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MiniCSharp Unity Hosting

Gustavo edited this page Oct 11, 2026 · 1 revision

MiniCSharp Unity Hosting

Category: Binding and Scripting · Kind: Runtime + Editor

A component forwards Unity callbacks to script functions; RuntimeScriptAsset stores source and caches compiled scripts.

Common use: Attach authored runtime logic to GameObjects and script assets.

Includes: MiniCSharpBehaviour, RuntimeScriptAsset, MiniCSharpBehaviourEditor.

Related: MiniCSharp Interpreter · MiniCSharp Type Access Policy.

Source: Core/MiniCSharp/Hosting/ · Core/MiniCSharp/Editor/.

Category · Full catalog · Common combinations


Documentation snapshot: 2026-10-11

Search aliases: MiniCSharpBehaviour, RuntimeScriptAsset, MiniCSharpBehaviourEditor

Tags: legendarytools/feature, legendarytools/binding-and-scripting

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