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MiniCSharp Unity Hosting
Gustavo edited this page Oct 11, 2026
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1 revision
Category: Binding and Scripting · Kind: Runtime + Editor
A component forwards Unity callbacks to script functions; RuntimeScriptAsset stores source and caches compiled scripts.
Common use: Attach authored runtime logic to GameObjects and script assets.
Includes: MiniCSharpBehaviour, RuntimeScriptAsset, MiniCSharpBehaviourEditor.
Related: MiniCSharp Interpreter · MiniCSharp Type Access Policy.
Source: Core/MiniCSharp/Hosting/ · Core/MiniCSharp/Editor/.
Category · Full catalog · Common combinations
Documentation snapshot: 2026-10-11
Search aliases: MiniCSharpBehaviour, RuntimeScriptAsset, MiniCSharpBehaviourEditor
Tags: legendarytools/feature, legendarytools/binding-and-scripting
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