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Specify interaction bounds relative to the mod tile size. [#19174]
Trait Changes:
ActorSpawnManager: Added random range support to SpawnInterval. [#18794]
Carryall: Added InitialActor property for default cargo. [#19068]
Chronoshiftable: Restrict trait to Mobile and Husk actors. [#19243]
GrantConditionWhileAiming: Fixed that condition wasn't revoked after attack stopped for non-turreted actors. [#19215]
SmokeTrailWhenDamaged: Trait has been removed. Use LeavesTrails instead. [#19152]
WithAimAnimation: Fixed that it would continue to aim after attack stopped. [#19215]
Renamed SpawnMPUnits to SpawnStartingUnits, MPStartUnits to StartingUnits, MPStartLocations to MapStartingLocations, and CreateMPPlayers to CreateMapPlayers. [#18836]
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This is the changelog for the development branch, not the changelog for the current stable release. Archived changelogs from previous releases can be found on the historical changelogs page.
Development Branch
General improvements
Red Alert
Fall of Greece 2: Evacuation
. [#19179]Siberian Conflict 3: Wasteland
. [#18997]In the Nick of Time
. [#19081]Tiberian Dawn
Dune 2000
Map Editor
Engine and Modding
Cursor
override for buttons and newButtonCursor
,DefaultCursor
,WorldSelectCursor
,WorldDefaultCursor
chrome metric properties. [#18458]Game.EnableDiscordService
setting to disable the Discord client integration. [#19343]SpriteFrameType
channel handling. [#18938, #18990]GrantExternalConditionWarhead
was granted on an invalid target. [#19306]WithParachute
andWithShadow
shadow palettes withShadowColor
. [#19012]F
extension with string interpolation. [#19372]BlankLoadScreen
. [#18895]FieldLoader
. [#19205]GenericSelectTarget
base order generator. [#18820]ActorSpawnManager
: Added random range support toSpawnInterval
. [#18794]Carryall
: AddedInitialActor
property for default cargo. [#19068]Chronoshiftable
: Restrict trait toMobile
andHusk
actors. [#19243]GrantConditionWhileAiming
: Fixed that condition wasn't revoked after attack stopped for non-turreted actors. [#19215]SmokeTrailWhenDamaged
: Trait has been removed. UseLeavesTrails
instead. [#19152]WithAimAnimation
: Fixed that it would continue to aim after attack stopped. [#19215]SpawnMPUnits
toSpawnStartingUnits
,MPStartUnits
toStartingUnits
,MPStartLocations
toMapStartingLocations
, andCreateMPPlayers
toCreateMapPlayers
. [#18836]Contrail
. [#19076]ExplosionOnDamageTransition
. [#19207]ActorLostNotification
. [#19246]WithMakeOverlay
trait. [#19131]WithAttackOverlay
. [#19131]WithSpriteBody
. [#19131]TransparentIndex
toPaletteFromFile
. [#19131]Packaging