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Persistence

Gustavo edited this page Oct 11, 2026 · 1 revision

Persistence

Category: Persistence and Time · Kind: Runtime

Typed, ID-based data tables support set/get/remove, version metadata, callbacks and save/load operations with pluggable providers.

Common use: Store application state and observe saved-record changes.

Includes: Persistence, IPersistence, DataTable, PersistenceSettings, PersistenceDefaultFactory, IPersistenceCallback.

Related: Persistence Serialization Providers · Persistence Disk Storage · Persistence AES Encryption · GZip and Base64 Helpers · Chronos Time and Offline Progress · GameInitialization · ScriptableObject Variable Persistence · Serialization Helpers · Chronos Trusted State and Policies · PlayerPrefs Editor.

Source: Core/Persistence/.

Category · Full catalog · Common combinations


Documentation snapshot: 2026-10-11

Search aliases: IPersistence, DataTable, PersistenceSettings, PersistenceDefaultFactory, IPersistenceCallback

Tags: legendarytools/feature, legendarytools/persistence-and-time

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