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Fixed Point Unity Integration
Category: Deterministic Computing · Kind: Runtime + Editor
Managed/Burst batch operations, Native random APIs, vector conversion and serialized vector wrappers bridge fixed-point code to Unity.
Common use: Process native buffers and present deterministic values in Unity.
Includes: FixedBatch, FixedVectorUnity, FixedVectorSerialization, FixedRandomNative, SerializedFixedVector2, SerializedFixedVector3.
Related: Fixed-Point Scalars · Fixed Vectors · FixedRandom · Deterministic Sequence Collections.
Source: Core/DataStructure/Deterministic/FixedPointUnity/ · Editor/FixedPoint/FixedVectorDrawer.cs.
Category · Full catalog · Common combinations
Documentation snapshot: 2026-10-11
Search aliases: FixedBatch, FixedVectorUnity, FixedVectorSerialization, FixedRandomNative, SerializedFixedVector2, SerializedFixedVector3
Tags: legendarytools/feature, legendarytools/deterministic-computing
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