Repository navigation
ThreadedRoutine
Gustavo edited this page Oct 11, 2026
·
1 revision
Category: Async and Startup · Kind: Runtime
Runs IEnumerator work on a background thread and switches to Unity execution through explicit yield markers.
Common use: Move CPU work off the game loop and return to Unity for object access.
Includes: ThreadedRoutine, AsyncRoutineExtension, JumpToUnity, JumpBack.
Related: AsyncWait · Main Thread Actions · Task Extensions.
Source: Core/Concurrency/ThreadedRoutine.cs.
Category · Full catalog · Common combinations
Documentation snapshot: 2026-10-11
Search aliases: AsyncRoutineExtension, JumpToUnity, JumpBack
Tags: legendarytools/feature, legendarytools/async-and-startup
- Architecture and State
- Asset and Content Editors
- Assets and Identity
- Async and Startup
- Audio
- Binding and Scripting
- Code and Automation Editors
- Collections and Algorithms
- Deterministic Computing
- Developer Tooling
- Editor Interface and Diagnostics
- Gameplay and Attributes
- Math and Extensions
- Persistence and Time
- ScriptableObject Architecture
- Spatial and Geometry
- UI and Navigation
- Unity Runtime Helpers