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Frame Data Makoto
FRaccie edited this page Oct 20, 2026
·
4 revisions
Frames at 60 per second, against a standing opponent at point blank. ° also measured in the game · KD knocks down · Total, Hitstun and Blockstun (counted from the first active frame) are at the right end.
Key: every mark and note
| Mark | Meaning |
|---|---|
| ° | also measured in the game |
| KD | on hit: knocks down |
2(6)2 |
active: 2 frames, a 6-frame gap, 2 frames |
2(6)×4 2 |
active: 2 frames and a 6-frame gap, four times, then 2 frames |
| N hits ⁽ᵗ⁾ | active: too long for the table; the full timing is under the table |
| Proj | projectile; recovery counts from the throw |
| Air | air move; on hit and on block depend on the height, so mostly none given; Recovery is the landing recovery |
| Whiffs cr. | misses a crouching opponent; on block is against standing guard |
| No hit | did not hit a standing opponent up close, so no hit numbers |
| No block | never blocked in our runs, so no block numbers |
| Cinematic | cinematic not simulated yet; only startup and invincibility |
| Inv | invincible on these frames |
| Land | landing recovery frames |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Crouch LPcr.LP
|
4 | 4 | 6 | +4° | +1° | 13 | 14 | 11 | |
Crouch LKcr.LK
|
4 | 4 | 7 | +3° | 0° | 14 | 14 | 11 | |
Crouch MPcr.MP
|
7 | 6 | 9 | +2° | -1° | 21 | 17 | 14 | |
Crouch MKcr.MK
|
7 | 6 | 8 | +3° | 0° | 20 | 17 | 14 | |
Crouch HPcr.HP
|
7 | 3 | 24 | KD | -9° | 33 | - | 18 | |
Crouch HKcr.HK
|
9 | 4 | 17 | +1 | -3 | 29 | 22 | 18 | |
Neutral Jump LPnj.LP
|
4 | 9 | 5 | -24 | -27 | Air · Whiffs cr. | - | 12 | 9 |
Neutral Jump LKnj.LK
|
4 | 9 | 5 | - | - | Air · No hit | - | - | - |
Neutral Jump MPnj.MP
|
5 | 6 | 5 | - | - | Air · No hit | - | - | - |
Neutral Jump MKnj.MK
|
7 | 10 | 5 | - | - | Air · No hit | - | - | - |
Neutral Jump HPnj.HP
|
8 | 2 | 5 | - | - | Air · No hit | - | - | - |
Neutral Jump HKnj.HK
|
7 | 5 | 5 | - | - | Air · No hit | - | - | - |
Angled Jump LPj.LP
|
4 | 9 | 5 | -24 | -27 | Air · Whiffs cr. | - | 12 | 9 |
Angled Jump LKj.LK
|
4 | 9 | 5 | - | - | Air · No hit | - | - | - |
Angled Jump MPj.MP
|
5 | 6 | 5 | - | - | Air · No hit | - | - | - |
Angled Jump MKj.MK
|
7 | 5 | 5 | - | - | Air · No hit | - | - | - |
Angled Jump HPj.HP
|
6 | 5 | 5 | - | -16 | Air · Whiffs cr. · No hit | - | - | 16 |
Angled Jump HKj.HK
|
9 | 5 | 5 | - | - | Air · No hit | - | - | - |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Stand LP5+LP
|
4 | 4 | 5 | +5° | +2° | 12 | 14 | 11 | |
Toward LP6+LP
|
3 | 4 | 7 | +3° | 0° | 13 | 14 | 11 | |
Stand LK5+LK
|
5 | 3 | 8 | +3° | 0° | 15 | 14 | 11 | |
Toward LK6+LK
|
7 | 3 | 12 | -1° | -4° | 21 | 14 | 11 | |
Stand MP5+MP
|
5 | 7 | 7 | +5° | +2° | 18 | 19 | 16 | |
Toward MP6+MP
|
7 | 6 | 8 | +3° | 0° | 20 | 17 | 14 | |
Target Combo 15+MK
|
6 | 4 | 12 | +1° | -2° | 21 | 17 | 14 | |
Toward MK6+MK
|
15 | 3 | 16 | +2° | -1° | 33 | 21 | 18 | |
Yamase5+HP
|
6 | 3 | 24 | -5° | -9° | 32 | 22 | 18 | |
Toward HP6+HP
|
13 | 8 | 18 | -4° | -8° | 38 | 22 | 18 | |
Target Combo 25+HK
|
8 | 8 | 12 | +2° | -2° | 27 | 22 | 18 | |
Toward HK6+HK
|
40 | 3 | 23 | KD | -8 | 65 | - | 18 |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Karakusa63214+LK
|
7 | 2 | 51 | - | - | 59 | - | - | |
Karakusa63214+MK
|
8 | 2 | 51 | - | - | 60 | - | - | |
Karakusa63214+HK
|
9 | 2 | 51 | - | - | 61 | - | - | |
Karakusa63214+KK
|
5 | 2 | 47 | - | - | 53 | - | - | |
Head Butt5+LP+LK
|
