Repository navigation
Category Audio
Gustavo edited this page Oct 11, 2026
·
1 revision
Pooled audio playback, authored settings, playlists and UI sounds.
- Bragi Audio Hub — Spawns pooled AudioHandlers and plays configs/groups at a position or parent with several group playback modes.
- Audio Configs and Settings — Asset-based clips/loaders and playback settings configure volume, pitch, looping, spatial behavior and fades.
- Audio Groups — Weighted config groups play randomly, sequentially, in a chain or simultaneously.
- AudioHandler — Owns an AudioSource with playback state, fade controls and play/finish/stop events; disposal returns it to the pool.
- Jukebox Playlists — Sequential/random/reseeded playlists support looping, navigation, mute, pause and automatic continuation.
- UIAudioTrigger — Maps pointer, selection, drag, lifecycle and custom-string events to audio configs with optional parallel-play prevention.
Start here · Full catalog · Common combinations
Documentation snapshot: 2026-10-11
Tags: legendarytools/category
- Architecture and State
- Asset and Content Editors
- Assets and Identity
- Async and Startup
- Audio
- Binding and Scripting
- Code and Automation Editors
- Collections and Algorithms
- Deterministic Computing
- Developer Tooling
- Editor Interface and Diagnostics
- Gameplay and Attributes
- Math and Extensions
- Persistence and Time
- ScriptableObject Architecture
- Spatial and Geometry
- UI and Navigation
- Unity Runtime Helpers