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ScriptableObjectContainer

Gustavo edited this page Oct 11, 2026 · 1 revision

ScriptableObjectContainer

Category: Collections and Algorithms · Kind: Runtime

Returns cloned data from a ScriptableObject container and sets the clone's parent reference.

Common use: Keep editable templates separate from mutable runtime data.

Includes: ScriptableObjectContainer, IScriptableObjectContent.

Related: Unity Serialization Bases · ScriptableObject Variants · ScriptableObject Sub-Assets · Deep Clone and Equality · MonoBehaviour to ScriptableObject Converter.

Source: Core/DataStructure/ScriptableObjectContainer.cs.

Category · Full catalog · Common combinations


Documentation snapshot: 2026-10-11

Search aliases: IScriptableObjectContent

Tags: legendarytools/feature, legendarytools/collections-and-algorithms

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