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Object Pooling

Gustavo edited this page Oct 11, 2026 · 1 revision

Object Pooling

Category: Architecture and State · Kind: Runtime

Pools plain objects and Unity GameObjects through poolable contracts and reusable instance APIs.

Common use: Reuse projectiles, actors, audio handlers and UI items.

Includes: Pool, PoolObject, PoolGameObject, IPoolable, IPoolableGameObject, GameObjectPoolReference.

Related: Poolable Actors · Bragi Audio Hub · DynamicScrollView · Reactive Binding Lifetime · Binding Conditions and Recovery Policies · AudioHandler · Proximity UI · UILineConnector.

Source: Core/Patterns/Pool/.

Category · Full catalog · Common combinations


Documentation snapshot: 2026-10-11

Search aliases: Pool, PoolObject, PoolGameObject, IPoolable, IPoolableGameObject, GameObjectPoolReference

Tags: legendarytools/feature, legendarytools/architecture-and-state

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