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FieldSync
Gustavo edited this page Oct 11, 2026
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1 revision
Category: UI and Navigation · Kind: Runtime + Editor
Reflection-based field/property synchronization links an origin and destination in edit and play modes, with a custom Inspector.
Common use: Mirror a selected value between Unity objects.
Includes: FieldSync, FieldSyncEditor.
Related: ViewDataBinder · Copy Serialized Values.
Source: UI/FieldSync.cs · Editor/UI/FieldSyncEditor.cs.
Category · Full catalog · Common combinations
Documentation snapshot: 2026-10-11
Search aliases: FieldSyncEditor
Tags: legendarytools/feature, legendarytools/ui-and-navigation
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