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Frame Data Hakan
FRaccie edited this page Oct 20, 2026
·
4 revisions
Frames at 60 per second, against a standing opponent at point blank. ° also measured in the game · KD knocks down · Total, Hitstun and Blockstun (counted from the first active frame) are at the right end.
Key: every mark and note
| Mark | Meaning |
|---|---|
| ° | also measured in the game |
| KD | on hit: knocks down |
2(6)2 |
active: 2 frames, a 6-frame gap, 2 frames |
2(6)×4 2 |
active: 2 frames and a 6-frame gap, four times, then 2 frames |
| N hits ⁽ᵗ⁾ | active: too long for the table; the full timing is under the table |
| Proj | projectile; recovery counts from the throw |
| Air | air move; on hit and on block depend on the height, so mostly none given; Recovery is the landing recovery |
| Whiffs cr. | misses a crouching opponent; on block is against standing guard |
| No hit | did not hit a standing opponent up close, so no hit numbers |
| No block | never blocked in our runs, so no block numbers |
| Cinematic | cinematic not simulated yet; only startup and invincibility |
| Inv | invincible on these frames |
| Land | landing recovery frames |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Crouch LPcr.LP
|
4 | 3 | 6 | +5 | +2 | 12 | 14 | 11 | |
Crouch LKcr.LK
|
4 | 3 | 8 | +4 | +1 | 14 | 15 | 12 | |
Crouch MPcr.MP
|
6 | 3 | 12 | +2 | -1 | 20 | 17 | 14 | |
Crouch MKcr.MK
|
7 | 3 | 17 | -3 | -6 | 26 | 17 | 14 | |
Crouch HPcr.HP
|
14 | 4 | 22 | -2 | -6 | 39 | 22 | 18 | |
Crouch HKcr.HK
|
7 | 3 | 26 | KD | -11 | 35 | - | 18 | |
Neutral Jump LPnj.LP
|
4 | 8 | - | - | - | Air · No hit | - | - | - |
Neutral Jump LKnj.LK
|
5 | 11 | - | - | - | Air · No hit | - | - | - |
Neutral Jump MPnj.MP
|
6 | 4 | - | - | - | Air · No hit | - | - | - |
Neutral Jump MKnj.MK
|
7 | 5 | - | - | - | Air · No hit | - | - | - |
Neutral Jump HPnj.HP
|
8 | 6 | - | - | - | Air · No hit | - | - | - |
Neutral Jump HKnj.HK
|
9 | 5 | - | - | - | Air · No hit | - | - | - |
Angled Jump LPj.LP
|
5 | 7 | 5 | - | - | Air · No hit | - | - | - |
Angled Jump LKj.LK
|
6 | 11 | 5 | -23 | -26 | Air · Whiffs cr. | - | 12 | 9 |
Angled Jump MPj.MP
|
8 | 6 | 5 | - | - | Air · No hit | - | - | - |
Angled Jump MKj.MK
|
7 | 8 | 5 | -18 | -22 | Air · Whiffs cr. | - | 16 | 12 |
Angled Jump HPj.HP
|
8 | 11 | 5 | - | - | Air · No hit | - | - | - |
Angled Jump HKj.HK
|
9 | 7 | 5 | -13 | -16 | Air · Whiffs cr. | - | 19 | 16 |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Body Press5+LP
|
4 | 3 | 6 | +5 | +4 | 12 | 14 | 13 | |
Body Press5+LK
|
4 | 3 | 6 | +5 | +2 | 12 | 14 | 11 | |
Body Press5+MP
|
5 | 3 | 9 | +5 | +2 | 16 | 17 | 14 | |
Body Press5+MK
|
6 | 3 | 12 | +2 | -1 | 20 | 17 | 14 | |
Body Press5+HP
|
8 | 5 | 17 | +3 | -1 | 29 | 22 | 18 | |
Body Press5+HK
|
12 | 4 | 17 | 0 | -3 | 32 | 21 | 18 | |
Hakan Smash6+LP
|
4 | 3 | 13 | +1 | -1 | 19 | 17 | 14 | |
Hakan Tackle6+MP
|
10 | 7 | 14 | 0 | -4 | 30 | 21 | 17 | |
Hakan Spear6+HP
|
12 | 6 | 16 | 0 | -4 | 33 | 22 | 18 | |
Step Low6+LK
|
4 | 4 | 10 | +3 | 0 | 17 | 17 | 14 | |
Front Kick6+MK
|
7 | 4 | 13 | 0 | -3 | 23 | 17 | 14 | |
Step Knee6+HK
|
10 | 3 | 20 | KD | -5 | 32 | - | 18 | |
Guard Position2+PPP
|
- | - | - | - | - | No hit | 30 | - | - |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Oil Slide236+LP
