Repository navigation
ScriptableObject Variants
Category: ScriptableObject Architecture · Kind: Runtime + Editor
Base assets and property-path override sets resolve customized ScriptableObject values.
Common use: Author variants of content configs without a new class for each variant.
Includes: ScriptableObjectVariant, PropertyPath, VariantOverrideSet, VariantResolver.
Related: Multi-Asset ScriptableObject Editor · ScriptableObject Sub-Assets · Attribute Definitions and Instances V2 · ScriptableObjectContainer · Configurable Actors.
Source: Core/SOAP/Core/Variants/ · Core/SOAP/Editor/ScriptableObjectVariantEditor.cs · Core/SOAP/Editor/SerializedPropertyUtilities.cs · Core/SOAP/Editor/VariantCreationMenu.cs.
Category · Full catalog · Common combinations
Documentation snapshot: 2026-10-11
Search aliases: ScriptableObjectVariant, PropertyPath, VariantOverrideSet, VariantResolver
Tags: legendarytools/feature, legendarytools/scriptableobject-architecture
- Architecture and State
- Asset and Content Editors
- Assets and Identity
- Async and Startup
- Audio
- Binding and Scripting
- Code and Automation Editors
- Collections and Algorithms
- Deterministic Computing
- Developer Tooling
- Editor Interface and Diagnostics
- Gameplay and Attributes
- Math and Extensions
- Persistence and Time
- ScriptableObject Architecture
- Spatial and Geometry
- UI and Navigation
- Unity Runtime Helpers