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Frame Data Yun
FRaccie edited this page Oct 20, 2026
·
4 revisions
Frames at 60 per second, against a standing opponent at point blank. ° also measured in the game · KD knocks down · Total, Hitstun and Blockstun (counted from the first active frame) are at the right end.
Key: every mark and note
| Mark | Meaning |
|---|---|
| ° | also measured in the game |
| KD | on hit: knocks down |
2(6)2 |
active: 2 frames, a 6-frame gap, 2 frames |
2(6)×4 2 |
active: 2 frames and a 6-frame gap, four times, then 2 frames |
| N hits ⁽ᵗ⁾ | active: too long for the table; the full timing is under the table |
| Proj | projectile; recovery counts from the throw |
| Air | air move; on hit and on block depend on the height, so mostly none given; Recovery is the landing recovery |
| Whiffs cr. | misses a crouching opponent; on block is against standing guard |
| No hit | did not hit a standing opponent up close, so no hit numbers |
| No block | never blocked in our runs, so no block numbers |
| Cinematic | cinematic not simulated yet; only startup and invincibility |
| Inv | invincible on these frames |
| Land | landing recovery frames |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Close LPcl.LP
|
3 | 2 | 7 | +6° | +3° | 11 | 15 | 12 | |
Far LPfar.LP
|
4 | 2 | 6 | +6° | +3° | 11 | 14 | 11 | |
Close LKcl.LK
|
4 | 3 | 7 | +4° | +2° | 13 | 14 | 12 | |
Far LKfar.LK
|
4 | 3 | 7 | +4° | +2° | 13 | 14 | 12 | |
Close MPcl.MP
|
4 | 4 | 10 | +4° | +2° | 17 | 18 | 16 | |
Far MPfar.MP
|
5 | 5 | 14 | -2° | -5° | 23 | 17 | 14 | |
Close MKcl.MK
|
7 | 4 | 15 | KD | -5° | 25 | - | 14 | |
Far MKfar.MK
|
6 | 3 | 13 | +1° | -2° | 21 | 17 | 14 | |
Close HPcl.HP
|
6 | 4 | 20 | 0° | -5 | Whiffs cr. | 29 | 23 | 18 |
Far HPfar.HP
|
9 | 3 | 20 | -1° | -5° | 31 | 22 | 18 | |
Close HKcl.HK
|
12 | 4 | 21 | KD | -7° | 36 | - | 18 | |
Far HKfar.HK
|
12 | 4 | 16 | KD | -4° | 31 | - | 16 | |
Crouch LPcr.LP
|
3 | 2 | 8 | +4° | +2° | 12 | 14 | 12 | |
Crouch LKcr.LK
|
4 | 2 | 8 | +4° | +1° | 13 | 14 | 11 | |
Crouch MPcr.MP
|
5 | 4 | 6 | +6° | +2° | 14 | 16 | 12 | |
Crouch MKcr.MK
|
5 | 3 | 14 | 0° | -3° | 21 | 17 | 14 | |
Crouch HPcr.HP
|
6 | 2(4)4 | 17 | +1° | -3° | 32 | 22 | 18 | |
Crouch HKcr.HK
|
10 | 4 | 23 | KD | -12° | 36 | - | 15 | |
Neutral Jump LPnj.LP
|
3 | 13 | 5 | -23 | -26 | Air · Whiffs cr. | - | 12 | 9 |
Neutral Jump LKnj.LK
|
4 | 10 | 5 | - | - | Air · No hit | - | - | - |
Neutral Jump MPnj.MP
|
4 | 8 | 5 | -18 | -22 | Air · Whiffs cr. | - | 16 | 12 |
Neutral Jump MKnj.MK
|
7 | 8 | 5 | -15 | -19 | Air · Whiffs cr. | - | 16 | 12 |
Neutral Jump HPnj.HP
|
5 | 5 | 5 | - | - | Air · No hit | - | - | - |
Neutral Jump HKnj.HK
|
5 | 4 | 5 | - | - | Air · No hit | - | - | - |
Angled Jump LPj.LP
|
3 | 13 | 5 | -23 | -26 | Air · Whiffs cr. | - | 12 | 9 |
Angled Jump LKj.LK
|
4 | 10 | 5 | - | - | Air · No hit | - | - | - |
Angled Jump MPj.MP
|
4 | 6 | 5 | -18 | -22 | Air · Whiffs cr. | - | 16 | 12 |
Angled Jump MKj.MK
|
7 | 4 | 5 | - | - | Air · No hit | - | - | - |
Angled Jump HPj.HP
|
6 | 4 | 5 | - | - | Air · No hit | - | - | - |
Angled Jump HKj.HK
|
5 | 4 | 5 | - | - | Air · No hit | - | - | - |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Senpukyaku6+MK
|
20 | 4 | 13 | +2° | -1 | Whiffs cr. | 36 | 19 | 16 |
Dakai6+HP
|
14 | 6 | 20 | KD | -8° | 39 | - | 18 |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Zenpou Tenshin63214+LK
