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Poolable Actors

Gustavo edited this page Oct 11, 2026 · 1 revision

Poolable Actors

Category: Gameplay and Attributes · Kind: Runtime

Actor subclasses create and release Unity bodies through Pool.

Common use: Reuse spawned actors and their GameObjects.

Includes: PoolableActor, PoolableActorMonoBehaviour.

Related: Actor Lifecycle System · Object Pooling.

Source: Systems/Actor/Core/PoolableActor.cs · Systems/Actor/Core/PoolableActorMonoBehaviour.cs.

Category · Full catalog · Common combinations


Documentation snapshot: 2026-10-11

Search aliases: PoolableActor, PoolableActorMonoBehaviour

Tags: legendarytools/feature, legendarytools/gameplay-and-attributes

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