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Frame Data Fei Long

FRaccie edited this page Oct 20, 2026 · 4 revisions

Fei Long frame data

Frames at 60 per second, against a standing opponent at point blank. ° also measured in the game · KD knocks down · Total, Hitstun and Blockstun (counted from the first active frame) are at the right end.

Key: every mark and note
Mark Meaning
° also measured in the game
KD on hit: knocks down
2(6)2 active: 2 frames, a 6-frame gap, 2 frames
2(6)×4 2 active: 2 frames and a 6-frame gap, four times, then 2 frames
N hits ⁽ᵗ⁾ active: too long for the table; the full timing is under the table
Proj projectile; recovery counts from the throw
Air air move; on hit and on block depend on the height, so mostly none given; Recovery is the landing recovery
Whiffs cr. misses a crouching opponent; on block is against standing guard
No hit did not hit a standing opponent up close, so no hit numbers
No block never blocked in our runs, so no block numbers
Cinematic cinematic not simulated yet; only startup and invincibility
Inv invincible on these frames
Land landing recovery frames

Normals

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Close LP
cl.LP
3 2 7 +5° +2° 11 14 11
Far LP
far.LP
3 2 7 +5° +2° 11 14 11
Close LK
cl.LK
4 2 9 +3° 0° 14 14 11
Far LK
far.LK
4 2 11 +1° -2° 16 14 11
Close MP
cl.MP
5 2 16 +7° +3° 22 25 21
Far MP
far.MP
5 2 16 -1° -4° 22 17 14
Close MK
cl.MK
4 2 18 -3° -6° 23 17 14
Far MK
far.MK
7 2 18 -3° -6 Whiffs cr. 26 17 14
Close HP
cl.HP
4 5 25 -7° -12° 33 23 18
Far HP
far.HP
7 3 18 +1° -3° 27 22 18
Close HK
cl.HK
6 3 24 -5° -9° 32 22 18
Far HK
far.HK
9 4 20 -2° -6 Whiffs cr. 32 22 18
Crouch LP
cr.LP
3 2 9 +3° 0° 13 14 11
Crouch LK
cr.LK
4 3 8 +4° 0° 14 15 11
Crouch MP
cr.MP
4 3 9 +5° +2° 15 17 14
Crouch MK
cr.MK
5 4 13 0° -3° 21 17 14
Crouch HP
cr.HP
8 3 20 0° -5° 30 23 18
Crouch HK
cr.HK
6 2 25 KD -9° 32 - 18
Neutral Jump LP
nj.LP
4 4 5 -24 -27 Air · Whiffs cr. - 12 9
Neutral Jump LK
nj.LK
4 5 5 - - Air · No hit - - -
Neutral Jump MP
nj.MP
5 3 5 -21 -24 Air · Whiffs cr. - 14 11
Neutral Jump MK
nj.MK
6 6 5 - - Air · No hit - - -
Neutral Jump HP
nj.HP
6 4 5 - - Air · No hit - - -
Neutral Jump HK
nj.HK
6 5 5 - - Air · No hit - - -
Angled Jump LP
j.LP
4 5 5 - - Air · No hit - - -
Angled Jump LK
j.LK
4 8 5 -24 -27 Air · Whiffs cr. - 12 9
Angled Jump MP
j.MP
5 5 5 -19 -23 Air · Whiffs cr. - 16 12
Angled Jump MK
j.MK
5 4 5 - -23 Air · Whiffs cr. · No hit - - 12
Angled Jump HP
j.HP
6 6 5 - - Air · No hit - - -
Angled Jump HK
j.HK
6 7 5 - - Air · No hit - - -

Command normals

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Chokkarakusho
6+MK
18 2 16 +1° -4 Whiffs cr. 35 19 14
Engekishu
6+HK
15 2(7)2 15 +3° -1° 40 20 16

Throws

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Tenshin
63214+K
14 2 51 +7° - 66 - -
EX Tenshin
63214+KK
10 2 51 +7° - 62 - -
Shushugai
5+LP+LK
3 2 20 - - 24 - -
Tenshou Tousaikyaku
4+LP+LK
3 2 20 - - 24 - -

Specials

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Rekkaken LP
236+LP
7 2 22 -1° -5° 30 23 19
Rekkaken MP
236+MP
9 2 24 -3° -7° 34 23 19
Rekkaken HP
236+HP
10 2 26 -5° -9° 37 23 19
EX Rekkaken
236+PP
- - - - - No hit 33 - -
Shienkyaku LK
421+LK
5 12 38 KD -34 Inv 1-4 full, 5-6 throw · Land 22 54 - 16
Shienkyaku MK
421+MK
5 12 42 KD -31 Whiffs cr. · Inv 1-5 full, 6 throw · Land 22 58 - 21
Shienkyaku HK
421+HK
5 12 46 KD -35 Whiffs cr. · Inv 1-5 full, 6 throw · Land 22 62 - 21
EX Shienkyaku
421+KK
5 21 40 KD -38 Whiffs cr. · Inv 1-6 full · Land 22 65 - 21
Rekkukyaku
412368+LK
14 2(5)4(6)2 21 0 -4 Whiffs cr. · Inv 1-8 full · Land 25 53 23 19
Rekkukyaku
412368+MK
16 2(5)4(6)2 19 +2 -2 Whiffs cr. · Inv 1-10 full · Land 21 53 23 19
Rekkukyaku
412368+HK
18 2(5)4(6)2 17 +4 0 Whiffs cr. 53 23 19
EX Rekkukyaku
412368+KK
18 2(5)4(6)2 17 +4 0 Whiffs cr. · Inv 1-12 full, 13-36 projectile · Land 19 53 23 19

Super

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Rekkashinken
236236+LP
1+5 5 hits ⁽ᵗ⁾ 57 - -38° Inv 1-7 full 125 - 21
Rekkashinken
236236+MP
1+5 5 hits ⁽ᵗ⁾ 57 - -38° Inv 1-7 full 125 - 21
Rekkashinken
236236+HP
1+5 5 hits ⁽ᵗ⁾ 57 - -38° Inv 1-7 full 125 - 21

Full active timing ⁽ᵗ⁾:

  • Rekkashinken 236236+LP: 2(10)2(12)2(11)2(20)2
  • Rekkashinken 236236+MP: 2(10)2(12)2(11)2(20)2
  • Rekkashinken 236236+HP: 2(10)2(12)2(11)2(20)2

Ultra 1

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Rekkashingeki
236236+PPP
0+10 5 hits ⁽ᵗ⁾ - - - No hit · Cinematic · Inv 1-11 full - - -

Full active timing ⁽ᵗ⁾:

  • Rekkashingeki 236236+PPP: 2(11)2(12)2(10)2(21)2

Ultra 2

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Gekirinken
236236+KKK
- - - - - No hit · Cinematic 96 - -

Other

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Focus Attack (held)
5+MP+MK
21 2 35 -21 -21 57 16 16
Focus Attack (released early)
5]MP+MK[
11 2 35 -21 -21 47 16 16
Taunt
5+HP+HK
- - - - - 45 - -

Generated 2026-10-21 from the game's own files by Ember's battle simulator (build afd904246f24). Do not edit this page: it is rebuilt from the data.

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