3 | 2 | 20 | - | - | 24 | - | - | |
Triple Threat4+LP+LK
|
3 | 2 | 20 | - | - | 24 | - | - |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Hayate LP236+LP
|
8 | 5 | 17 | 0° | -2 | 29 | 22 | 20 | |
Hayate MP236+MP
|
15 | 5 | 17 | +1° | -3 | 36 | 23 | 19 | |
Hayate HP236+HP
|
20 | 5 | 17 | +2° | -4 | 41 | 24 | 18 | |
EX Hayate236+PP
|
13 | 6 | 16 | KD | -4° | 34 | - | 18 | |
Oroshi LP214+LP
|
22 | 6 | 16 | +4° | -4 | Whiffs cr. | 43 | 26 | 18 |
Oroshi MP214+MP
|
23 | 6 | 15 | +5° | -5 | Whiffs cr. | 43 | 26 | 16 |
Oroshi HP214+HP
|
24 | 6 | 14 | KD | -5 | Whiffs cr. | 43 | - | 15 |
EX Oroshi214+PP
|
18 | 6 | 19 | KD | -4 | Whiffs cr. · Inv 1-12 strike+projectile | 42 | - | 21 |
Tsurugi LKj.214LK
|
11 | 4 | 11 | +8 | -6 | Air | - | 26 | 12 |
Tsurugi LKj.214LK
|
11 | 4 | 11 | +11 | -3 | Air | - | 26 | 12 |
Tsurugi MKj.214MK
|
13 | 4 | 11 | +10 | -4 | Air | - | 26 | 12 |
Tsurugi MKj.214MK
|
13 | 4 | 13 | +11 | -3 | Air | - | 26 | 12 |
Tsurugi HKj.214HK
|
15 | 3 | 11 | KD | 0 | Air | - | - | 14 |
Tsurugi HKj.214HK
|
15 | 4 | 15 | KD | -1 | Air · Whiffs cr. | - | - | 14 |
EX Tsurugij.214KK
|
15 | 5 | 11 | KD | -2 | Air · Whiffs cr. · Inv 1-15 projectile | - | - | 18 |
EX Tsurugij.214KK
|
15 | 5 | 11 | KD | -2 | Air · Whiffs cr. · Inv 1-15 projectile | - | - | 18 |
Fukiage LP623+LP
|
6 | 8 | 31 | - | - | No hit | 44 | - | - |
Fukiage MP623+MP
|
10 | 8 | 32 | - | - | No hit | 49 | - | - |
Fukiage HP623+HP
|
13 | 8 | 32 | - | - | No hit | 52 | - | - |
EX Fukiage623+PP
|
10 | 8 | 32 | KD | -19° | 49 | - | 21 |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Seichusen Godanzuki236236+PPP
|
0+6 | 3 | 47 | - | -29° | No hit · Cinematic · Inv 1-8 full | 55 | - | 21 |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Abare Tosanami236236+KKK
|
- | - | - | - | - | No hit · Cinematic · Inv 1-21 throw+projectile | 67 | - | - |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Focus Attack (held)5+MP+MK
|
21 | 2 | 35 | -21 | -21 | 57 | 16 | 16 | |
Focus Attack (released early)5]MP+MK[
|
11 | 2 | 35 | -21 | -21 | 47 | 16 | 16 | |
Taunt5+HP+HK
|
- | - | - | - | - | 45 | - | - |
Ember vs SuperCombo wiki: 2 different
Our number comes from the game files and was checked in the game where marked above.
| Move | Field | Ember | SuperCombo |
|---|---|---|---|
| Crouch HK | On hit | +1 | -14 |
| Crouch HK | On block | -3 | -18 |
Generated 2026-10-21 from the game's own files by Ember's battle simulator (build afd904246f24). Do not edit this page: it is rebuilt from the data.
Generated from the docs at cf0c5c83c; edit the docs, not this page.
Coming soon, from open pull requests:
- #51 Allow reading and sending chat directly in the room
- #76 Endless lobby music at the main menu, with a setting
- #90 Add a Linux guide for installing Ember by hand under Proton
- #100 Let spectators toggle the lobby with Start
- #102 Make table actions controller accessible and consolidate room settings
- #104 Expire chat notifications after four seconds and retain unread badges
- #105 Add LAN room discovery and direct local connections
- #108 Install Ember on a Steam Deck with a double-click
- #111 Let older copies take new package files, setup upgrade an Ember folder, and switch channel in game
- #116 Keep Ember's menu confirm on A and B for every XInput pad
- #133 Add the Ember ID passphrase and keyboard tips to the Steam Deck guide
- #139 Show the watched game in the room column, with a toggle on the board
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