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Asset Provider and Loaders
Category: Assets and Identity · Kind: Runtime + Editor
Loader assets unify hard references, Resources and optional Addressables behind load operations and async loading.
Common use: Load actor, audio and screen assets through interchangeable strategies.
Includes: AssetLoaderConfig, IAssetLoaderConfig, HardRefAssetLoaderConfig, ResourcesAssetLoaderConfig, AddressablesAssetLoaderConfig, LoadOperation, ILoadOperation.
Related: Actor Asset Loading · Audio Configs and Settings · ScreenFlow Navigation · AsyncWait · GameInitialization · ResourcePathReference.
Source: Systems/AssetProvider/.
Category · Full catalog · Common combinations
Documentation snapshot: 2026-10-11
Search aliases: AssetLoaderConfig, IAssetLoaderConfig, HardRefAssetLoaderConfig, ResourcesAssetLoaderConfig, AddressablesAssetLoaderConfig, LoadOperation, ILoadOperation
Tags: legendarytools/feature, legendarytools/assets-and-identity
- Architecture and State
- Asset and Content Editors
- Assets and Identity
- Async and Startup
- Audio
- Binding and Scripting
- Code and Automation Editors
- Collections and Algorithms
- Deterministic Computing
- Developer Tooling
- Editor Interface and Diagnostics
- Gameplay and Attributes
- Math and Extensions
- Persistence and Time
- ScriptableObject Architecture
- Spatial and Geometry
- UI and Navigation
- Unity Runtime Helpers