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Frame Data Ryu
FRaccie edited this page Oct 20, 2026
·
4 revisions
Frames at 60 per second, against a standing opponent at point blank. ° also measured in the game · KD knocks down · Total, Hitstun and Blockstun (counted from the first active frame) are at the right end.
Key: every mark and note
| Mark | Meaning |
|---|---|
| ° | also measured in the game |
| KD | on hit: knocks down |
2(6)2 |
active: 2 frames, a 6-frame gap, 2 frames |
2(6)×4 2 |
active: 2 frames and a 6-frame gap, four times, then 2 frames |
| N hits ⁽ᵗ⁾ | active: too long for the table; the full timing is under the table |
| Proj | projectile; recovery counts from the throw |
| Air | air move; on hit and on block depend on the height, so mostly none given; Recovery is the landing recovery |
| Whiffs cr. | misses a crouching opponent; on block is against standing guard |
| No hit | did not hit a standing opponent up close, so no hit numbers |
| No block | never blocked in our runs, so no block numbers |
| Cinematic | cinematic not simulated yet; only startup and invincibility |
| Inv | invincible on these frames |
| Land | landing recovery frames |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Close LPcl.LP
|
3 | 3 | 6 | +5° | +2 | Whiffs cr. | 11 | 14 | 11 |
Far LPfar.LP
|
4 | 3 | 6 | +5 | +2 | Whiffs cr. | 12 | 14 | 11 |
Close LKcl.LK
|
5 | 5 | 7 | +2° | -1° | 16 | 14 | 11 | |
Far LKfar.LK
|
5 | 6 | 6 | +4 | - | No block | 16 | 14 | - |
Close MPcl.MP
|
3 | 3 | 21 | +3° | -3° | 26 | 27 | 21 | |
Far MPfar.MP
|
5 | 4 | 14 | -1° | -4° | 22 | 17 | 14 | |
Close MKcl.MK
|
3 | 5 | 16 | -2° | -7° | 23 | 19 | 14 | |
Far MKfar.MK
|
8 | 2 | 17 | -2° | -5° | 26 | 17 | 14 | |
Close HPcl.HP
|
5 | 7 | 26 | -10° | -15° | 37 | 23 | 18 | |
Far HPfar.HP
|
8 | 3 | 15 | +4° | 0° | 25 | 22 | 18 | |
Close HKcl.HK
|
8 | 8(2)4 | 17 | +5° | 0° | 38 | 26 | 21 | |
Far HKfar.HK
|
9 | 4 | 20 | -2° | -6 | Whiffs cr. | 32 | 22 | 18 |
Crouch LPcr.LP
|
3 | 2 | 7 | +5° | +2° | 11 | 14 | 11 | |
Crouch LKcr.LK
|
4 | 3 | 9 | +2° | -1° | 15 | 14 | 11 | |
Crouch MPcr.MP
|
4 | 4 | 8 | +5° | +2° | 15 | 17 | 14 | |
Crouch MKcr.MK
|
5 | 5 | 12 | 0° | -2° | 21 | 17 | 15 | |
Crouch HPcr.HP
|
4 | 8 | 28 | -13° | -18° | 39 | 23 | 18 | |
Crouch HKcr.HK
|
5 | 4 | 28 | KD | -14° | 36 | - | 18 | |
Neutral Jump LPnj.LP
|
10 | 7 | 5 | - | - | Air · No hit | - | - | - |
Neutral Jump LKnj.LK
|
5 | 9 | 5 | - | - | Air · No hit | - | - | - |
Neutral Jump MPnj.MP
|
5 | 5 | 5 | -21 | -24 | Air · Whiffs cr. | - | 14 | 11 |
Neutral Jump MKnj.MK
|
6 | 10 | 5 | - | - | Air · No hit | - | - | - |
Neutral Jump HPnj.HP
|
6 | 5 | 5 | - | - | Air · No hit | - | - | - |
Neutral Jump HKnj.HK
|
4 | 4 | 5 | - | - | Air · No hit | - | - | - |
Angled Jump LPj.LP
|
4 | 7 | 5 | - | -27 | Air · Whiffs cr. · No hit | - | - | 9 |
Angled Jump LKj.LK
|
4 | 8 | 5 | -24 | -27 | Air · Whiffs cr. | - | 12 | 9 |
Angled Jump MPj.MP
|
7 | 7 | 5 | - | - | Air · No hit | - | - | - |
Angled Jump MKj.MK
|
6 | 6 | 5 | - | - | Air · No hit | - | - | - |
Angled Jump HPj.HP
|
6 | 5 | 5 | - | - | Air · No hit | - | - | - |
Angled Jump HKj.HK
|
7 | 7 | 5 | - | - | Air · No hit | - | - | - |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Collarbone Breaker6+MP
|
17 | 1(1)2 | 14 | +3° | -2 | Whiffs cr. | 34 | 19 | 14 |
Solar Plexus Strike6+HP
|
17 | 4 | 18 | +4° | 0° | 38 | 24 | 20 |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Shoulder Throw5+LP+LK
|
3 | 2 | 20 | - | - | 24 | - | - | |
Somersault Throw4+LP+LK
|
3 | 2 | 20 | - | - | 24 | - | - |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Hadoken LP236+LP
