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FixedRandom

Gustavo edited this page Oct 11, 2026 · 1 revision

FixedRandom

Category: Deterministic Computing · Kind: Runtime

Philox-based deterministic random streams expose ranges, chances, dice, sampling, shuffling and state capture/restore.

Common use: Reproduce loot, combat rolls and procedural choices across replay and rollback.

Includes: FixedRandom, FixedRandomState, CaptureState, RestoreState, Seek.

Related: Fixed-Point Scalars · Deterministic Weighted Selection · Deterministic Spatial Random · FixedRandom Network State · Fixed-Point Deterministic Adapters · Fixed-Point Unity Integration · Fixed-Point Source Generators.

Source: Core/DataStructure/Deterministic/FixedPoint/Random/.

Category · Full catalog · Common combinations


Documentation snapshot: 2026-10-11

Search aliases: FixedRandomState, CaptureState, RestoreState, Seek

Tags: legendarytools/feature, legendarytools/deterministic-computing

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