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Binding Accessor Code Generation
Category: Binding and Scripting · Kind: Editor
Editor/build scanning generates member accessors and eligible typed direct plans, with reflection fallback for unsupported paths.
Common use: Reduce reflective calls in player builds and IL2CPP binding workloads.
Includes: BindingAccessorCodeGenerator, BindingGeneratedAccessorRegistry, BindingGeneratedDirectPlanRegistry.
Scope: Generated accessors cover supported public paths. If generation changes source during a build, Unity must compile it before the build is started again.
Related: Binding Backends and Execution · ViewDataBinder.
Source: Core/ViewDataBinder/Editor/CodeGeneration/ · Core/ViewDataBinder/Runtime/Backends/ · Core/ViewDataBinder/Runtime/Backends/BindingReflectionAccessorFactory.cs.
Category · Full catalog · Common combinations
Documentation snapshot: 2026-10-11
Search aliases: BindingAccessorCodeGenerator, BindingGeneratedAccessorRegistry, BindingGeneratedDirectPlanRegistry
Tags: legendarytools/feature, legendarytools/binding-and-scripting
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