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Frame Data Makoto

FRaccie edited this page Oct 20, 2026 · 4 revisions

Makoto frame data

Frames at 60 per second, against a standing opponent at point blank. ° also measured in the game · KD knocks down · Total, Hitstun and Blockstun (counted from the first active frame) are at the right end.

Key: every mark and note
Mark Meaning
° also measured in the game
KD on hit: knocks down
2(6)2 active: 2 frames, a 6-frame gap, 2 frames
2(6)×4 2 active: 2 frames and a 6-frame gap, four times, then 2 frames
N hits ⁽ᵗ⁾ active: too long for the table; the full timing is under the table
Proj projectile; recovery counts from the throw
Air air move; on hit and on block depend on the height, so mostly none given; Recovery is the landing recovery
Whiffs cr. misses a crouching opponent; on block is against standing guard
No hit did not hit a standing opponent up close, so no hit numbers
No block never blocked in our runs, so no block numbers
Cinematic cinematic not simulated yet; only startup and invincibility
Inv invincible on these frames
Land landing recovery frames

Normals

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Crouch LP
cr.LP
4 4 6 +4° +1° 13 14 11
Crouch LK
cr.LK
4 4 7 +3° 0° 14 14 11
Crouch MP
cr.MP
7 6 9 +2° -1° 21 17 14
Crouch MK
cr.MK
7 6 8 +3° 0° 20 17 14
Crouch HP
cr.HP
7 3 24 KD -9° 33 - 18
Crouch HK
cr.HK
9 4 17 +1 -3 29 22 18
Neutral Jump LP
nj.LP
4 9 5 -24 -27 Air · Whiffs cr. - 12 9
Neutral Jump LK
nj.LK
4 9 5 - - Air · No hit - - -
Neutral Jump MP
nj.MP
5 6 5 - - Air · No hit - - -
Neutral Jump MK
nj.MK
7 10 5 - - Air · No hit - - -
Neutral Jump HP
nj.HP
8 2 5 - - Air · No hit - - -
Neutral Jump HK
nj.HK
7 5 5 - - Air · No hit - - -
Angled Jump LP
j.LP
4 9 5 -24 -27 Air · Whiffs cr. - 12 9
Angled Jump LK
j.LK
4 9 5 - - Air · No hit - - -
Angled Jump MP
j.MP
5 6 5 - - Air · No hit - - -
Angled Jump MK
j.MK
7 5 5 - - Air · No hit - - -
Angled Jump HP
j.HP
6 5 5 - -16 Air · Whiffs cr. · No hit - - 16
Angled Jump HK
j.HK
9 5 5 - - Air · No hit - - -

Command normals

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Stand LP
5+LP
4 4 5 +5° +2° 12 14 11
Toward LP
6+LP
3 4 7 +3° 0° 13 14 11
Stand LK
5+LK
5 3 8 +3° 0° 15 14 11
Toward LK
6+LK
7 3 12 -1° -4° 21 14 11
Stand MP
5+MP
5 7 7 +5° +2° 18 19 16
Toward MP
6+MP
7 6 8 +3° 0° 20 17 14
Target Combo 1
5+MK
6 4 12 +1° -2° 21 17 14
Toward MK
6+MK
15 3 16 +2° -1° 33 21 18
Yamase
5+HP
6 3 24 -5° -9° 32 22 18
Toward HP
6+HP
13 8 18 -4° -8° 38 22 18
Target Combo 2
5+HK
8 8 12 +2° -2° 27 22 18
Toward HK
6+HK
40 3 23 KD -8 65 - 18

Throws

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Karakusa
63214+LK
7 2 51 - - 59 - -
Karakusa
63214+MK
8 2 51 - - 60 - -
Karakusa
63214+HK
9 2 51 - - 61 - -
Karakusa
63214+KK
5 2 47 - - 53 - -
Head Butt
5+LP+LK
3 2 20 - - 24 - -
Triple Threat
4+LP+LK
3 2 20 - - 24 - -

Specials

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Hayate LP
236+LP
8 5 17 0° -2 29 22 20
Hayate MP
236+MP
15 5 17 +1° -3 36 23 19
Hayate HP
236+HP
20 5 17 +2° -4 41 24 18
EX Hayate
236+PP
13 6 16 KD -4° 34 - 18
Oroshi LP
214+LP
22 6 16 +4° -4 Whiffs cr. 43 26 18
Oroshi MP
214+MP
23 6 15 +5° -5 Whiffs cr. 43 26 16
Oroshi HP
214+HP
24 6 14 KD -5 Whiffs cr. 43 - 15
EX Oroshi
214+PP
18 6 19 KD -4 Whiffs cr. · Inv 1-12 strike+projectile 42 - 21
Tsurugi LK
j.214LK
11 4 11 +8 -6 Air - 26 12
Tsurugi LK
j.214LK
11 4 11 +11 -3 Air - 26 12
Tsurugi MK
j.214MK
13 4 11 +10 -4 Air - 26 12
Tsurugi MK
j.214MK
13 4 13 +11 -3 Air - 26 12
Tsurugi HK
j.214HK
15 3 11 KD 0 Air - - 14
Tsurugi HK
j.214HK
15 4 15 KD -1 Air · Whiffs cr. - - 14
EX Tsurugi
j.214KK
15 5 11 KD -2 Air · Whiffs cr. · Inv 1-15 projectile - - 18
EX Tsurugi
j.214KK
15 5 11 KD -2 Air · Whiffs cr. · Inv 1-15 projectile - - 18
Fukiage LP
623+LP
6 8 31 - - No hit 44 - -
Fukiage MP
623+MP
10 8 32 - - No hit 49 - -
Fukiage HP
623+HP
13 8 32 - - No hit 52 - -
EX Fukiage
623+PP
10 8 32 KD -19° 49 - 21

Ultra 1

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Seichusen Godanzuki
236236+PPP
0+6 3 47 - -29° No hit · Cinematic · Inv 1-8 full 55 - 21

Ultra 2

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Abare Tosanami
236236+KKK
- - - - - No hit · Cinematic · Inv 1-21 throw+projectile 67 - -

Other

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Focus Attack (held)
5+MP+MK
21 2 35 -21 -21 57 16 16
Focus Attack (released early)
5]MP+MK[
11 2 35 -21 -21 47 16 16
Taunt
5+HP+HK
- - - - - 45 - -

Where SuperCombo differs

Ember vs SuperCombo wiki: 2 different

Our number comes from the game files and was checked in the game where marked above.

Move Field Ember SuperCombo
Crouch HK On hit +1 -14
Crouch HK On block -3 -18

Generated 2026-10-21 from the game's own files by Ember's battle simulator (build afd904246f24). Do not edit this page: it is rebuilt from the data.

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