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Fixed Point Unity Integration

Gustavo edited this page Oct 11, 2026 · 1 revision

Fixed-Point Unity Integration

Category: Deterministic Computing · Kind: Runtime + Editor

Managed/Burst batch operations, Native random APIs, vector conversion and serialized vector wrappers bridge fixed-point code to Unity.

Common use: Process native buffers and present deterministic values in Unity.

Includes: FixedBatch, FixedVectorUnity, FixedVectorSerialization, FixedRandomNative, SerializedFixedVector2, SerializedFixedVector3.

Related: Fixed-Point Scalars · Fixed Vectors · FixedRandom · Deterministic Sequence Collections.

Source: Core/DataStructure/Deterministic/FixedPointUnity/ · Editor/FixedPoint/FixedVectorDrawer.cs.

Category · Full catalog · Common combinations


Documentation snapshot: 2026-10-11

Search aliases: FixedBatch, FixedVectorUnity, FixedVectorSerialization, FixedRandomNative, SerializedFixedVector2, SerializedFixedVector3

Tags: legendarytools/feature, legendarytools/deterministic-computing

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