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Frame Data Gen

FRaccie edited this page Oct 20, 2026 · 4 revisions

Gen frame data

Frames at 60 per second, against a standing opponent at point blank. ° also measured in the game · KD knocks down · Total, Hitstun and Blockstun (counted from the first active frame) are at the right end.

Key: every mark and note
Mark Meaning
° also measured in the game
KD on hit: knocks down
2(6)2 active: 2 frames, a 6-frame gap, 2 frames
2(6)×4 2 active: 2 frames and a 6-frame gap, four times, then 2 frames
N hits ⁽ᵗ⁾ active: too long for the table; the full timing is under the table
Proj projectile; recovery counts from the throw
Air air move; on hit and on block depend on the height, so mostly none given; Recovery is the landing recovery
Whiffs cr. misses a crouching opponent; on block is against standing guard
No hit did not hit a standing opponent up close, so no hit numbers
No block never blocked in our runs, so no block numbers
Cinematic cinematic not simulated yet; only startup and invincibility
Inv invincible on these frames
Land landing recovery frames

Normals

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Close LP
cl.LP
3 2 7 +5° +3° 11 14 12
Far LP
far.LP
3 2 7 +5° +3° 11 14 12
Close LK
cl.LK
5 4 13 -2° -3° 21 15 14
Far LK
far.LK
5 4 13 -2° -3° 21 15 14
Close MP
cl.MP
4 5 8 +6° +5° 16 19 18
Far MP
far.MP
4 5 8 +6° +5° 16 19 18
Close MK
cl.MK
5 3 17 -1° -2° 24 19 18
Far MK
far.MK
5 3 17 -1° -2° 24 19 18
Close HP
cl.HP
5 6 17 +1° -3° 27 22 18
Far HP
far.HP
5 6 17 +1° -3° 27 22 18
Close HK
cl.HK
8 2 20 0° -4° 29 22 18
Far HK
far.HK
8 2 20 0° -4° 29 22 18
Crouch LP
cr.LP
4 2 7 +5° +2° 12 14 11
Crouch LK
cr.LK
4 2 8 +4° +1° 13 14 11
Crouch MP
cr.MP
5 4 11 +1° -1° 19 16 14
Crouch MK
cr.MK
7 3 14 -1° -3° 23 16 14
Crouch HP
cr.HP
7 4 19 -1° -5° 29 22 18
Crouch HK
cr.HK
8 3 22 KD -7° 32 - 18
Neutral Jump LP
nj.LP
4 7 5 - - Air · No hit - - -
Neutral Jump LK
nj.LK
5 8 5 - - Air · No hit - - -
Neutral Jump MP
nj.MP
5 5 5 - - Air · No hit - - -
Neutral Jump MK
nj.MK
4 8 5 -18 -21 Air · Whiffs cr. - 17 14
Neutral Jump HP
nj.HP
6 4 5 - - Air · No hit - - -
Neutral Jump HK
nj.HK
6 3 5 - - Air · No hit - - -
Angled Jump LP
j.LP
4 7 5 - - Air · No hit - - -
Angled Jump LK
j.LK
5 8 5 - - Air · No hit - - -
Angled Jump MP
j.MP
5 5 5 - - Air · No hit - - -
Angled Jump MK
j.MK
4 8 5 -18 -21 Air · Whiffs cr. - 17 14
Angled Jump HP
j.HP
6 4 5 - - Air · No hit - - -
Angled Jump HK
j.HK
6 3 5 - - Air · No hit - - -

Throws

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Shuraku
5+LP+LK
3 2 20 - - 24 - -
Hozen
4+LP+LK
3 2 20 - - 24 - -

Specials

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Hyakurenko LP
5+LP(mash)
5 3(5)×3 3 17 +9° +5 Whiffs cr. 48 29 25
Hyakurenko MP
5+MP(mash)
4 3(3)×3 3 17 +9° +5 Whiffs cr. 41 29 25
Hyakurenko HP
5+HP(mash)
3 3(3)3(3)3(2)3 17 +9° +5 Whiffs cr. 39 29 25
EX Hyakurenko
5+PP(mash)
3 3(3)3(3)3(2)3 17 +9° +5 Whiffs cr. 39 29 25
Gekiro LK
623+LK
5 1 55 KD -35 Land 11 60 - 21
Gekiro MK
623+MK
7 1 55 KD -35 Whiffs cr. · Inv 1-4 full, 5-6 throw · Land 11 62 - 21
Gekiro HK
623+HK
7 1 55 KD -35 Whiffs cr. · Inv 1-4 full, 5-6 throw · Land 11 62 - 21
EX Gekiro
623+KK
7 15 18 KD -12 Inv 1-7 full · Land 8 39 - 21

Super

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Zan'ei
236236+LP
1+5 16 65 KD -61° Inv 1-11 full 86 - 21
Zan'ei
236236+MP
1+5 16 65 KD -61° Inv 1-8 full 86 - 21
Zan'ei
236236+HP
1+5 16 65 KD -61° Inv 1-5 full 86 - 21

Ultra 1

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Zetsuei
236236+PPP
0+11 11 58 - -49° No hit · Cinematic · Inv 1-11 full 79 - 21

Ultra 2

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Shitenketsu
214214+PPP
0+7 2(6)×3 2 33 -6 -10 Whiffs cr. · Cinematic · Inv 1-7 full 65 29 25

Other

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Focus Attack (held)
5+MP+MK
21 2 35 -18 -21 57 19 16
Focus Attack (released early)
5]MP+MK[
11 2 35 -18 -21 47 19 16
Taunt
5+HP+HK
- - - - - 45 - -
Change Style: Crane
5+KKK
- - - - - 5 - -

Generated 2026-10-21 from the game's own files by Ember's battle simulator (build afd904246f24). Do not edit this page: it is rebuilt from the data.

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