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Frame Data Fei Long
FRaccie edited this page Oct 20, 2026
·
4 revisions
Frames at 60 per second, against a standing opponent at point blank. ° also measured in the game · KD knocks down · Total, Hitstun and Blockstun (counted from the first active frame) are at the right end.
Key: every mark and note
| Mark | Meaning |
|---|---|
| ° | also measured in the game |
| KD | on hit: knocks down |
2(6)2 |
active: 2 frames, a 6-frame gap, 2 frames |
2(6)×4 2 |
active: 2 frames and a 6-frame gap, four times, then 2 frames |
| N hits ⁽ᵗ⁾ | active: too long for the table; the full timing is under the table |
| Proj | projectile; recovery counts from the throw |
| Air | air move; on hit and on block depend on the height, so mostly none given; Recovery is the landing recovery |
| Whiffs cr. | misses a crouching opponent; on block is against standing guard |
| No hit | did not hit a standing opponent up close, so no hit numbers |
| No block | never blocked in our runs, so no block numbers |
| Cinematic | cinematic not simulated yet; only startup and invincibility |
| Inv | invincible on these frames |
| Land | landing recovery frames |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Close LPcl.LP
|
3 | 2 | 7 | +5° | +2° | 11 | 14 | 11 | |
Far LPfar.LP
|
3 | 2 | 7 | +5° | +2° | 11 | 14 | 11 | |
Close LKcl.LK
|
4 | 2 | 9 | +3° | 0° | 14 | 14 | 11 | |
Far LKfar.LK
|
4 | 2 | 11 | +1° | -2° | 16 | 14 | 11 | |
Close MPcl.MP
|
5 | 2 | 16 | +7° | +3° | 22 | 25 | 21 | |
Far MPfar.MP
|
5 | 2 | 16 | -1° | -4° | 22 | 17 | 14 | |
Close MKcl.MK
|
4 | 2 | 18 | -3° | -6° | 23 | 17 | 14 | |
Far MKfar.MK
|
7 | 2 | 18 | -3° | -6 | Whiffs cr. | 26 | 17 | 14 |
Close HPcl.HP
|
4 | 5 | 25 | -7° | -12° | 33 | 23 | 18 | |
Far HPfar.HP
|
7 | 3 | 18 | +1° | -3° | 27 | 22 | 18 | |
Close HKcl.HK
|
6 | 3 | 24 | -5° | -9° | 32 | 22 | 18 | |
Far HKfar.HK
|
9 | 4 | 20 | -2° | -6 | Whiffs cr. | 32 | 22 | 18 |
Crouch LPcr.LP
|
3 | 2 | 9 | +3° | 0° | 13 | 14 | 11 | |
Crouch LKcr.LK
|
4 | 3 | 8 | +4° | 0° | 14 | 15 | 11 | |
Crouch MPcr.MP
|
4 | 3 | 9 | +5° | +2° | 15 | 17 | 14 | |
Crouch MKcr.MK
|
5 | 4 | 13 | 0° | -3° | 21 | 17 | 14 | |
Crouch HPcr.HP
|
8 | 3 | 20 | 0° | -5° | 30 | 23 | 18 | |
Crouch HKcr.HK
|
6 | 2 | 25 | KD | -9° | 32 | - | 18 | |
Neutral Jump LPnj.LP
|
4 | 4 | 5 | -24 | -27 | Air · Whiffs cr. | - | 12 | 9 |
Neutral Jump LKnj.LK
|
4 | 5 | 5 | - | - | Air · No hit | - | - | - |
Neutral Jump MPnj.MP
|
5 | 3 | 5 | -21 | -24 | Air · Whiffs cr. | - | 14 | 11 |
Neutral Jump MKnj.MK
|
6 | 6 | 5 | - | - | Air · No hit | - | - | - |
Neutral Jump HPnj.HP
|
6 | 4 | 5 | - | - | Air · No hit | - | - | - |
Neutral Jump HKnj.HK
|
6 | 5 | 5 | - | - | Air · No hit | - | - | - |
Angled Jump LPj.LP
|
4 | 5 | 5 | - | - | Air · No hit | - | - | - |
Angled Jump LKj.LK
|
4 | 8 | 5 | -24 | -27 | Air · Whiffs cr. | - | 12 | 9 |
Angled Jump MPj.MP
|
5 | 5 | 5 | -19 | -23 | Air · Whiffs cr. | - | 16 | 12 |
Angled Jump MKj.MK
|
5 | 4 | 5 | - | -23 | Air · Whiffs cr. · No hit | - | - | 12 |
Angled Jump HPj.HP
|
6 | 6 | 5 | - | - | Air · No hit | - | - | - |
Angled Jump HKj.HK
|
6 | 7 | 5 | - | - | Air · No hit | - | - | - |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Chokkarakusho6+MK
|
18 | 2 | 16 | +1° | -4 | Whiffs cr. | 35 | 19 | 14 |
Engekishu6+HK
|
15 | 2(7)2 | 15 | +3° | -1° | 40 | 20 | 16 |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Tenshin63214+K
|
14 | 2 | 51 | +7° | - | 66 | - | - | |
EX Tenshin63214+KK
|
