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Reactive Binding Lifetime

Gustavo edited this page Oct 11, 2026 · 1 revision

Reactive Binding Lifetime

Category: Binding and Scripting · Kind: Runtime

Disposable handles, anchors and update drivers provide suspend/resume, resync and automatic owner-lifecycle cleanup.

Common use: Keep subscriptions correct when UI is disabled, pooled or destroyed.

Includes: BindingHandle, BindingAnchor, BindingDisposer, CompositeBindingHandle, BindingOptions, BindingUpdateDriver.

Related: Reactive Component Bindings · Object Pooling · Fluent Reactive Bindings · Reactive Bindings Debugger.

Source: Core/Patterns/Reactive/ · Core/Patterns/Reactive/CompositeBindingHandle.cs · Core/Patterns/Reactive/GameObjectActiveWatcher.cs · Core/Patterns/Reactive/CommitMode.cs · Core/Patterns/Reactive/UpdatePhase.cs.

Category · Full catalog · Common combinations


Documentation snapshot: 2026-10-11

Search aliases: BindingHandle, BindingAnchor, BindingDisposer, CompositeBindingHandle, BindingOptions, BindingUpdateDriver

Tags: legendarytools/feature, legendarytools/binding-and-scripting

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