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Configurable Actors

Gustavo edited this page Oct 11, 2026 · 1 revision

Configurable Actors

Category: Gameplay and Attributes · Kind: Runtime

Typed actor/body pairs carry an ActorConfig asset into the runtime actor on possession.

Common use: Create data-driven actor variants.

Includes: ConfigurableActor, ConfigurableActorMonoBehaviour, ActorConfig.

Related: Actor Lifecycle System · ScriptableObject Variants.

Source: Systems/Actor/Core/ConfigurableActor.cs · Systems/Actor/Core/ConfigurableActorMonoBehaviour.cs · Systems/Actor/Core/ActorConfig.cs.

Category · Full catalog · Common combinations


Documentation snapshot: 2026-10-11

Search aliases: ConfigurableActor, ConfigurableActorMonoBehaviour, ActorConfig

Tags: legendarytools/feature, legendarytools/gameplay-and-attributes

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