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Gustavo Oliveira edited this page Oct 11, 2026 · 1 revision

LegendaryTools

A concise map of the Unity utility library and its editor/developer tools.

240 features · 18 categories · 20 common combinations

Tip — Explore Read the complete categorized list, browse a category below, or start from a common workflow. Each feature card links to related features and repository source.

Category Features Focus
Async and Startup 7 Waiting, background execution, connectivity and dependency-driven initialization.
Collections and Algorithms 22 Reusable maps, buffers, serialized values, graphs, trees and pathfinding.
Spatial and Geometry 9 Spatial queries, large-world coordinates, pointer raycasts and procedural voxels.
Deterministic Computing 35 Fixed-point arithmetic, reproducible containers, rollback, replay and network sessions.
Architecture and State 12 Pooling, services, observable data, MVC and versioned state machines.
ScriptableObject Architecture 8 Asset-based variables, references, events, variants and persistence.
Binding and Scripting 19 Observable bindings, Inspector-authored data binding, expressions and embedded scripting.
Persistence and Time 13 Save/load providers, serialization, encryption helpers and synchronized offline time.
Gameplay and Attributes 13 Actor lifecycles, inventory quantities, cargo and two attribute-system generations.
Audio 6 Pooled audio playback, authored settings, playlists and UI sounds.
Assets and Identity 6 Asset-loading strategies, unique references, persistent IDs and custom tags.
Unity Runtime Helpers 6 Unity lifecycle dispatch, filtered logging, transform helpers and sensors.
UI and Navigation 17 Screen/pop-up flow, dynamic lists, drag-and-drop and reusable visual components.
Math and Extensions 18 Color/mesh/camera helpers and concise extensions for common C# and Unity tasks.
Asset and Content Editors 13 Reference analysis, content authoring, UI asset tools and object navigation.
Code and Automation Editors 23 Code generation, analysis, aggregation, clipboard workflows and serialized-data transfers.
Editor Interface and Diagnostics 10 Inspector authoring, hierarchy/graph views, project controls and performance analysis.
Developer Tooling 3 Source generators, samples, tests and standalone validation/benchmark harnesses.

Choosing an API: V1/V2 graph, state-machine and attribute APIs coexist. Observable bindings, Inspector-authored ViewDataBinder and simple FieldSync address different authoring needs; their feature cards describe the differences.

Coverage, dependencies and README corrections · Feature browser


Documentation snapshot: 2026-10-11

Search aliases: Legendary Tools, LegendaryTools Feature Index

Tags: legendarytools/index

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