° | 25 | 20 | 17 | |
Close HPcl.HP
|
5 | 2(4)4 | 22 | -4° | -8 | Whiffs cr. | 36 | 22 | 18 |
Far HPfar.HP
|
8 | 4 | 23 | -5° | -9° | 34 | 22 | 18 | |
Close HKcl.HK
|
6 | 3(2)4 | 18 | 0° | -2° | 32 | 22 | 20 | |
Far HKfar.HK
|
11 | 4 | 23 | -5° | -8° | 37 | 22 | 18 | |
Crouch LPcr.LP
|
4 | 2 | 6 | +6° | +3° | 11 | 14 | 11 | |
Crouch LKcr.LK
|
4 | 3 | 11 | 0° | -3° | 17 | 14 | 11 | |
Crouch MPcr.MP
|
6 | 2 | 12 | +3° | 0° | 19 | 17 | 14 | |
Crouch MKcr.MK
|
5 | 4 | 15 | KD | -5° | 23 | - | 14 | |
Crouch HPcr.HP
|
7 | 6 | 19 | -3° | -7° | 31 | 22 | 18 | |
Crouch HKcr.HK
|
14 | 9 | 15 | KD | -6° | 37 | - | 18 | |
Neutral Jump LPnj.LP
|
5 | 19 | 5 | - | - | Air · No hit | - | - | - |
Neutral Jump LKnj.LK
|
5 | 11 | 5 | - | - | Air · No hit | - | - | - |
Neutral Jump MPnj.MP
|
7 | 8 | 5 | - | - | Air · No hit | - | - | - |
Neutral Jump MKnj.MK
|
9 | 8 | 5 | - | - | Air · No hit | - | - | - |
Neutral Jump HPnj.HP
|
7 | 3 | 5 | - | - | Air · No hit | - | - | - |
Neutral Jump HKnj.HK
|
9 | 4 | 5 | - | - | Air · No hit | - | - | - |
Angled Jump LPj.LP
|
5 | 19 | 5 | - | - | Air · No hit | - | - | - |
Angled Jump LKj.LK
|
3 | 12 | 5 | - | - | Air · No hit | - | - | - |
Angled Jump MPj.MP
|
7 | 6 | 5 | - | - | Air · No hit | - | - | - |
Angled Jump MKj.MK
|
6 | 4 | 5 | - | -23 | Air · Whiffs cr. · No hit | - | - | 12 |
Angled Jump HPj.HP
|
5 | 6 | 5 | - | - | Air · No hit | - | - | - |
Angled Jump HKj.HK
|
7 | 4 | 5 | - | - | Air · No hit | - | - | - |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Knee Shotj.2LK
|
4 | 18 | 5 | - | - | Air · No hit | - | - | - |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Swing Over Launch5+LP+LK
|
3 | 2 | 20 | - | - | 24 | - | - | |
Flip Throw4+LP+LK
|
3 | 2 | 20 | - | - | 24 | - | - |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Air Slasher LP[4]6+LP
|
12 | - | 25 | +3° | 0° | Proj | 37 | 29 | 26 |
Air Slasher MP[4]6+MP
|
12 | - | 25 | +3° | 0° | Proj | 37 | 29 | 26 |
Air Slasher HP[4]6+HP
|
12 | - | 25 | +3° | 0° | Proj | 37 | 29 | 26 |
EX Air Slasher[4]6+PP
|
13 | - | 39 | +5° | +1° | Proj | 52 | 31 | 27 |
Jackknife Maximum LP[2]8+LP
|
12 | 2(2)2(4)2 | 30 | KD | -11° | 53 | - | 21 | |
Jackknife Maximum MP[2]8+MP
|
12 | 2(2)2(4)2 | 30 | KD | -11° | 53 | - | 21 | |
Jackknife Maximum HP[2]8+HP
|
12 | 2(2)2(4)2 | 30 | KD | -11° | 53 | - | 21 | |
EX Machinegun Upper[2]8+PP
|
- | - | - | - | - | No hit · Inv 1-2 full, 3-7 throw | 49 | - | - |
Air Slasher LK[4]6+LK
|
12 | 2 | 21 | KD | -4° | 34 | - | 19 | |
Air Slasher MK[4]6+MK
|
14 | 2(14)2 | 23 | 0° | -7° | 54 | 25 | 18 | |
Air Slasher HK[4]6+HK
|
14 | 2(14)2 | 24 | -1° | -9° | Inv 1-11 throw | 55 | 25 | 17 |
EX Double Rolling Sobat[4]6+KK
|
15 | 2(7)4 | 25 | KD | -8° | Inv 1-7 full, 8-11 throw+projectile, 12-15 throw | 52 | - | 21 |
Jackknife Maximum LK[2]8+LK
|
