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Frame Data Ryu

FRaccie edited this page Oct 20, 2026 · 4 revisions

Ryu frame data

Frames at 60 per second, against a standing opponent at point blank. ° also measured in the game · KD knocks down · Total, Hitstun and Blockstun (counted from the first active frame) are at the right end.

Key: every mark and note
Mark Meaning
° also measured in the game
KD on hit: knocks down
2(6)2 active: 2 frames, a 6-frame gap, 2 frames
2(6)×4 2 active: 2 frames and a 6-frame gap, four times, then 2 frames
N hits ⁽ᵗ⁾ active: too long for the table; the full timing is under the table
Proj projectile; recovery counts from the throw
Air air move; on hit and on block depend on the height, so mostly none given; Recovery is the landing recovery
Whiffs cr. misses a crouching opponent; on block is against standing guard
No hit did not hit a standing opponent up close, so no hit numbers
No block never blocked in our runs, so no block numbers
Cinematic cinematic not simulated yet; only startup and invincibility
Inv invincible on these frames
Land landing recovery frames

Normals

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Close LP
cl.LP
3 3 6 +5° +2 Whiffs cr. 11 14 11
Far LP
far.LP
4 3 6 +5 +2 Whiffs cr. 12 14 11
Close LK
cl.LK
5 5 7 +2° -1° 16 14 11
Far LK
far.LK
5 6 6 +4 - No block 16 14 -
Close MP
cl.MP
3 3 21 +3° -3° 26 27 21
Far MP
far.MP
5 4 14 -1° -4° 22 17 14
Close MK
cl.MK
3 5 16 -2° -7° 23 19 14
Far MK
far.MK
8 2 17 -2° -5° 26 17 14
Close HP
cl.HP
5 7 26 -10° -15° 37 23 18
Far HP
far.HP
8 3 15 +4° 0° 25 22 18
Close HK
cl.HK
8 8(2)4 17 +5° 0° 38 26 21
Far HK
far.HK
9 4 20 -2° -6 Whiffs cr. 32 22 18
Crouch LP
cr.LP
3 2 7 +5° +2° 11 14 11
Crouch LK
cr.LK
4 3 9 +2° -1° 15 14 11
Crouch MP
cr.MP
4 4 8 +5° +2° 15 17 14
Crouch MK
cr.MK
5 5 12 0° -2° 21 17 15
Crouch HP
cr.HP
4 8 28 -13° -18° 39 23 18
Crouch HK
cr.HK
5 4 28 KD -14° 36 - 18
Neutral Jump LP
nj.LP
10 7 5 - - Air · No hit - - -
Neutral Jump LK
nj.LK
5 9 5 - - Air · No hit - - -
Neutral Jump MP
nj.MP
5 5 5 -21 -24 Air · Whiffs cr. - 14 11
Neutral Jump MK
nj.MK
6 10 5 - - Air · No hit - - -
Neutral Jump HP
nj.HP
6 5 5 - - Air · No hit - - -
Neutral Jump HK
nj.HK
4 4 5 - - Air · No hit - - -
Angled Jump LP
j.LP
4 7 5 - -27 Air · Whiffs cr. · No hit - - 9
Angled Jump LK
j.LK
4 8 5 -24 -27 Air · Whiffs cr. - 12 9
Angled Jump MP
j.MP
7 7 5 - - Air · No hit - - -
Angled Jump MK
j.MK
6 6 5 - - Air · No hit - - -
Angled Jump HP
j.HP
6 5 5 - - Air · No hit - - -
Angled Jump HK
j.HK
7 7 5 - - Air · No hit - - -

Command normals

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Collarbone Breaker
6+MP
17 1(1)2 14 +3° -2 Whiffs cr. 34 19 14
Solar Plexus Strike
6+HP
17 4 18 +4° 0° 38 24 20

Throws

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Shoulder Throw
5+LP+LK
3 2 20 - - 24 - -
Somersault Throw
4+LP+LK
3 2 20 - - 24 - -

Specials

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Hadoken LP
236+LP
13 - 32 -2° -6° Proj 45 31 27
Hadoken MP
236+MP
13 - 32 -2° -6° Proj 45 31 27
Hadoken HP
236+HP
13 - 32 -2° -6° Proj 45 31 27
EX Hadoken
236+PP
11 - 28 KD +1° Proj 39 - 22
Tatsumaki Senpukyaku LK
214+LK
11 2(6)2 17 KD -6 Whiffs cr. · Land 21 37 - 21
Tatsumaki Senpukyaku MK
214+MK
12 2(6)×4 2 21 KD -2 Whiffs cr. · Land 19 66 - 21
Tatsumaki Senpukyaku HK
214+HK
12 2(6)×4 2 21 KD -2 Whiffs cr. · Land 22 66 - 21
EX Tatsumaki Senpukyaku
214+KK
11 1(3)×4 1 21 -24 -1° Land 23 48 10 21
Airborne Tatsumaki Senpukyaku LK
j.214LK
9 2(6)2(6)2 10 - - Air · No hit - - -
Airborne Tatsumaki Senpukyaku MK
j.214MK
9 2(6)2(6)2 10 - - Air · No hit - - -
Airborne Tatsumaki Senpukyaku HK
j.214HK
9 2(6)2(6)2 10 - - Air · No hit - - -
EX Airborne Tatsumaki Senpukyaku
j.214KK
7 1(3)×4 1 5 KD -19 Air · Whiffs cr. - - 21
Shoryuken LP
623+LP
3 14 24 KD -21 Inv 1-2 full, 3-4 throw · Land 10 40 - 17
Shoryuken MP
623+MP
3 14 43 KD -34 Inv 1-5 full · Land 18 59 - 21
Shoryuken HP
623+HP
3 14 46 KD -42 Inv 1-4 full · Land 18 62 - 18
EX Shoryuken
623+PP
3 14 48 KD -39 Inv 1-16 full · Land 18 64 - 21

Super

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Shinku Hadoken
236236+LP
1+2 - 49 KD +11° Proj · Inv 1 full 52 - 29
Shinku Hadoken
236236+MP
1+2 - 49 KD +11° Proj · Inv 1 full 52 - 29
Shinku Hadoken
236236+HP
1+2 - 49 KD +11° Proj · Inv 1 full 52 - 29

Ultra 1

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Metsu Hadoken
236236+PPP
0+11 - - - - Proj · No hit · Cinematic · Inv 1-9 full - - -

Ultra 2

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Metsu Shoryuken
236236+KKK
0+8 24 83 - -81 Whiffs cr. · No hit · Cinematic · Inv 1-11 full 114 - 21

Other

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Focus Attack (held)
5+MP+MK
21 2 35 -21 -21 57 16 16
Focus Attack (released early)
5]MP+MK[
11 2 35 -21 -21 47 16 16
Taunt
5+HP+HK
- - - - - 45 - -
Focus Attack in a cancel (held)
5+LP+MP+MK
21 2 35 -21 -21 57 16 16
Focus Attack in a cancel (released early)
5]LP+MP+HP+LK+MK+HK[
11 2 35 -21 -21 47 16 16

Generated 2026-10-21 from the game's own files by Ember's battle simulator (build afd904246f24). Do not edit this page: it is rebuilt from the data.

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