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Gustavo Oliveira edited this page Oct 11, 2026
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A concise map of the Unity utility library and its editor/developer tools.
240 features · 18 categories · 20 common combinations
Tip — Explore Read the complete categorized list, browse a category below, or start from a common workflow. Each feature card links to related features and repository source.
| Category | Features | Focus |
|---|---|---|
| Async and Startup | 7 | Waiting, background execution, connectivity and dependency-driven initialization. |
| Collections and Algorithms | 22 | Reusable maps, buffers, serialized values, graphs, trees and pathfinding. |
| Spatial and Geometry | 9 | Spatial queries, large-world coordinates, pointer raycasts and procedural voxels. |
| Deterministic Computing | 35 | Fixed-point arithmetic, reproducible containers, rollback, replay and network sessions. |
| Architecture and State | 12 | Pooling, services, observable data, MVC and versioned state machines. |
| ScriptableObject Architecture | 8 | Asset-based variables, references, events, variants and persistence. |
| Binding and Scripting | 19 | Observable bindings, Inspector-authored data binding, expressions and embedded scripting. |
| Persistence and Time | 13 | Save/load providers, serialization, encryption helpers and synchronized offline time. |
| Gameplay and Attributes | 13 | Actor lifecycles, inventory quantities, cargo and two attribute-system generations. |
| Audio | 6 | Pooled audio playback, authored settings, playlists and UI sounds. |
| Assets and Identity | 6 | Asset-loading strategies, unique references, persistent IDs and custom tags. |
| Unity Runtime Helpers | 6 | Unity lifecycle dispatch, filtered logging, transform helpers and sensors. |
| UI and Navigation | 17 | Screen/pop-up flow, dynamic lists, drag-and-drop and reusable visual components. |
| Math and Extensions | 18 | Color/mesh/camera helpers and concise extensions for common C# and Unity tasks. |
| Asset and Content Editors | 13 | Reference analysis, content authoring, UI asset tools and object navigation. |
| Code and Automation Editors | 23 | Code generation, analysis, aggregation, clipboard workflows and serialized-data transfers. |
| Editor Interface and Diagnostics | 10 | Inspector authoring, hierarchy/graph views, project controls and performance analysis. |
| Developer Tooling | 3 | Source generators, samples, tests and standalone validation/benchmark harnesses. |
Choosing an API: V1/V2 graph, state-machine and attribute APIs coexist. Observable bindings, Inspector-authored ViewDataBinder and simple FieldSync address different authoring needs; their feature cards describe the differences.
Coverage, dependencies and README corrections · Feature browser
Documentation snapshot: 2026-10-11
Search aliases: Legendary Tools, LegendaryTools Feature Index
Tags: legendarytools/index
- Architecture and State
- Asset and Content Editors
- Assets and Identity
- Async and Startup
- Audio
- Binding and Scripting
- Code and Automation Editors
- Collections and Algorithms
- Deterministic Computing
- Developer Tooling
- Editor Interface and Diagnostics
- Gameplay and Attributes
- Math and Extensions
- Persistence and Time
- ScriptableObject Architecture
- Spatial and Geometry
- UI and Navigation
- Unity Runtime Helpers