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HardStateMachine V2

Gustavo edited this page Oct 11, 2026 · 1 revision

HardStateMachine V2

Category: Architecture and State · Kind: Runtime

Enum-backed states expose entry/update/exit callbacks and optional transition permission checks.

Common use: Control compact gameplay or UI state sets.

Includes: HardStateMachine, HardState, IHardStateMachine, IHardState, LegendaryTools.StateMachineV2.

Related: AdvancedStateMachine V2 · UnityHub · StateMachine V1.

Source: Core/Patterns/StateMachine/V2/ · Core/Patterns/StateMachine/V2/State.cs.

Category · Full catalog · Common combinations


Documentation snapshot: 2026-10-11

Search aliases: HardStateMachine, HardState, IHardStateMachine, IHardState, LegendaryTools.StateMachineV2

Tags: legendarytools/feature, legendarytools/architecture-and-state

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