|
9 | 21 | 17 | - | -17 | 46 | - | 21 | |
Oil Slide236+MP
|
14 | 21 | 17 | - | -17 | 51 | - | 21 | |
Oil Slide236+HP
|
14 | 21 | 17 | - | -17 | 51 | - | 21 | |
Oil Slide236+PP
|
14 | 21 | 17 | - | -17 | Inv 1-5 strike+projectile, 6-50 projectile | 51 | - | 21 |
Oil Rocket360+LP
|
3 | 2 | 56 | - | - | 60 | - | - | |
Oil Rocket360+MP
|
3 | 2 | 56 | - | - | 60 | - | - | |
Oil Rocket360+HP
|
3 | 2 | 56 | - | - | 60 | - | - | |
Oil Rocket360+PP
|
3 | 2 | 56 | - | - | Inv 1-4 strike+projectile | 60 | - | - |
Oil Rocket360+LK
|
9 | 4 | 57 | - | - | 69 | - | - | |
Oil Rocket360+MK
|
14 | 4 | 57 | - | - | 74 | - | - | |
Oil Rocket360+HK
|
22 | 4 | 57 | - | - | 82 | - | - | |
Oil Dive360+KK
|
19 | 4 | 57 | - | - | 79 | - | - | |
Hakan Throw5+LP+LK
|
3 | 2 | 20 | - | - | 24 | - | - | |
Hakan Reverse4+LP+LK
|
3 | 2 | 20 | - | - | 24 | - | - |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Oil Shower LK623+LK
|
- | - | - | - | - | No hit | 53 | - | - |
Oil Shower MK623+MK
|
- | - | - | - | - | No hit | 69 | - | - |
Oil Shower HK623+HK
|
- | - | - | - | - | No hit | 83 | - | - |
EX Oil Shower623+KK
|
- | - | - | - | - | No hit · Inv 1-82 projectile | 83 | - | - |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Flying Oil Spin236236+LK
|
1+9 | 3 | 57 | - | - | No hit · Inv 1 full, 2-9 strike | 69 | - | - |
Flying Oil Spin236236+MK
|
1+12 | 3 | 57 | - | - | No hit · Inv 1 full, 2-12 throw | 72 | - | - |
Flying Oil Spin236236+HK
|
1+16 | 3 | 57 | - | - | No hit · Inv 1 full, 2-16 projectile | 76 | - | - |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Oil Coaster720+PPP
|
0+1 | 2 | 51 | - | - | No hit · Cinematic · Inv 1-2 full | 53 | - | - |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Oil Combination Hold222+KKK
|
0+1 | 30 | 42 | - | - | No hit · Cinematic · Inv 1-30 full | 72 | - | - |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Focus Attack (held)5+MP+MK
|
21 | 2 | 35 | -21 | -21 | 57 | 16 | 16 | |
Focus Attack (released early)5]MP+MK[
|
11 | 2 | 35 | -21 | -21 | 47 | 16 | 16 | |
Taunt5+HP+HK
|
- | - | - | - | - | 45 | - | - |
Generated 2026-10-21 from the game's own files by Ember's battle simulator (build afd904246f24). Do not edit this page: it is rebuilt from the data.
Generated from the docs at cf0c5c83c; edit the docs, not this page.
Coming soon, from open pull requests:
- #51 Allow reading and sending chat directly in the room
- #76 Endless lobby music at the main menu, with a setting
- #90 Add a Linux guide for installing Ember by hand under Proton
- #100 Let spectators toggle the lobby with Start
- #102 Make table actions controller accessible and consolidate room settings
- #104 Expire chat notifications after four seconds and retain unread badges
- #105 Add LAN room discovery and direct local connections
- #108 Install Ember on a Steam Deck with a double-click
- #111 Let older copies take new package files, setup upgrade an Ember folder, and switch channel in game
- #116 Keep Ember's menu confirm on A and B for every XInput pad
- #133 Add the Ember ID passphrase and keyboard tips to the Steam Deck guide
- #139 Show the watched game in the room column, with a toggle on the board
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