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ScriptableObjectContainer
Gustavo edited this page Oct 11, 2026
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1 revision
Category: Collections and Algorithms · Kind: Runtime
Returns cloned data from a ScriptableObject container and sets the clone's parent reference.
Common use: Keep editable templates separate from mutable runtime data.
Includes: ScriptableObjectContainer, IScriptableObjectContent.
Related: Unity Serialization Bases · ScriptableObject Variants · ScriptableObject Sub-Assets · Deep Clone and Equality · MonoBehaviour to ScriptableObject Converter.
Source: Core/DataStructure/ScriptableObjectContainer.cs.
Category · Full catalog · Common combinations
Documentation snapshot: 2026-10-11
Search aliases: IScriptableObjectContent
Tags: legendarytools/feature, legendarytools/collections-and-algorithms
- Architecture and State
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- Gameplay and Attributes
- Math and Extensions
- Persistence and Time
- ScriptableObject Architecture
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- Unity Runtime Helpers