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FixedRandom
Category: Deterministic Computing · Kind: Runtime
Philox-based deterministic random streams expose ranges, chances, dice, sampling, shuffling and state capture/restore.
Common use: Reproduce loot, combat rolls and procedural choices across replay and rollback.
Includes: FixedRandom, FixedRandomState, CaptureState, RestoreState, Seek.
Related: Fixed-Point Scalars · Deterministic Weighted Selection · Deterministic Spatial Random · FixedRandom Network State · Fixed-Point Deterministic Adapters · Fixed-Point Unity Integration · Fixed-Point Source Generators.
Source: Core/DataStructure/Deterministic/FixedPoint/Random/.
Category · Full catalog · Common combinations
Documentation snapshot: 2026-10-11
Search aliases: FixedRandomState, CaptureState, RestoreState, Seek
Tags: legendarytools/feature, legendarytools/deterministic-computing
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- ScriptableObject Architecture
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- Unity Runtime Helpers