Repository navigation
Generic Expression Engine
Category: Binding and Scripting · Kind: Runtime
Parses, compiles, caches and evaluates numeric/boolean expressions with arithmetic, comparison, logical, assignment and function nodes.
Common use: Author formulas and conditional gameplay rules as text.
Includes: ExpressionEngine, CompiledExpression, EvaluationContext, INumberOperations, Int32NumberOperations, Int64NumberOperations, FloatNumberOperations, DoubleNumberOperations.
Related: Expression Providers and Scopes · Expression-Based Modifier Conditions · Attribute Definitions and Instances V2 · MiniCSharp Interpreter · AdvancedStateMachine V2.
Source: Core/GenericExpressions/.
Category · Full catalog · Common combinations
Documentation snapshot: 2026-10-11
Search aliases: ExpressionEngine, CompiledExpression, EvaluationContext, INumberOperations, Int32NumberOperations, Int64NumberOperations, FloatNumberOperations, DoubleNumberOperations
Tags: legendarytools/feature, legendarytools/binding-and-scripting
- Architecture and State
- Asset and Content Editors
- Assets and Identity
- Async and Startup
- Audio
- Binding and Scripting
- Code and Automation Editors
- Collections and Algorithms
- Deterministic Computing
- Developer Tooling
- Editor Interface and Diagnostics
- Gameplay and Attributes
- Math and Extensions
- Persistence and Time
- ScriptableObject Architecture
- Spatial and Geometry
- UI and Navigation
- Unity Runtime Helpers