|
13 | - | 32 | -2° | -6° | Proj | 45 | 31 | 27 |
Hadoken MP236+MP
|
13 | - | 32 | -2° | -6° | Proj | 45 | 31 | 27 |
Hadoken HP236+HP
|
13 | - | 32 | -2° | -6° | Proj | 45 | 31 | 27 |
EX Hadoken236+PP
|
11 | - | 28 | KD | +1° | Proj | 39 | - | 22 |
Tatsumaki Senpukyaku LK214+LK
|
11 | 2(6)2 | 17 | KD | -6 | Whiffs cr. · Land 21 | 37 | - | 21 |
Tatsumaki Senpukyaku MK214+MK
|
12 | 2(6)×4 2 | 21 | KD | -2 | Whiffs cr. · Land 19 | 66 | - | 21 |
Tatsumaki Senpukyaku HK214+HK
|
12 | 2(6)×4 2 | 21 | KD | -2 | Whiffs cr. · Land 22 | 66 | - | 21 |
EX Tatsumaki Senpukyaku214+KK
|
11 | 1(3)×4 1 | 21 | -24 | -1° | Land 23 | 48 | 10 | 21 |
Airborne Tatsumaki Senpukyaku LKj.214LK
|
9 | 2(6)2(6)2 | 10 | - | - | Air · No hit | - | - | - |
Airborne Tatsumaki Senpukyaku MKj.214MK
|
9 | 2(6)2(6)2 | 10 | - | - | Air · No hit | - | - | - |
Airborne Tatsumaki Senpukyaku HKj.214HK
|
9 | 2(6)2(6)2 | 10 | - | - | Air · No hit | - | - | - |
EX Airborne Tatsumaki Senpukyakuj.214KK
|
7 | 1(3)×4 1 | 5 | KD | -19 | Air · Whiffs cr. | - | - | 21 |
Shoryuken LP623+LP
|
3 | 14 | 24 | KD | -21 | Inv 1-2 full, 3-4 throw · Land 10 | 40 | - | 17 |
Shoryuken MP623+MP
|
3 | 14 | 43 | KD | -34 | Inv 1-5 full · Land 18 | 59 | - | 21 |
Shoryuken HP623+HP
|
3 | 14 | 46 | KD | -42 | Inv 1-4 full · Land 18 | 62 | - | 18 |
EX Shoryuken623+PP
|
3 | 14 | 48 | KD | -39 | Inv 1-16 full · Land 18 | 64 | - | 21 |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Shinku Hadoken236236+LP
|
1+2 | - | 49 | KD | +11° | Proj · Inv 1 full | 52 | - | 29 |
Shinku Hadoken236236+MP
|
1+2 | - | 49 | KD | +11° | Proj · Inv 1 full | 52 | - | 29 |
Shinku Hadoken236236+HP
|
1+2 | - | 49 | KD | +11° | Proj · Inv 1 full | 52 | - | 29 |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Metsu Hadoken236236+PPP
|
0+11 | - | - | - | - | Proj · No hit · Cinematic · Inv 1-9 full | - | - | - |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Metsu Shoryuken236236+KKK
|
0+8 | 24 | 83 | - | -81 | Whiffs cr. · No hit · Cinematic · Inv 1-11 full | 114 | - | 21 |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Focus Attack (held)5+MP+MK
|
21 | 2 | 35 | -21 | -21 | 57 | 16 | 16 | |
Focus Attack (released early)5]MP+MK[
|
11 | 2 | 35 | -21 | -21 | 47 | 16 | 16 | |
Taunt5+HP+HK
|
- | - | - | - | - | 45 | - | - | |
Focus Attack in a cancel (held)5+LP+MP+MK
|
21 | 2 | 35 | -21 | -21 | 57 | 16 | 16 | |
Focus Attack in a cancel (released early)5]LP+MP+HP+LK+MK+HK[
|
11 | 2 | 35 | -21 | -21 | 47 | 16 | 16 |
Generated 2026-10-21 from the game's own files by Ember's battle simulator (build afd904246f24). Do not edit this page: it is rebuilt from the data.
Generated from the docs at cf0c5c83c; edit the docs, not this page.
Coming soon, from open pull requests:
- #51 Allow reading and sending chat directly in the room
- #76 Endless lobby music at the main menu, with a setting
- #90 Add a Linux guide for installing Ember by hand under Proton
- #100 Let spectators toggle the lobby with Start
- #102 Make table actions controller accessible and consolidate room settings
- #104 Expire chat notifications after four seconds and retain unread badges
- #105 Add LAN room discovery and direct local connections
- #108 Install Ember on a Steam Deck with a double-click
- #111 Let older copies take new package files, setup upgrade an Ember folder, and switch channel in game
- #116 Keep Ember's menu confirm on A and B for every XInput pad
- #133 Add the Ember ID passphrase and keyboard tips to the Steam Deck guide
- #139 Show the watched game in the room column, with a toggle on the board
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