|
10 | 2 | 45 | - | - | 56 | - | - | |
Zenpou Tenshin63214+KK
|
8 | 2 | 45 | - | - | 54 | - | - | |
Palm Strikes5+LP+LK
|
3 | 2 | 20 | - | - | 24 | - | - | |
Ento Shugeki4+LP+LK
|
3 | 2 | 20 | - | - | 24 | - | - |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Zesshou Hohou LP236+LP
|
9 | 7 | 22 | KD | -9° | 37 | - | 20 | |
Zesshou Hohou MP236+MP
|
14 | 9 | 17 | KD | -7° | 39 | - | 19 | |
Zesshou Hohou HP236+HP
|
17 | 11 | 14 | KD | -9° | 41 | - | 16 | |
EX Zesshou Hohou236+PP
|
17 | 9 | 15 | KD | -1° | 40 | - | 20 | |
Kobokushi LP214+LP
|
- | - | - | - | - | No hit | 25 | - | - |
Kobokushi MP214+MP
|
- | - | - | - | - | No hit | 45 | - | - |
EX Kobokushi214+PP
|
- | - | - | - | - | No hit | 56 | - | - |
Tetsuzanko LP623+LP
|
16 | 6 | 14 | +2° | -3° | 35 | 22 | 17 | |
Tetsuzanko MP623+MP
|
21 | 5 | 18 | KD | -6° | 43 | - | 17 | |
Tetsuzanko HP623+HP
|
25 | 4 | 22 | KD | -7° | 50 | - | 19 | |
EX Tetsuzanko623+PP
|
13 | 1(1)4 | 20 | KD | -6° | 38 | - | 18 | |
Tetsuzanko LK623+LK
|
5 | 2(6)4 | 25 | KD | -16 | Whiffs cr. · Inv 1-5 full | 41 | - | 21 |
Tetsuzanko MK623+MK
|
6 | 2(6)4 | 32 | KD | -23 | Whiffs cr. · Inv 1-5 throw · Land 14 | 49 | - | 21 |
Tetsuzanko HK623+HK
|
8 | 2(6)4 | 38 | KD | -29° | Inv 1-7 strike · Land 14 | 57 | - | 21 |
EX Nishokyaku623+KK
|
4 | 2(6)4 | 35 | KD | -26° | Inv 1-5 full · Land 17 | 50 | - | 21 |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
You Hou236236+PPP
|
0+9 | 3(14)3(20)4(34)3 | 39 | - | -21° | Cinematic · Inv 1-11 full | 128 | - | 21 |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Sorai Rengeki236236+KKK
|
0+10 | 7 hits ⁽ᵗ⁾ | - | - | - | No hit · Cinematic · Inv 1-12 full, 13-19 projectile | - | - | - |
Full active timing ⁽ᵗ⁾:
- Sorai Rengeki
236236+KKK:3(6)3(7)3(10)3(9)3(17)2(9)4
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Focus Attack (held)5+MP+MK
|
21 | 2 | 35 | -21 | -21 | 57 | 16 | 16 | |
Focus Attack (released early)5]MP+MK[
|
11 | 2 | 35 | -21 | -21 | 47 | 16 | 16 | |
Taunt5+HP+HK
|
- | - | - | - | - | 45 | - | - | |
Focus Attack in a cancel (held)5+LP+MP+MK
|
21 | 2 | 35 | -21 | -21 | 57 | 16 | 16 | |
Focus Attack in a cancel (released early)5]LP+MP+HP+LK+MK+HK[
|
11 | 2 | 35 | -21 | -21 | 47 | 16 | 16 |
Generated 2026-10-21 from the game's own files by Ember's battle simulator (build afd904246f24). Do not edit this page: it is rebuilt from the data.
Generated from the docs at cf0c5c83c; edit the docs, not this page.
Coming soon, from open pull requests:
- #51 Allow reading and sending chat directly in the room
- #76 Endless lobby music at the main menu, with a setting
- #90 Add a Linux guide for installing Ember by hand under Proton
- #100 Let spectators toggle the lobby with Start
- #102 Make table actions controller accessible and consolidate room settings
- #104 Expire chat notifications after four seconds and retain unread badges
- #105 Add LAN room discovery and direct local connections
- #108 Install Ember on a Steam Deck with a double-click
- #111 Let older copies take new package files, setup upgrade an Ember folder, and switch channel in game
- #116 Keep Ember's menu confirm on A and B for every XInput pad
- #133 Add the Ember ID passphrase and keyboard tips to the Steam Deck guide
- #139 Show the watched game in the room column, with a toggle on the board
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