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FieldSync

Gustavo edited this page Oct 11, 2026 · 1 revision

FieldSync

Category: UI and Navigation · Kind: Runtime + Editor

Reflection-based field/property synchronization links an origin and destination in edit and play modes, with a custom Inspector.

Common use: Mirror a selected value between Unity objects.

Includes: FieldSync, FieldSyncEditor.

Related: ViewDataBinder · Copy Serialized Values.

Source: UI/FieldSync.cs · Editor/UI/FieldSyncEditor.cs.

Category · Full catalog · Common combinations


Documentation snapshot: 2026-10-11

Search aliases: FieldSyncEditor

Tags: legendarytools/feature, legendarytools/ui-and-navigation

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