10 | 2 | 51 | +7° | - | 62 | - | - | |
Shushugai5+LP+LK
|
3 | 2 | 20 | - | - | 24 | - | - | |
Tenshou Tousaikyaku4+LP+LK
|
3 | 2 | 20 | - | - | 24 | - | - |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Rekkaken LP236+LP
|
7 | 2 | 22 | -1° | -5° | 30 | 23 | 19 | |
Rekkaken MP236+MP
|
9 | 2 | 24 | -3° | -7° | 34 | 23 | 19 | |
Rekkaken HP236+HP
|
10 | 2 | 26 | -5° | -9° | 37 | 23 | 19 | |
EX Rekkaken236+PP
|
- | - | - | - | - | No hit | 33 | - | - |
Shienkyaku LK421+LK
|
5 | 12 | 38 | KD | -34 | Inv 1-4 full, 5-6 throw · Land 22 | 54 | - | 16 |
Shienkyaku MK421+MK
|
5 | 12 | 42 | KD | -31 | Whiffs cr. · Inv 1-5 full, 6 throw · Land 22 | 58 | - | 21 |
Shienkyaku HK421+HK
|
5 | 12 | 46 | KD | -35 | Whiffs cr. · Inv 1-5 full, 6 throw · Land 22 | 62 | - | 21 |
EX Shienkyaku421+KK
|
5 | 21 | 40 | KD | -38 | Whiffs cr. · Inv 1-6 full · Land 22 | 65 | - | 21 |
Rekkukyaku412368+LK
|
14 | 2(5)4(6)2 | 21 | 0 | -4 | Whiffs cr. · Inv 1-8 full · Land 25 | 53 | 23 | 19 |
Rekkukyaku412368+MK
|
16 | 2(5)4(6)2 | 19 | +2 | -2 | Whiffs cr. · Inv 1-10 full · Land 21 | 53 | 23 | 19 |
Rekkukyaku412368+HK
|
18 | 2(5)4(6)2 | 17 | +4 | 0 | Whiffs cr. | 53 | 23 | 19 |
EX Rekkukyaku412368+KK
|
18 | 2(5)4(6)2 | 17 | +4 | 0 | Whiffs cr. · Inv 1-12 full, 13-36 projectile · Land 19 | 53 | 23 | 19 |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Rekkashinken236236+LP
|
1+5 | 5 hits ⁽ᵗ⁾ | 57 | - | -38° | Inv 1-7 full | 125 | - | 21 |
Rekkashinken236236+MP
|
1+5 | 5 hits ⁽ᵗ⁾ | 57 | - | -38° | Inv 1-7 full | 125 | - | 21 |
Rekkashinken236236+HP
|
1+5 | 5 hits ⁽ᵗ⁾ | 57 | - | -38° | Inv 1-7 full | 125 | - | 21 |
Full active timing ⁽ᵗ⁾:
- Rekkashinken
236236+LP:2(10)2(12)2(11)2(20)2 - Rekkashinken
236236+MP:2(10)2(12)2(11)2(20)2 - Rekkashinken
236236+HP:2(10)2(12)2(11)2(20)2
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Rekkashingeki236236+PPP
|
0+10 | 5 hits ⁽ᵗ⁾ | - | - | - | No hit · Cinematic · Inv 1-11 full | - | - | - |
Full active timing ⁽ᵗ⁾:
- Rekkashingeki
236236+PPP:2(11)2(12)2(10)2(21)2
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Gekirinken236236+KKK
|
- | - | - | - | - | No hit · Cinematic | 96 | - | - |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Focus Attack (held)5+MP+MK
|
21 | 2 | 35 | -21 | -21 | 57 | 16 | 16 | |
Focus Attack (released early)5]MP+MK[
|
11 | 2 | 35 | -21 | -21 | 47 | 16 | 16 | |
Taunt5+HP+HK
|
- | - | - | - | - | 45 | - | - |
Generated 2026-10-21 from the game's own files by Ember's battle simulator (build afd904246f24). Do not edit this page: it is rebuilt from the data.
Generated from the docs at cf0c5c83c; edit the docs, not this page.
Coming soon, from open pull requests:
- #51 Allow reading and sending chat directly in the room
- #76 Endless lobby music at the main menu, with a setting
- #90 Add a Linux guide for installing Ember by hand under Proton
- #100 Let spectators toggle the lobby with Start
- #102 Make table actions controller accessible and consolidate room settings
- #104 Expire chat notifications after four seconds and retain unread badges
- #105 Add LAN room discovery and direct local connections
- #108 Install Ember on a Steam Deck with a double-click
- #111 Let older copies take new package files, setup upgrade an Ember folder, and switch channel in game
- #116 Keep Ember's menu confirm on A and B for every XInput pad
- #133 Add the Ember ID passphrase and keyboard tips to the Steam Deck guide
- #139 Show the watched game in the room column, with a toggle on the board
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