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IdentifiedBehaviour

Gustavo edited this page Oct 11, 2026 · 1 revision

IdentifiedBehaviour

Category: Assets and Identity · Kind: Runtime

Component base exposes generated identity and identity-change behavior.

Common use: Identify scene objects independently of display names.

Includes: IdentifiedBehaviour, IUnique.

Related: UniqueBehaviour and References · UniqueScriptableObject.

Source: Core/Unity/UniqueSystem/IdentifiedBehaviour.cs · Core/Unity/UniqueSystem/IUnique.cs.

Category · Full catalog · Common combinations


Documentation snapshot: 2026-10-11

Search aliases: IUnique

Tags: legendarytools/feature, legendarytools/assets-and-identity

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