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Frame Data Yun

FRaccie edited this page Oct 20, 2026 · 4 revisions

Yun frame data

Frames at 60 per second, against a standing opponent at point blank. ° also measured in the game · KD knocks down · Total, Hitstun and Blockstun (counted from the first active frame) are at the right end.

Key: every mark and note
Mark Meaning
° also measured in the game
KD on hit: knocks down
2(6)2 active: 2 frames, a 6-frame gap, 2 frames
2(6)×4 2 active: 2 frames and a 6-frame gap, four times, then 2 frames
N hits ⁽ᵗ⁾ active: too long for the table; the full timing is under the table
Proj projectile; recovery counts from the throw
Air air move; on hit and on block depend on the height, so mostly none given; Recovery is the landing recovery
Whiffs cr. misses a crouching opponent; on block is against standing guard
No hit did not hit a standing opponent up close, so no hit numbers
No block never blocked in our runs, so no block numbers
Cinematic cinematic not simulated yet; only startup and invincibility
Inv invincible on these frames
Land landing recovery frames

Normals

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Close LP
cl.LP
3 2 7 +6° +3° 11 15 12
Far LP
far.LP
4 2 6 +6° +3° 11 14 11
Close LK
cl.LK
4 3 7 +4° +2° 13 14 12
Far LK
far.LK
4 3 7 +4° +2° 13 14 12
Close MP
cl.MP
4 4 10 +4° +2° 17 18 16
Far MP
far.MP
5 5 14 -2° -5° 23 17 14
Close MK
cl.MK
7 4 15 KD -5° 25 - 14
Far MK
far.MK
6 3 13 +1° -2° 21 17 14
Close HP
cl.HP
6 4 20 0° -5 Whiffs cr. 29 23 18
Far HP
far.HP
9 3 20 -1° -5° 31 22 18
Close HK
cl.HK
12 4 21 KD -7° 36 - 18
Far HK
far.HK
12 4 16 KD -4° 31 - 16
Crouch LP
cr.LP
3 2 8 +4° +2° 12 14 12
Crouch LK
cr.LK
4 2 8 +4° +1° 13 14 11
Crouch MP
cr.MP
5 4 6 +6° +2° 14 16 12
Crouch MK
cr.MK
5 3 14 0° -3° 21 17 14
Crouch HP
cr.HP
6 2(4)4 17 +1° -3° 32 22 18
Crouch HK
cr.HK
10 4 23 KD -12° 36 - 15
Neutral Jump LP
nj.LP
3 13 5 -23 -26 Air · Whiffs cr. - 12 9
Neutral Jump LK
nj.LK
4 10 5 - - Air · No hit - - -
Neutral Jump MP
nj.MP
4 8 5 -18 -22 Air · Whiffs cr. - 16 12
Neutral Jump MK
nj.MK
7 8 5 -15 -19 Air · Whiffs cr. - 16 12
Neutral Jump HP
nj.HP
5 5 5 - - Air · No hit - - -
Neutral Jump HK
nj.HK
5 4 5 - - Air · No hit - - -
Angled Jump LP
j.LP
3 13 5 -23 -26 Air · Whiffs cr. - 12 9
Angled Jump LK
j.LK
4 10 5 - - Air · No hit - - -
Angled Jump MP
j.MP
4 6 5 -18 -22 Air · Whiffs cr. - 16 12
Angled Jump MK
j.MK
7 4 5 - - Air · No hit - - -
Angled Jump HP
j.HP
6 4 5 - - Air · No hit - - -
Angled Jump HK
j.HK
5 4 5 - - Air · No hit - - -

Command normals

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Senpukyaku
6+MK
20 4 13 +2° -1 Whiffs cr. 36 19 16
Dakai
6+HP
14 6 20 KD -8° 39 - 18

Throws

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Zenpou Tenshin
63214+LK
10 2 45 - - 56 - -
Zenpou Tenshin
63214+KK
8 2 45 - - 54 - -
Palm Strikes
5+LP+LK
3 2 20 - - 24 - -
Ento Shugeki
4+LP+LK
3 2 20 - - 24 - -

Specials

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Zesshou Hohou LP
236+LP
9 7 22 KD -9° 37 - 20
Zesshou Hohou MP
236+MP
14 9 17 KD -7° 39 - 19
Zesshou Hohou HP
236+HP
17 11 14 KD -9° 41 - 16
EX Zesshou Hohou
236+PP
17 9 15 KD -1° 40 - 20
Kobokushi LP
214+LP
- - - - - No hit 25 - -
Kobokushi MP
214+MP
- - - - - No hit 45 - -
EX Kobokushi
214+PP
- - - - - No hit 56 - -
Tetsuzanko LP
623+LP
16 6 14 +2° -3° 35 22 17
Tetsuzanko MP
623+MP
21 5 18 KD -6° 43 - 17
Tetsuzanko HP
623+HP
25 4 22 KD -7° 50 - 19
EX Tetsuzanko
623+PP
13 1(1)4 20 KD -6° 38 - 18
Tetsuzanko LK
623+LK
5 2(6)4 25 KD -16 Whiffs cr. · Inv 1-5 full 41 - 21
Tetsuzanko MK
623+MK
6 2(6)4 32 KD -23 Whiffs cr. · Inv 1-5 throw · Land 14 49 - 21
Tetsuzanko HK
623+HK
8 2(6)4 38 KD -29° Inv 1-7 strike · Land 14 57 - 21
EX Nishokyaku
623+KK
4 2(6)4 35 KD -26° Inv 1-5 full · Land 17 50 - 21

Ultra 1

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
You Hou
236236+PPP
0+9 3(14)3(20)4(34)3 39 - -21° Cinematic · Inv 1-11 full 128 - 21

Ultra 2

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Sorai Rengeki
236236+KKK
0+10 7 hits ⁽ᵗ⁾ - - - No hit · Cinematic · Inv 1-12 full, 13-19 projectile - - -

Full active timing ⁽ᵗ⁾:

  • Sorai Rengeki 236236+KKK: 3(6)3(7)3(10)3(9)3(17)2(9)4

Other

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Focus Attack (held)
5+MP+MK
21 2 35 -21 -21 57 16 16
Focus Attack (released early)
5]MP+MK[
11 2 35 -21 -21 47 16 16
Taunt
5+HP+HK
- - - - - 45 - -
Focus Attack in a cancel (held)
5+LP+MP+MK
21 2 35 -21 -21 57 16 16
Focus Attack in a cancel (released early)
5]LP+MP+HP+LK+MK+HK[
11 2 35 -21 -21 47 16 16

Generated 2026-10-21 from the game's own files by Ember's battle simulator (build afd904246f24). Do not edit this page: it is rebuilt from the data.

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