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Inventory

Gustavo edited this page Oct 11, 2026 · 1 revision

Inventory

Category: Gameplay and Attributes · Kind: Runtime

Generic item-to-float-quantity storage supports addition, removal, lookup, transfer and change events.

Common use: Track resources, quantities and stack-like item counts.

Includes: Inventory, IInventory, OnInventoryChange.

Scope: The storage model is item-to-float quantity. Drag/drop slots and richer item/equipment rules belong to application code.

Related: ScriptableObjectInventory · Cargo and Containers · ViewDataListBinder · Deterministic Weighted Selection · DynamicScrollView · UI Drag and Drop.

Source: Core/DataStructure/Inventory/Inventory.cs.

Category · Full catalog · Common combinations


Documentation snapshot: 2026-10-11

Search aliases: IInventory, OnInventoryChange

Tags: legendarytools/feature, legendarytools/gameplay-and-attributes

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