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HardStateMachine V2
Gustavo edited this page Oct 11, 2026
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1 revision
Category: Architecture and State · Kind: Runtime
Enum-backed states expose entry/update/exit callbacks and optional transition permission checks.
Common use: Control compact gameplay or UI state sets.
Includes: HardStateMachine, HardState, IHardStateMachine, IHardState, LegendaryTools.StateMachineV2.
Related: AdvancedStateMachine V2 · UnityHub · StateMachine V1.
Source: Core/Patterns/StateMachine/V2/ · Core/Patterns/StateMachine/V2/State.cs.
Category · Full catalog · Common combinations
Documentation snapshot: 2026-10-11
Search aliases: HardStateMachine, HardState, IHardStateMachine, IHardState, LegendaryTools.StateMachineV2
Tags: legendarytools/feature, legendarytools/architecture-and-state
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