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Frame Data Rolento

FRaccie edited this page Oct 20, 2026 · 4 revisions

Rolento frame data

Frames at 60 per second, against a standing opponent at point blank. ° also measured in the game · KD knocks down · Total, Hitstun and Blockstun (counted from the first active frame) are at the right end.

Key: every mark and note
Mark Meaning
° also measured in the game
KD on hit: knocks down
2(6)2 active: 2 frames, a 6-frame gap, 2 frames
2(6)×4 2 active: 2 frames and a 6-frame gap, four times, then 2 frames
N hits ⁽ᵗ⁾ active: too long for the table; the full timing is under the table
Proj projectile; recovery counts from the throw
Air air move; on hit and on block depend on the height, so mostly none given; Recovery is the landing recovery
Whiffs cr. misses a crouching opponent; on block is against standing guard
No hit did not hit a standing opponent up close, so no hit numbers
No block never blocked in our runs, so no block numbers
Cinematic cinematic not simulated yet; only startup and invincibility
Inv invincible on these frames
Land landing recovery frames

Normals

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Close LP
cl.LP
4 2 6 +6° +3° 11 14 11
Far LP
far.LP
4 3 5 +6° +3° 11 14 11
Close LK
cl.LK
3 6 4 +4° +1° 12 14 11
Far LK
far.LK
4 3 5 +6° +3° 11 14 11
Close MP
cl.MP
5 7 13 -3° -6° 24 17 14
Far MP
far.MP
6 5 9 +3° 0° 19 17 14
Close MK
cl.MK
5 6 6 +5° +2° 16 17 14
Far MK
far.MK
8 5 11 +1° -2° 23 17 14
Close HP
cl.HP
6 8 15 0° -5° 28 23 18
Far HP
far.HP
8 5 23 -4° -8° 35 22 18
Close HK
cl.HK
6 4 12 +6° +2° 21 22 18
Far HK
far.HK
6 4 15 +3° -1° 24 22 18
Crouch LP
cr.LP
4 2 7 +5° +2° 12 14 11
Crouch LK
cr.LK
4 4 5 +5° +2° 12 14 11
Crouch MP
cr.MP
8 9 5 +6° +4° 21 16 14
Crouch MK
cr.MK
5 3 16 0° -5° 23 19 14
Crouch HP
cr.HP
11 4 15 +3° -1° 29 22 18
Crouch HK
cr.HK
10 7 22 KD -11° 38 - 18
Neutral Jump LP
nj.LP
4 3 5 - - Air · No hit - - -
Neutral Jump LK
nj.LK
3 7 5 - - Air · No hit - - -
Neutral Jump MP
nj.MP
5 12 5 -19 -21 Air · Whiffs cr. - 16 12
Neutral Jump MK
nj.MK
6 6 5 - - Air · No hit - - -
Neutral Jump HP
nj.HP
7 4 5 -13 -17 Air · Whiffs cr. - 20 16
Neutral Jump HK
nj.HK
6 4 5 -14 -18 Air · Whiffs cr. - 20 16
Angled Jump LP
j.LP
4 3 5 - - Air · No hit - - -
Angled Jump LK
j.LK
3 7 5 - - Air · No hit - - -
Angled Jump MP
j.MP
5 12 5 -19 -23 Air · Whiffs cr. - 16 12
Angled Jump MK
j.MK
6 6 5 - - Air · No hit - - -
Angled Jump HP
j.HP
6 3 5 -13 -17 Air · Whiffs cr. - 20 16
Angled Jump HK
j.HK
6 4 5 - - Air · No hit - - -

Command normals

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Trick Rod
6+MK
17 4 12 +1° -2 Whiffs cr. · Land 19 32 17 14
Spike Rod
j.2MK
6 22 45 -48 -52 Air - 19 15
Spike Rod
nj.2MK
6 22 45 -48 -36 Air - 19 15

Throws

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Stinger
5+LP+LK
3 2 20 - - 24 - -
Deadly Package
4+LP+LK
3 2 20 - - 24 - -

Specials

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
EX Mekong Delta Attack (Roll)
5+PPP
- - - - - No hit · Inv 1-11 full 35 - -
Escape Lmh
214+K
- - - - - No hit · Land 1 64 - -
Patriot Circle LP
236+LP
14 10 22 +1° -3° 45 28 24
Patriot Circle MP
236+MP
16 10 24 -1° -4° 49 28 25
Patriot Circle HP
236+HP
18 10 24 -1° -6° 51 28 23
EX Patriot Circle
236+PP
12 19 21 KD -7° 51 - 17
EX Mekong Delta Escape
214+KK
- - - - - No hit · Inv 1-32 full · Land 1 64 - -
Mekong Delta Escape LP
214+LP
- - - - - No hit 22 - -
Mekong Delta Escape MP
214+MP
- - - - - No hit 36 - -
Mekong Delta Escape HP
214+HP
- - - - - No hit 47 - -
Airraid Roll EX
214+PP
- - - - - No hit · Inv 1-10 strike+projectile, 11-39 projectile 45 - -
Stinger Jump
623+LK
- - - - - No hit · Inv 1-29 projectile · Land 7 52 - -
Stinger Jump
623+MK
- - - - - No hit · Inv 1-29 projectile 54 - -
Stinger Jump
623+HK
- - - - - No hit · Inv 1-29 projectile 59 - -
EX Stinger Jump
623+KK
- - - - - No hit · Inv 1-22 projectile · Land 6 28 - -

Super

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Mine Sweeper
214214+LP
- - - - - No hit · Inv 1-19 full 97 - -

Ultra 1

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
UC Sweeper
236236+PPP
0+7 6(13)8(25)11 39 +12 -19° Cinematic · Inv 1-12 full 108 54 23

Ultra 2

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Take No Prisoners
236236+KKK
0+7 1 154 - -114 No hit · Cinematic · Inv 1-61 full 161 - 41

Other

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Focus
5+MP+MK
21 2 36 -22 -22 58 16 16
Focus Lv1
5]MP+MK[
11 2 36 -22 -22 48 16 16
Taunt
5+HP+HK
- - - - - 45 - -

Generated 2026-10-21 from the game's own files by Ember's battle simulator (build afd904246f24). Do not edit this page: it is rebuilt from the data.

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