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Object Pooling
Category: Architecture and State · Kind: Runtime
Pools plain objects and Unity GameObjects through poolable contracts and reusable instance APIs.
Common use: Reuse projectiles, actors, audio handlers and UI items.
Includes: Pool, PoolObject, PoolGameObject, IPoolable, IPoolableGameObject, GameObjectPoolReference.
Related: Poolable Actors · Bragi Audio Hub · DynamicScrollView · Reactive Binding Lifetime · Binding Conditions and Recovery Policies · AudioHandler · Proximity UI · UILineConnector.
Source: Core/Patterns/Pool/.
Category · Full catalog · Common combinations
Documentation snapshot: 2026-10-11
Search aliases: Pool, PoolObject, PoolGameObject, IPoolable, IPoolableGameObject, GameObjectPoolReference
Tags: legendarytools/feature, legendarytools/architecture-and-state
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