6 | 2 | 29 | KD | -10 | Whiffs cr. · Inv 1-7 full · Land 11 | 36 | - | 21 |
Jackknife Maximum MK[2]8+MK
|
6 | 2(7)2 | 30 | KD | -20 | Whiffs cr. · Inv 1-6 strike+projectile · Land 11 | 46 | - | 21 |
Jackknife Maximum HK[2]8+HK
|
6 | 2(7)2(10)2 | 31 | KD | -33 | Whiffs cr. · Inv 1-5 throw · Land 15 | 59 | - | 21 |
EX Jackknife Maximum[2]8+KK
|
4 | 6 hits ⁽ᵗ⁾ | 25 | KD | -21 | Whiffs cr. · Inv 1-8 full · Land 11 | 59 | - | 24 |
Full active timing ⁽ᵗ⁾:
- EX Jackknife Maximum
[2]8+KK:1(4)1(5)1(8)1(3)1(5)1
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Sobat Carnival[4]646+LK
|
1+6 | 7 hits ⁽ᵗ⁾ | - | - | - | No hit · Inv 1-8 full | - | - | - |
Sobat Carnival[4]646+MK
|
1+10 | 7 hits ⁽ᵗ⁾ | - | - | - | No hit · Inv 1-11 full | - | - | - |
Sobat Carnival[4]646+HK
|
1+12 | 7 hits ⁽ᵗ⁾ | - | - | - | No hit · Inv 1-12 full | - | - | - |
Full active timing ⁽ᵗ⁾:
- Sobat Carnival
[4]646+LK:2(17)2(18)2(2)2(10)2(4)2(32)1 - Sobat Carnival
[4]646+MK:2(16)3(17)2(3)1(10)2(4)3(31)1 - Sobat Carnival
[4]646+HK:2(17)2(18)2(2)2(10)2(4)2(32)1
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Sobat Festival[4]646+KKK
|
0+11 | 5 hits ⁽ᵗ⁾ | - | - | - | No hit · Cinematic · Inv 1-12 full | - | - | - |
Full active timing ⁽ᵗ⁾:
- Sobat Festival
[4]646+KKK:2(18)2(25)2(5)2(23)2
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Climax Beat[1]319+PPP
|
0+7 | 1(1)2(2)×7 2 | - | - | - | No hit · Cinematic · Inv 1-7 full, 8-97 strike+projectile | - | - | - |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Focus Attack (held)5+MP+MK
|
22 | 2 | 36 | -22 | -22 | 59 | 16 | 16 | |
Focus Attack (released early)5]MP+MK[
|
12 | 2 | 36 | -22 | -22 | 49 | 16 | 16 | |
Taunt5+HP+HK
|
- | - | - | - | - | 45 | - | - |
Generated 2026-10-21 from the game's own files by Ember's battle simulator (build afd904246f24). Do not edit this page: it is rebuilt from the data.
Generated from the docs at cf0c5c83c; edit the docs, not this page.
Coming soon, from open pull requests:
- #51 Allow reading and sending chat directly in the room
- #76 Endless lobby music at the main menu, with a setting
- #90 Add a Linux guide for installing Ember by hand under Proton
- #100 Let spectators toggle the lobby with Start
- #102 Make table actions controller accessible and consolidate room settings
- #104 Expire chat notifications after four seconds and retain unread badges
- #105 Add LAN room discovery and direct local connections
- #108 Install Ember on a Steam Deck with a double-click
- #111 Let older copies take new package files, setup upgrade an Ember folder, and switch channel in game
- #116 Keep Ember's menu confirm on A and B for every XInput pad
- #133 Add the Ember ID passphrase and keyboard tips to the Steam Deck guide
- #139 Show the watched game in the room column, with a toggle on the board
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